ladybird/Userland/Libraries/LibJS/Bytecode/BasicBlock.h
Andreas Kling cea59b6642 LibJS/Bytecode: Reuse bytecode registers
This patch adds a register freelist to Bytecode::Generator and switches
all operands inside the generator to a new ScopedOperand type that is
ref-counted and automatically frees the register when nothing uses it.

This dramatically reduces the size of bytecode executable register
windows, which were often in the several thousands of registers for
large functions. Most functions now use less than 100 registers.
2024-05-09 09:12:13 +02:00

73 lines
2 KiB
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/String.h>
#include <LibJS/Bytecode/Executable.h>
#include <LibJS/Bytecode/ScopedOperand.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Handle.h>
namespace JS::Bytecode {
struct UnwindInfo {
JS::GCPtr<Executable const> executable;
JS::GCPtr<Environment> lexical_environment;
bool handler_called { false };
};
class BasicBlock {
AK_MAKE_NONCOPYABLE(BasicBlock);
public:
static NonnullOwnPtr<BasicBlock> create(u32 index, String name);
~BasicBlock();
u32 index() const { return m_index; }
ReadonlyBytes instruction_stream() const { return m_buffer.span(); }
u8* data() { return m_buffer.data(); }
u8 const* data() const { return m_buffer.data(); }
size_t size() const { return m_buffer.size(); }
void grow(size_t additional_size);
void terminate(Badge<Generator>) { m_terminated = true; }
bool is_terminated() const { return m_terminated; }
String const& name() const { return m_name; }
void set_handler(BasicBlock const& handler) { m_handler = &handler; }
void set_finalizer(BasicBlock const& finalizer) { m_finalizer = &finalizer; }
BasicBlock const* handler() const { return m_handler; }
BasicBlock const* finalizer() const { return m_finalizer; }
auto const& source_map() const { return m_source_map; }
void add_source_map_entry(size_t bytecode_offset, SourceRecord const& source_record) { m_source_map.set(bytecode_offset, source_record); }
auto const& this_() const { return m_this; }
void set_this(ScopedOperand operand) { m_this = operand; }
private:
explicit BasicBlock(u32 index, String name);
u32 m_index { 0 };
Vector<u8> m_buffer;
BasicBlock const* m_handler { nullptr };
BasicBlock const* m_finalizer { nullptr };
String m_name;
bool m_terminated { false };
HashMap<size_t, SourceRecord> m_source_map;
Optional<ScopedOperand> m_this;
};
}