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The special empty value (that we use for array holes, Optional<Value> when empty and a few other other placeholder/sentinel tasks) still exists, but you now create one via JS::js_special_empty_value() and check for it with Value::is_special_empty_value(). The main idea here is to make it very unlikely to accidentally create an unexpected special empty value. |
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.. | ||
Agent.cpp | ||
Agent.h | ||
ClassicScript.cpp | ||
ClassicScript.h | ||
Environments.cpp | ||
Environments.h | ||
EnvironmentSettingsSnapshot.cpp | ||
EnvironmentSettingsSnapshot.h | ||
ExceptionReporter.cpp | ||
ExceptionReporter.h | ||
Fetching.cpp | ||
Fetching.h | ||
Fetching.idl | ||
ImportMap.cpp | ||
ImportMap.h | ||
ImportMapParseResult.cpp | ||
ImportMapParseResult.h | ||
ModuleMap.cpp | ||
ModuleMap.h | ||
ModuleScript.cpp | ||
ModuleScript.h | ||
Script.cpp | ||
Script.h | ||
SerializedEnvironmentSettingsObject.cpp | ||
SerializedEnvironmentSettingsObject.h | ||
SyntheticRealmSettings.cpp | ||
SyntheticRealmSettings.h | ||
TemporaryExecutionContext.cpp | ||
TemporaryExecutionContext.h | ||
WindowEnvironmentSettingsObject.cpp | ||
WindowEnvironmentSettingsObject.h | ||
WorkerEnvironmentSettingsObject.cpp | ||
WorkerEnvironmentSettingsObject.h |