ladybird/Userland/Libraries/LibGfx/Gradients.h
Aliaksandr Kalenik 2539fd6a5c LibGfx+LibWeb: Support CSS gradient "transition hints" in Skia painter
Skia does not have built-in support for gradient transition hints. So
instead of adding custom gradient painting, now we do the same thing as
other engines and preprocess color stops by replacing transition hints
with a bunch of points lying between adjacent color stops and calculated
using non-linear formula from the spec. As a result we get visually
close enough rendering we would get by applying spec-formula
individually to each point of a gradient.
2024-07-10 20:01:04 +03:00

49 lines
1.3 KiB
C++

/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Math.h>
#include <LibGfx/Color.h>
#include <LibGfx/Size.h>
namespace Gfx {
struct ColorStop {
Color color;
float position = AK::NaN<float>;
Optional<float> transition_hint = {};
bool operator==(ColorStop const&) const = default;
};
float color_stop_step(ColorStop const& previous_stop, ColorStop const& next_stop, float position);
class GradientLine;
inline float normalized_gradient_angle_radians(float gradient_angle)
{
// Adjust angle so 0 degrees is bottom
float real_angle = 90 - gradient_angle;
return AK::to_radians(real_angle);
}
template<typename T>
inline float calculate_gradient_length(Size<T> gradient_size, float sin_angle, float cos_angle)
{
return AK::fabs(static_cast<float>(gradient_size.height()) * sin_angle) + AK::fabs(static_cast<float>(gradient_size.width()) * cos_angle);
}
template<typename T>
inline float calculate_gradient_length(Size<T> gradient_size, float gradient_angle)
{
float angle = normalized_gradient_angle_radians(gradient_angle);
float sin_angle, cos_angle;
AK::sincos(angle, sin_angle, cos_angle);
return calculate_gradient_length(gradient_size, sin_angle, cos_angle);
}
}