ladybird/Userland/Libraries/LibJS/Bytecode/BasicBlock.cpp
Andreas Kling f6aee2b9e8 LibJS/Bytecode: Flatten bytecode to a contiguous representation
Instead of keeping bytecode as a set of disjoint basic blocks on the
malloc heap, bytecode is now a contiguous sequence of bytes(!)

The transformation happens at the end of Bytecode::Generator::generate()
and the only really hairy part is rerouting jump labels.

This required solving a few problems:

- The interpreter execution loop had to change quite a bit, since we
  were storing BasicBlock pointers all over the place, and control
  transfer was done by redirecting the interpreter's current block.

- Exception handlers & finalizers are now stored per-bytecode-range
  in a side table in Executable.

- The interpreter now has a plain program counter instead of a stream
  iterator. This actually makes error stack generation a bit nicer
  since we just have to deal with a number instead of reaching into
  the iterator.

This yields a 25% performance improvement on this microbenchmark:

    for (let i = 0; i < 1_000_000; ++i) { }

But basically everything gets faster. :^)
2024-05-07 09:15:40 +02:00

39 lines
830 B
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/String.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/Op.h>
namespace JS::Bytecode {
NonnullOwnPtr<BasicBlock> BasicBlock::create(String name)
{
return adopt_own(*new BasicBlock(move(name)));
}
BasicBlock::BasicBlock(String name)
: m_name(move(name))
{
}
BasicBlock::~BasicBlock()
{
Bytecode::InstructionStreamIterator it(instruction_stream());
while (!it.at_end()) {
auto& to_destroy = (*it);
++it;
Instruction::destroy(const_cast<Instruction&>(to_destroy));
}
}
void BasicBlock::grow(size_t additional_size)
{
m_buffer.grow_capacity(m_buffer.size() + additional_size);
m_buffer.resize(m_buffer.size() + additional_size);
}
}