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This change prepares for the addition of WebGL support, where painting surface allocation process will differ from that of context2d.
21 lines
339 B
C++
21 lines
339 B
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/OwnPtr.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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namespace Web::WebGL {
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OwnPtr<OpenGLContext> OpenGLContext::create()
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{
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return {};
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}
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void OpenGLContext::clear_buffer_to_default_values()
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{
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}
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}
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