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This approach will need some rework to be properly handled at the user agent level instead of per renderer process, but it's a start.
27 lines
1 KiB
C++
27 lines
1 KiB
C++
/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibURL/URL.h>
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#include <LibWeb/Bindings/ServiceWorkerPrototype.h>
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#include <LibWeb/Bindings/WorkerPrototype.h>
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namespace Web::ServiceWorker {
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// https://w3c.github.io/ServiceWorker/#dfn-service-worker
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// This class corresponds to "service worker", not "ServiceWorker"
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// FIXME: This should be owned and managed at the user agent level
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// FIXME: A lot of the fields for this struct actually need to live in the Agent for the service worker in the WebWorker process
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struct ServiceWorker {
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Bindings::ServiceWorkerState state = Bindings::ServiceWorkerState::Parsed; // https://w3c.github.io/ServiceWorker/#dfn-state
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URL::URL script_url; // https://w3c.github.io/ServiceWorker/#dfn-script-url
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Bindings::WorkerType worker_type = Bindings::WorkerType::Classic; // https://w3c.github.io/ServiceWorker/#dfn-type
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// FIXME: A lot more fields after this...
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};
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}
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