mirror of
https://github.com/LadybirdBrowser/ladybird.git
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Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
639 lines
33 KiB
C++
639 lines
33 KiB
C++
/*
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* Copyright (c) 2024, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/ScopeGuard.h>
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#include <LibWeb/HTML/DragEvent.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/HTML/HTMLTextAreaElement.h>
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#include <LibWeb/HTML/SelectedFile.h>
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#include <LibWeb/MimeSniff/Resource.h>
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#include <LibWeb/Page/DragAndDropEventHandler.h>
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namespace Web {
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void DragAndDropEventHandler::visit_edges(JS::Cell::Visitor& visitor) const
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{
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visitor.visit(m_source_node);
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visitor.visit(m_immediate_user_selection);
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visitor.visit(m_current_target_element);
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}
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// https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model
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EventResult DragAndDropEventHandler::handle_drag_start(
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JS::Realm& realm,
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CSSPixelPoint screen_position,
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CSSPixelPoint page_offset,
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CSSPixelPoint client_offset,
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CSSPixelPoint offset,
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unsigned button,
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unsigned buttons,
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unsigned modifiers,
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Vector<HTML::SelectedFile> files)
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{
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auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
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return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
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};
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// 1. Determine what is being dragged, as follows:
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//
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// FIXME: If the drag operation was invoked on a selection, then it is the selection that is being dragged.
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//
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// FIXME: Otherwise, if the drag operation was invoked on a Document, it is the first element, going up the ancestor chain,
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// starting at the node that the user tried to drag, that has the IDL attribute draggable set to true. If there is
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// no such element, then nothing is being dragged; return, the drag-and-drop operation is never started.
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//
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// Otherwise, the drag operation was invoked outside the user agent's purview. What is being dragged is defined by
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// the document or application where the drag was started.
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// 2. Create a drag data store. All the DND events fired subsequently by the steps in this section must use this drag
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// data store.
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m_drag_data_store = HTML::DragDataStore::create();
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// 3. Establish which DOM node is the source node, as follows:
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//
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// FIXME: If it is a selection that is being dragged, then the source node is the Text node that the user started the
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// drag on (typically the Text node that the user originally clicked). If the user did not specify a particular
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// node, for example if the user just told the user agent to begin a drag of "the selection", then the source
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// node is the first Text node containing a part of the selection.
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//
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// FIXME: Otherwise, if it is an element that is being dragged, then the source node is the element that is being dragged.
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//
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// Otherwise, the source node is part of another document or application. When this specification requires that
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// an event be dispatched at the source node in this case, the user agent must instead follow the platform-specific
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// conventions relevant to that situation.
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m_source_node = nullptr;
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// FIXME: 4. Determine the list of dragged nodes, as follows:
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//
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// If it is a selection that is being dragged, then the list of dragged nodes contains, in tree order, every node
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// that is partially or completely included in the selection (including all their ancestors).
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//
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// Otherwise, the list of dragged nodes contains only the source node, if any.
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// 5. If it is a selection that is being dragged, then add an item to the drag data store item list, with its
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// properties set as follows:
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//
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// The drag data item type string
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// "text/plain"
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// The drag data item kind
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// Text
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// The actual data
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// The text of the selection
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//
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// Otherwise, if any files are being dragged, then add one item per file to the drag data store item list, with
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// their properties set as follows:
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//
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// The drag data item type string
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// The MIME type of the file, if known, or "application/octet-stream" otherwise.
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// The drag data item kind
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// File
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// The actual data
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// The file's contents and name.
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for (auto& file : files) {
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auto contents = file.take_contents();
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auto mime_type = MimeSniff::Resource::sniff(contents);
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m_drag_data_store->add_item({
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.kind = HTML::DragDataStoreItem::Kind::File,
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.type_string = mime_type.essence(),
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.data = move(contents),
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.file_name = file.name(),
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});
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}
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// FIXME: 6. If the list of dragged nodes is not empty, then extract the microdata from those nodes into a JSON form, and
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// add one item to the drag data store item list, with its properties set as follows:
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//
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// The drag data item type string
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// application/microdata+json
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// The drag data item kind
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// Text
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// The actual data
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// The resulting JSON string.
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// FIXME: 7. Run the following substeps:
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[&]() {
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// 1. Let urls be « ».
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// 2. For each node in the list of dragged nodes:
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//
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// If the node is an a element with an href attribute
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// Add to urls the result of encoding-parsing-and-serializing a URL given the element's href content
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// attribute's value, relative to the element's node document.
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// If the node is an img element with a src attribute
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// Add to urls the result of encoding-parsing-and-serializing a URL given the element's src content
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// attribute's value, relative to the element's node document.
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// 3. If urls is still empty, then return.
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// 4. Let url string be the result of concatenating the strings in urls, in the order they were added, separated
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// by a U+000D CARRIAGE RETURN U+000A LINE FEED character pair (CRLF).
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// 5. Add one item to the drag data store item list, with its properties set as follows:
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//
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// The drag data item type string
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// text/uri-list
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// The drag data item kind
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// Text
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// The actual data
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// url string
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}();
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// FIXME: 8. Update the drag data store default feedback as appropriate for the user agent (if the user is dragging the
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// selection, then the selection would likely be the basis for this feedback; if the user is dragging an element,
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// then that element's rendering would be used; if the drag began outside the user agent, then the platform
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// conventions for determining the drag feedback should be used).
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// 9. Fire a DND event named dragstart at the source node.
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auto drag_event = fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::dragstart);
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// If the event is canceled, then the drag-and-drop operation should not occur; return.
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if (drag_event->cancelled()) {
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reset();
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return EventResult::Cancelled;
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}
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// FIXME: 10. Fire a pointer event at the source node named pointercancel, and fire any other follow-up events as
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// required by Pointer Events.
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// 11. Initiate the drag-and-drop operation in a manner consistent with platform conventions, and as described below.
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//
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// The drag-and-drop feedback must be generated from the first of the following sources that is available:
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//
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// 1. The drag data store bitmap, if any. In this case, the drag data store hot spot coordinate should be
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// used as hints for where to put the cursor relative to the resulting image. The values are expressed
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// as distances in CSS pixels from the left side and from the top side of the image respectively.
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// 2. The drag data store default feedback.
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return EventResult::Handled;
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}
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// https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model:queue-a-task
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EventResult DragAndDropEventHandler::handle_drag_move(
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JS::Realm& realm,
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GC::Ref<DOM::Document> document,
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GC::Ref<DOM::Node> node,
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CSSPixelPoint screen_position,
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CSSPixelPoint page_offset,
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CSSPixelPoint client_offset,
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CSSPixelPoint offset,
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unsigned button,
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unsigned buttons,
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unsigned modifiers)
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{
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if (!has_ongoing_drag_and_drop_operation())
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return EventResult::Cancelled;
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auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
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return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
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};
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// FIXME: 1. If the user agent is still performing the previous iteration of the sequence (if any) when the next iteration
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// becomes due, return for this iteration (effectively "skipping missed frames" of the drag-and-drop operation).
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// 2. Fire a DND event named drag at the source node. If this event is canceled, the user agent must set the current
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// drag operation to "none" (no drag operation).
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auto drag_event = fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::drag);
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if (drag_event->cancelled())
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m_current_drag_operation = HTML::DataTransferEffect::none;
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// 3. If the drag event was not canceled and the user has not ended the drag-and-drop operation, check the state of
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// the drag-and-drop operation, as follows:
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if (!drag_event->cancelled()) {
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GC::Ptr<DOM::Node> previous_target_element = m_current_target_element;
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// 1. If the user is indicating a different immediate user selection than during the last iteration (or if this
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// is the first iteration), and if this immediate user selection is not the same as the current target element,
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// then update the current target element as follows:
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if (m_immediate_user_selection != node && node != m_current_target_element) {
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m_immediate_user_selection = node;
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// -> If the new immediate user selection is null
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if (!m_immediate_user_selection) {
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// Set the current target element to null also.
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m_current_target_element = nullptr;
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}
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// FIXME: -> If the new immediate user selection is in a non-DOM document or application
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else if (false) {
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// Set the current target element to the immediate user selection.
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m_current_target_element = m_immediate_user_selection;
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}
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// -> Otherwise
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else {
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// Fire a DND event named dragenter at the immediate user selection.
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auto drag_event = fire_a_drag_and_drop_event(m_immediate_user_selection, HTML::EventNames::dragenter);
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// If the event is canceled, then set the current target element to the immediate user selection.
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if (drag_event->cancelled()) {
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m_current_target_element = m_immediate_user_selection;
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}
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// Otherwise, run the appropriate step from the following list:
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else {
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// -> If the immediate user selection is a text control (e.g., textarea, or an input element whose
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// type attribute is in the Text state) or an editing host or editable element, and the drag data
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// store item list has an item with the drag data item type string "text/plain" and the drag data
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// item kind text
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if (allow_text_drop(*m_immediate_user_selection)) {
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// Set the current target element to the immediate user selection anyway.
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m_current_target_element = m_immediate_user_selection;
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}
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// -> If the immediate user selection is the body element
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else if (m_immediate_user_selection == document->body()) {
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// Leave the current target element unchanged.
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}
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// -> Otherwise
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else {
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// Fire a DND event named dragenter at the body element, if there is one, or at the Document
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// object, if not. Then, set the current target element to the body element, regardless of
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// whether that event was canceled or not.
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DOM::EventTarget* target = document->body();
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if (!target)
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target = document;
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fire_a_drag_and_drop_event(target, HTML::EventNames::dragenter);
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m_current_target_element = document->body();
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}
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}
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}
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}
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// 2. If the previous step caused the current target element to change, and if the previous target element
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// was not null or a part of a non-DOM document, then fire a DND event named dragleave at the previous
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// target element, with the new current target element as the specific related target.
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if (previous_target_element && previous_target_element != m_current_target_element)
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fire_a_drag_and_drop_event(previous_target_element, HTML::EventNames::dragleave, m_current_target_element);
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// 3. If the current target element is a DOM element, then fire a DND event named dragover at this current
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// target element.
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if (m_current_target_element && is<DOM::Element>(*m_current_target_element)) {
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auto drag_event = fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::dragover);
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// If the dragover event is not canceled, run the appropriate step from the following list:
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if (!drag_event->cancelled()) {
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// -> If the current target element is a text control (e.g., textarea, or an input element whose type
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// attribute is in the Text state) or an editing host or editable element, and the drag data store
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// item list has an item with the drag data item type string "text/plain" and the drag data item kind
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// text.
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if (allow_text_drop(*m_current_target_element)) {
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// Set the current drag operation to either "copy" or "move", as appropriate given the platform
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// conventions.
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m_current_drag_operation = HTML::DataTransferEffect::copy;
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}
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// -> Otherwise
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else {
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// Reset the current drag operation to "none".
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m_current_drag_operation = HTML::DataTransferEffect::none;
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}
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}
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// Otherwise (if the dragover event is canceled), set the current drag operation based on the values of the
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// effectAllowed and dropEffect attributes of the DragEvent object's dataTransfer object as they stood after
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// the event dispatch finished, as per the following table:
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else {
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auto const& effect_allowed = drag_event->data_transfer()->effect_allowed();
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auto const& drop_effect = drag_event->data_transfer()->drop_effect();
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// effectAllowed | dropEffect | Drag operation
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// ---------------------------------------------------------------------------------------
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// "uninitialized", "copy", "copyLink", "copyMove", or "all" | "copy" | "copy"
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// "uninitialized", "link", "copyLink", "linkMove", or "all" | "link" | "link"
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// "uninitialized", "move", "copyMove", "linkMove", or "all" | "move" | "move"
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// Any other case | | "none"
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using namespace HTML::DataTransferEffect;
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if (effect_allowed.is_one_of(uninitialized, copy, copyLink, copyMove, all) && drop_effect == copy)
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m_current_drag_operation = copy;
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else if (effect_allowed.is_one_of(uninitialized, link, copyLink, linkMove, all) && drop_effect == link)
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m_current_drag_operation = link;
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else if (effect_allowed.is_one_of(uninitialized, move, copyMove, linkMove, all) && drop_effect == move)
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m_current_drag_operation = move;
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else
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m_current_drag_operation = none;
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}
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}
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}
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// Set 4 continues in handle_drag_end.
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if (drag_event->cancelled())
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return handle_drag_end(realm, Cancelled::Yes, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
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return EventResult::Handled;
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}
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EventResult DragAndDropEventHandler::handle_drag_leave(
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JS::Realm& realm,
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CSSPixelPoint screen_position,
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CSSPixelPoint page_offset,
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CSSPixelPoint client_offset,
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CSSPixelPoint offset,
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unsigned button,
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unsigned buttons,
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unsigned modifiers)
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{
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return handle_drag_end(realm, Cancelled::Yes, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
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}
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EventResult DragAndDropEventHandler::handle_drop(
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JS::Realm& realm,
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CSSPixelPoint screen_position,
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CSSPixelPoint page_offset,
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CSSPixelPoint client_offset,
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CSSPixelPoint offset,
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unsigned button,
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unsigned buttons,
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unsigned modifiers)
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{
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return handle_drag_end(realm, Cancelled::No, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
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}
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// https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model:event-dnd-drag-3
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EventResult DragAndDropEventHandler::handle_drag_end(
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JS::Realm& realm,
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Cancelled cancelled,
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CSSPixelPoint screen_position,
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CSSPixelPoint page_offset,
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CSSPixelPoint client_offset,
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CSSPixelPoint offset,
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unsigned button,
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unsigned buttons,
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unsigned modifiers)
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{
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if (!has_ongoing_drag_and_drop_operation())
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return EventResult::Cancelled;
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auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
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return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
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};
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ScopeGuard guard { [&]() { reset(); } };
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// 4. Otherwise, if the user ended the drag-and-drop operation (e.g. by releasing the mouse button in a mouse-driven
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// drag-and-drop interface), or if the drag event was canceled, then this will be the last iteration. Run the
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// following steps, then stop the drag-and-drop operation:
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{
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bool dropped = false;
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// 1. If the current drag operation is "none" (no drag operation), or, if the user ended the drag-and-drop
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// operation by canceling it (e.g. by hitting the Escape key), or if the current target element is null, then
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// the drag operation failed. Run these substeps:
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if (m_current_drag_operation == HTML::DataTransferEffect::none || cancelled == Cancelled::Yes || !m_current_target_element) {
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// 1. Let dropped be false.
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dropped = false;
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// 2. If the current target element is a DOM element, fire a DND event named dragleave at it; otherwise, if
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// it is not null, use platform-specific conventions for drag cancelation.
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if (m_current_target_element && is<DOM::Element>(*m_current_target_element)) {
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fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::dragleave);
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} else if (m_current_target_element) {
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// FIXME: "use platform-specific conventions for drag cancelation"
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}
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// 3. Set the current drag operation to "none".
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m_current_drag_operation = HTML::DataTransferEffect::none;
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}
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// Otherwise, the drag operation might be a success; run these substeps:
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else {
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GC::Ptr<HTML::DragEvent> drag_event;
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// 1. Let dropped be true.
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dropped = true;
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// 2. If the current target element is a DOM element, fire a DND event named drop at it; otherwise, use
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// platform-specific conventions for indicating a drop.
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if (is<DOM::Element>(*m_current_target_element)) {
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drag_event = fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::drop);
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} else {
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// FIXME: "use platform-specific conventions for indicating a drop"
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}
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// 3. If the event is canceled, set the current drag operation to the value of the dropEffect attribute of
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// the DragEvent object's dataTransfer object as it stood after the event dispatch finished.
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if (drag_event && drag_event->cancelled()) {
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m_current_drag_operation = drag_event->data_transfer()->drop_effect();
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}
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// Otherwise, the event is not canceled; perform the event's default action, which depends on the exact
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// target as follows:
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else {
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// -> If the current target element is a text control (e.g., textarea, or an input element whose type
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// attribute is in the Text state) or an editing host or editable element, and the drag data store
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// item list has an item with the drag data item type string "text/plain" and the drag data item
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// kind text
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if (allow_text_drop(*m_current_target_element)) {
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|
// FIXME: Insert the actual data of the first item in the drag data store item list to have a drag data item
|
|
// type string of "text/plain" and a drag data item kind that is text into the text control or editing
|
|
// host or editable element in a manner consistent with platform-specific conventions (e.g. inserting
|
|
// it at the current mouse cursor position, or inserting it at the end of the field).
|
|
}
|
|
// -> Otherwise
|
|
else {
|
|
// Reset the current drag operation to "none".
|
|
m_current_drag_operation = HTML::DataTransferEffect::none;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 2. Fire a DND event named dragend at the source node.
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|
fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::dragend);
|
|
|
|
// 3. Run the appropriate steps from the following list as the default action of the dragend event:
|
|
|
|
// -> If dropped is true, the current target element is a text control (see below), the current drag operation
|
|
// is "move", and the source of the drag-and-drop operation is a selection in the DOM that is entirely
|
|
// contained within an editing host
|
|
if (false) {
|
|
// FIXME: Delete the selection.
|
|
}
|
|
// -> If dropped is true, the current target element is a text control (see below), the current drag operation
|
|
// is "move", and the source of the drag-and-drop operation is a selection in a text control
|
|
else if (false) {
|
|
// FIXME: The user agent should delete the dragged selection from the relevant text control.
|
|
}
|
|
// -> If dropped is false or if the current drag operation is "none"
|
|
else if (!dropped || m_current_drag_operation == HTML::DataTransferEffect::none) {
|
|
// The drag was canceled. If the platform conventions dictate that this be represented to the user (e.g. by
|
|
// animating the dragged selection going back to the source of the drag-and-drop operation), then do so.
|
|
return EventResult::Cancelled;
|
|
}
|
|
// -> Otherwise
|
|
else {
|
|
// The event has no default action.
|
|
}
|
|
}
|
|
|
|
return EventResult::Handled;
|
|
}
|
|
|
|
// https://html.spec.whatwg.org/multipage/dnd.html#fire-a-dnd-event
|
|
GC::Ref<HTML::DragEvent> DragAndDropEventHandler::fire_a_drag_and_drop_event(
|
|
JS::Realm& realm,
|
|
GC::Ptr<DOM::EventTarget> target,
|
|
FlyString const& name,
|
|
CSSPixelPoint screen_position,
|
|
CSSPixelPoint page_offset,
|
|
CSSPixelPoint client_offset,
|
|
CSSPixelPoint offset,
|
|
unsigned button,
|
|
unsigned buttons,
|
|
unsigned modifiers,
|
|
GC::Ptr<DOM::EventTarget> related_target)
|
|
{
|
|
// NOTE: When the source node is determined above, the spec indicates we must follow platform-specific conventions
|
|
// for dispatching events at the source node if the source node is an out-of-document object. We currently
|
|
// handle this by allowing callers to pass a null `target` node. This allows us to execute all state-change
|
|
// operations in the fire-a-DND-event AO, and simply skip event dispatching for now if the target is null.
|
|
|
|
// 1. Let dataDragStoreWasChanged be false.
|
|
bool drag_data_store_was_changed = false;
|
|
|
|
// 2. If no specific related target was provided, set related target to null.
|
|
|
|
// 3. Let window be the relevant global object of the Document object of the specified target element.
|
|
// NOTE: We defer this until it's needed later, to more easily handle when the target is not an element.
|
|
|
|
// 4. If e is dragstart, then set the drag data store mode to the read/write mode and set dataDragStoreWasChanged to true.
|
|
if (name == HTML::EventNames::dragstart) {
|
|
m_drag_data_store->set_mode(HTML::DragDataStore::Mode::ReadWrite);
|
|
drag_data_store_was_changed = true;
|
|
}
|
|
|
|
// 5. If e is drop, set the drag data store mode to the read-only mode.
|
|
else if (name == HTML::EventNames::drop) {
|
|
m_drag_data_store->set_mode(HTML::DragDataStore::Mode::ReadOnly);
|
|
}
|
|
|
|
// 6. Let dataTransfer be a newly created DataTransfer object associated with the given drag data store.
|
|
auto data_transfer = HTML::DataTransfer::create(realm, *m_drag_data_store);
|
|
|
|
// 7. Set the effectAllowed attribute to the drag data store's drag data store allowed effects state.
|
|
data_transfer->set_effect_allowed_internal(m_drag_data_store->allowed_effects_state());
|
|
|
|
// 8. Set the dropEffect attribute to "none" if e is dragstart, drag, or dragleave; to the value corresponding to the
|
|
// current drag operation if e is drop or dragend; and to a value based on the effectAllowed attribute's value and
|
|
// the drag-and-drop source, as given by the following table, otherwise (i.e. if e is dragenter or dragover):
|
|
if (name.is_one_of(HTML::EventNames::dragstart, HTML::EventNames::drag, HTML::EventNames::dragleave)) {
|
|
data_transfer->set_drop_effect(HTML::DataTransferEffect::none);
|
|
} else if (name.is_one_of(HTML::EventNames::drop, HTML::EventNames::dragend)) {
|
|
data_transfer->set_drop_effect(m_current_drag_operation);
|
|
} else {
|
|
// effectAllowed | dropEffect
|
|
// ---------------------------------------------------------------------------------------------------------------------------------------
|
|
// "none" | "none"
|
|
// "copy" | "copy"
|
|
// "copyLink" | "copy", or, if appropriate, "link"
|
|
// "copyMove" | "copy", or, if appropriate, "move"
|
|
// "all" | "copy", or, if appropriate, either "link" or "move"
|
|
// "link" | "link"
|
|
// "linkMove" | "link", or, if appropriate, "move"
|
|
// "move" | "move"
|
|
// "uninitialized" when what is being dragged is a selection from a text control | "move", or, if appropriate, either "copy" or "link"
|
|
// "uninitialized" when what is being dragged is a selection | "copy", or, if appropriate, either "link" or "move"
|
|
// "uninitialized" when what is being dragged is an a element with an href attribute | "link", or, if appropriate, either "copy" or "move"
|
|
// Any other case | "copy", or, if appropriate, either "link" or "move"
|
|
using namespace HTML::DataTransferEffect;
|
|
|
|
// clang-format off
|
|
if (data_transfer->effect_allowed() == none) data_transfer->set_drop_effect(none);
|
|
else if (data_transfer->effect_allowed() == copy) data_transfer->set_drop_effect(copy);
|
|
else if (data_transfer->effect_allowed() == copyLink) data_transfer->set_drop_effect(copy);
|
|
else if (data_transfer->effect_allowed() == copyMove) data_transfer->set_drop_effect(copy);
|
|
else if (data_transfer->effect_allowed() == all) data_transfer->set_drop_effect(copy);
|
|
else if (data_transfer->effect_allowed() == link) data_transfer->set_drop_effect(link);
|
|
else if (data_transfer->effect_allowed() == linkMove) data_transfer->set_drop_effect(link);
|
|
else if (data_transfer->effect_allowed() == move) data_transfer->set_drop_effect(move);
|
|
// FIXME: Handle "uninitialized" when element drag operations are supported.
|
|
else data_transfer->set_drop_effect(copy);
|
|
// clang-format on
|
|
}
|
|
|
|
// 9. Let event be the result of creating an event using DragEvent.
|
|
// FIXME: Implement https://dom.spec.whatwg.org/#concept-event-create
|
|
HTML::DragEventInit event_init {};
|
|
|
|
// 10. Initialize event's type attribute to e, its bubbles attribute to true, its view attribute to window, its
|
|
// relatedTarget attribute to related target, and its dataTransfer attribute to dataTransfer.
|
|
event_init.bubbles = true;
|
|
event_init.related_target = related_target;
|
|
event_init.data_transfer = data_transfer;
|
|
|
|
if (target) {
|
|
auto& window = static_cast<HTML::Window&>(HTML::relevant_global_object(*target));
|
|
event_init.view = window;
|
|
}
|
|
|
|
// If e is not dragleave or dragend, then initialize event's cancelable attribute to true.
|
|
if (!name.is_one_of(HTML::EventNames::dragleave, HTML::EventNames::dragend))
|
|
event_init.cancelable = true;
|
|
|
|
// 11. Initialize event's mouse and key attributes initialized according to the state of the input devices as they
|
|
// would be for user interaction events.
|
|
event_init.ctrl_key = (modifiers & UIEvents::Mod_Ctrl) != 0;
|
|
event_init.shift_key = (modifiers & UIEvents::Mod_Shift) != 0;
|
|
event_init.alt_key = (modifiers & UIEvents::Mod_Alt) != 0;
|
|
event_init.meta_key = (modifiers & UIEvents::Mod_Super) != 0;
|
|
event_init.screen_x = screen_position.x().to_double();
|
|
event_init.screen_y = screen_position.y().to_double();
|
|
event_init.client_x = client_offset.x().to_double();
|
|
event_init.client_y = client_offset.y().to_double();
|
|
event_init.button = button;
|
|
event_init.buttons = buttons;
|
|
|
|
auto event = HTML::DragEvent::create(realm, name, event_init, page_offset.x().to_double(), page_offset.y().to_double(), offset.x().to_double(), offset.y().to_double());
|
|
|
|
// The "create an event" AO in step 9 should set these.
|
|
event->set_is_trusted(true);
|
|
event->set_initialized(true);
|
|
event->set_composed(true);
|
|
|
|
// 12. Dispatch event at the specified target element.
|
|
if (target)
|
|
target->dispatch_event(event);
|
|
|
|
// 13. Set the drag data store allowed effects state to the current value of dataTransfer's effectAllowed attribute.
|
|
// (It can only have changed value if e is dragstart.)
|
|
m_drag_data_store->set_allowed_effects_state(data_transfer->effect_allowed());
|
|
|
|
// 14. If dataDragStoreWasChanged is true, then set the drag data store mode back to the protected mode.
|
|
if (drag_data_store_was_changed)
|
|
m_drag_data_store->set_mode(HTML::DragDataStore::Mode::Protected);
|
|
|
|
// 15. Break the association between dataTransfer and the drag data store.
|
|
data_transfer->disassociate_with_drag_data_store();
|
|
|
|
return event;
|
|
}
|
|
|
|
bool DragAndDropEventHandler::allow_text_drop(GC::Ref<DOM::Node> node) const
|
|
{
|
|
if (!m_drag_data_store->has_text_item())
|
|
return false;
|
|
|
|
if (node->is_editable())
|
|
return true;
|
|
|
|
if (is<HTML::HTMLTextAreaElement>(*node))
|
|
return true;
|
|
|
|
if (is<HTML::HTMLInputElement>(*node)) {
|
|
auto const& input = static_cast<HTML::HTMLInputElement const&>(*node);
|
|
return input.type_state() == HTML::HTMLInputElement::TypeAttributeState::Text;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void DragAndDropEventHandler::reset()
|
|
{
|
|
// When the drag-and-drop operation has completed, we no longer need the drag data store and its related fields.
|
|
// Clear them, as we currently use the existence of the drag data store to ignore other input events.
|
|
m_drag_data_store.clear();
|
|
m_source_node = nullptr;
|
|
m_immediate_user_selection = nullptr;
|
|
m_current_target_element = nullptr;
|
|
m_current_drag_operation = HTML::DataTransferEffect::none;
|
|
}
|
|
|
|
}
|