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This cache is referenced by a few parts of the JS API spec, including the threads spec (such as in toFixedLengthBuffer), as well as the "refresh the Memory buffer" algorithm, which was implemented as a method of Memory before this change. Now, this algorithm can be implemented in a spec-like fashion (though it mostly seems to add extra complexity). This change also fixes a bug where memories that were re-exported from an imported WebAssembly.Memory were given a distinct WebAssembly.Memory object, since the caching that existed in Instance.cpp was instance-local, not global to the realm. We also make Memory::m_buffer non-lazy, since we have to implement "initialize a memory object" correctly anyway.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <LibGC/Ptr.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibWasm/AbstractMachine/AbstractMachine.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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namespace Web::WebAssembly {
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struct MemoryDescriptor {
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u32 initial { 0 };
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Optional<u32> maximum;
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Optional<bool> shared;
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};
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class Memory : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(Memory, Bindings::PlatformObject);
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GC_DECLARE_ALLOCATOR(Memory);
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enum class Shared {
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No,
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Yes,
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};
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public:
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static WebIDL::ExceptionOr<GC::Ref<Memory>> construct_impl(JS::Realm&, MemoryDescriptor& descriptor);
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WebIDL::ExceptionOr<u32> grow(u32 delta);
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WebIDL::ExceptionOr<GC::Ref<JS::ArrayBuffer>> buffer() const;
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Wasm::MemoryAddress address() const { return m_address; }
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private:
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Memory(JS::Realm&, Wasm::MemoryAddress, Shared shared);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Visitor&) override;
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static void refresh_the_memory_buffer(JS::VM&, JS::Realm&, Wasm::MemoryAddress);
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static GC::Ref<JS::ArrayBuffer> create_a_fixed_length_memory_buffer(JS::VM&, JS::Realm&, Wasm::MemoryAddress, Shared shared);
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Wasm::MemoryAddress m_address;
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Shared m_shared { Shared::No };
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mutable GC::Ptr<JS::ArrayBuffer> m_buffer;
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};
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}
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