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Instead of keeping bytecode as a set of disjoint basic blocks on the malloc heap, bytecode is now a contiguous sequence of bytes(!) The transformation happens at the end of Bytecode::Generator::generate() and the only really hairy part is rerouting jump labels. This required solving a few problems: - The interpreter execution loop had to change quite a bit, since we were storing BasicBlock pointers all over the place, and control transfer was done by redirecting the interpreter's current block. - Exception handlers & finalizers are now stored per-bytecode-range in a side table in Executable. - The interpreter now has a plain program counter instead of a stream iterator. This actually makes error stack generation a bit nicer since we just have to deal with a number instead of reaching into the iterator. This yields a 25% performance improvement on this microbenchmark: for (let i = 0; i < 1_000_000; ++i) { } But basically everything gets faster. :^)
39 lines
830 B
C++
39 lines
830 B
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <LibJS/Bytecode/BasicBlock.h>
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#include <LibJS/Bytecode/Op.h>
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namespace JS::Bytecode {
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NonnullOwnPtr<BasicBlock> BasicBlock::create(String name)
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{
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return adopt_own(*new BasicBlock(move(name)));
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}
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BasicBlock::BasicBlock(String name)
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: m_name(move(name))
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{
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}
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BasicBlock::~BasicBlock()
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{
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Bytecode::InstructionStreamIterator it(instruction_stream());
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while (!it.at_end()) {
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auto& to_destroy = (*it);
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++it;
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Instruction::destroy(const_cast<Instruction&>(to_destroy));
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}
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}
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void BasicBlock::grow(size_t additional_size)
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{
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m_buffer.grow_capacity(m_buffer.size() + additional_size);
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m_buffer.resize(m_buffer.size() + additional_size);
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}
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}
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