ladybird/Libraries/LibWeb/HTML/HTMLProgressElement.h
Andreas Kling f61df9d34c LibWeb: Don't throw away UA shadow trees willy-nilly
We were unnecessarily discarding the shadow trees of various elements
when they were removed or detached from the DOM.

This especially caused a *lot* of churn when creating input elements via
setting .innerHTML on something. We ended up building each input
element's shadow tree 3 times instead of 1.

The original issue that we were trying to solve by discarding shadow
trees appears to have been solved elsewhere, and nothing else seems to
break by just allowing them to remain in place.

1.05x speedup on Speedometer's TodoMVC-jQuery.
2025-05-09 12:49:04 -04:00

64 lines
1.7 KiB
C++

/*
* Copyright (c) 2020-2022, the SerenityOS developers.
* Copyright (c) 2023, Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/ARIA/Roles.h>
#include <LibWeb/HTML/HTMLElement.h>
namespace Web::HTML {
class HTMLProgressElement final : public HTMLElement {
WEB_PLATFORM_OBJECT(HTMLProgressElement, HTMLElement);
GC_DECLARE_ALLOCATOR(HTMLProgressElement);
public:
virtual ~HTMLProgressElement() override;
double value() const;
WebIDL::ExceptionOr<void> set_value(double);
WebIDL::Double max() const;
WebIDL::ExceptionOr<void> set_max(WebIDL::Double value);
double position() const;
// ^HTMLElement
virtual void inserted() override;
virtual void adjust_computed_style(CSS::ComputedProperties&) override;
// https://html.spec.whatwg.org/multipage/forms.html#category-label
virtual bool is_labelable() const override { return true; }
// https://www.w3.org/TR/html-aria/#el-progress
virtual Optional<ARIA::Role> default_role() const override { return ARIA::Role::progressbar; }
private:
HTMLProgressElement(DOM::Document&, DOM::QualifiedName);
// ^DOM::Node
virtual bool is_html_progress_element() const final { return true; }
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
void create_shadow_tree_if_needed();
void update_progress_value_element();
bool is_determinate() const { return has_attribute(HTML::AttributeNames::value); }
GC::Ptr<DOM::Element> m_progress_value_element;
};
}
namespace Web::DOM {
template<>
inline bool Node::fast_is<HTML::HTMLProgressElement>() const { return is_html_progress_element(); }
}