ladybird/Libraries/LibJS/Function.h
Andreas Kling f5476be702 LibJS: Start building a JavaScript engine for SerenityOS :^)
I always tell people to start building things by working on the thing
that seems the most interesting right now. The most interesting thing
here was an AST + simple interpreter, so that's where we start!

There is no lexer or parser yet, we build an AST directly and then
execute it in the interpreter, producing a return value.

This seems like the start of something interesting. :^)
2020-03-07 19:42:11 +01:00

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/String.h>
#include <LibJS/Object.h>
namespace JS {
class Function : public Object {
public:
Function(String name, const ScopeNode& body);
virtual ~Function();
const String& name() const { return m_name; }
const ScopeNode& body() const { return m_body; }
protected:
virtual const char* class_name() const override { return "Function"; }
private:
virtual bool is_function() const final { return true; }
String m_name;
const ScopeNode& m_body;
};
}