ladybird/Userland/Libraries/LibGfx/ImageFormats/JPEGLoader.h
Tom e7921cfe14 LibGfx: Add first_animated_frame_index method to ImageDecoder
Some image formats such as APNG may not use the first frame for
animations.
2023-05-05 15:20:44 +01:00

42 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2022-2023, Lucas Chollet <lucas.chollet@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/MemoryStream.h>
#include <LibGfx/ImageFormats/ImageDecoder.h>
namespace Gfx {
struct JPEGLoadingContext;
// For the specification, see: https://www.w3.org/Graphics/JPEG/itu-t81.pdf
class JPEGImageDecoderPlugin : public ImageDecoderPlugin {
public:
static bool sniff(ReadonlyBytes);
static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
virtual ~JPEGImageDecoderPlugin() override;
virtual IntSize size() override;
virtual void set_volatile() override;
[[nodiscard]] virtual bool set_nonvolatile(bool& was_purged) override;
virtual bool initialize() override;
virtual bool is_animated() override;
virtual size_t loop_count() override;
virtual size_t frame_count() override;
virtual size_t first_animated_frame_index() override;
virtual ErrorOr<ImageFrameDescriptor> frame(size_t index) override;
virtual ErrorOr<Optional<ReadonlyBytes>> icc_data() override;
private:
JPEGImageDecoderPlugin(NonnullOwnPtr<FixedMemoryStream>);
OwnPtr<JPEGLoadingContext> m_context;
};
}