ladybird/Libraries/LibWeb/Page/DragAndDropEventHandler.cpp
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

639 lines
33 KiB
C++

/*
* Copyright (c) 2024, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ScopeGuard.h>
#include <LibWeb/HTML/DragEvent.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/HTML/HTMLTextAreaElement.h>
#include <LibWeb/HTML/SelectedFile.h>
#include <LibWeb/MimeSniff/Resource.h>
#include <LibWeb/Page/DragAndDropEventHandler.h>
namespace Web {
void DragAndDropEventHandler::visit_edges(JS::Cell::Visitor& visitor) const
{
visitor.visit(m_source_node);
visitor.visit(m_immediate_user_selection);
visitor.visit(m_current_target_element);
}
// https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model
EventResult DragAndDropEventHandler::handle_drag_start(
JS::Realm& realm,
CSSPixelPoint screen_position,
CSSPixelPoint page_offset,
CSSPixelPoint client_offset,
CSSPixelPoint offset,
unsigned button,
unsigned buttons,
unsigned modifiers,
Vector<HTML::SelectedFile> files)
{
auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
};
// 1. Determine what is being dragged, as follows:
//
// FIXME: If the drag operation was invoked on a selection, then it is the selection that is being dragged.
//
// FIXME: Otherwise, if the drag operation was invoked on a Document, it is the first element, going up the ancestor chain,
// starting at the node that the user tried to drag, that has the IDL attribute draggable set to true. If there is
// no such element, then nothing is being dragged; return, the drag-and-drop operation is never started.
//
// Otherwise, the drag operation was invoked outside the user agent's purview. What is being dragged is defined by
// the document or application where the drag was started.
// 2. Create a drag data store. All the DND events fired subsequently by the steps in this section must use this drag
// data store.
m_drag_data_store = HTML::DragDataStore::create();
// 3. Establish which DOM node is the source node, as follows:
//
// FIXME: If it is a selection that is being dragged, then the source node is the Text node that the user started the
// drag on (typically the Text node that the user originally clicked). If the user did not specify a particular
// node, for example if the user just told the user agent to begin a drag of "the selection", then the source
// node is the first Text node containing a part of the selection.
//
// FIXME: Otherwise, if it is an element that is being dragged, then the source node is the element that is being dragged.
//
// Otherwise, the source node is part of another document or application. When this specification requires that
// an event be dispatched at the source node in this case, the user agent must instead follow the platform-specific
// conventions relevant to that situation.
m_source_node = nullptr;
// FIXME: 4. Determine the list of dragged nodes, as follows:
//
// If it is a selection that is being dragged, then the list of dragged nodes contains, in tree order, every node
// that is partially or completely included in the selection (including all their ancestors).
//
// Otherwise, the list of dragged nodes contains only the source node, if any.
// 5. If it is a selection that is being dragged, then add an item to the drag data store item list, with its
// properties set as follows:
//
// The drag data item type string
// "text/plain"
// The drag data item kind
// Text
// The actual data
// The text of the selection
//
// Otherwise, if any files are being dragged, then add one item per file to the drag data store item list, with
// their properties set as follows:
//
// The drag data item type string
// The MIME type of the file, if known, or "application/octet-stream" otherwise.
// The drag data item kind
// File
// The actual data
// The file's contents and name.
for (auto& file : files) {
auto contents = file.take_contents();
auto mime_type = MimeSniff::Resource::sniff(contents);
m_drag_data_store->add_item({
.kind = HTML::DragDataStoreItem::Kind::File,
.type_string = mime_type.essence(),
.data = move(contents),
.file_name = file.name(),
});
}
// FIXME: 6. If the list of dragged nodes is not empty, then extract the microdata from those nodes into a JSON form, and
// add one item to the drag data store item list, with its properties set as follows:
//
// The drag data item type string
// application/microdata+json
// The drag data item kind
// Text
// The actual data
// The resulting JSON string.
// FIXME: 7. Run the following substeps:
[&]() {
// 1. Let urls be « ».
// 2. For each node in the list of dragged nodes:
//
// If the node is an a element with an href attribute
// Add to urls the result of encoding-parsing-and-serializing a URL given the element's href content
// attribute's value, relative to the element's node document.
// If the node is an img element with a src attribute
// Add to urls the result of encoding-parsing-and-serializing a URL given the element's src content
// attribute's value, relative to the element's node document.
// 3. If urls is still empty, then return.
// 4. Let url string be the result of concatenating the strings in urls, in the order they were added, separated
// by a U+000D CARRIAGE RETURN U+000A LINE FEED character pair (CRLF).
// 5. Add one item to the drag data store item list, with its properties set as follows:
//
// The drag data item type string
// text/uri-list
// The drag data item kind
// Text
// The actual data
// url string
}();
// FIXME: 8. Update the drag data store default feedback as appropriate for the user agent (if the user is dragging the
// selection, then the selection would likely be the basis for this feedback; if the user is dragging an element,
// then that element's rendering would be used; if the drag began outside the user agent, then the platform
// conventions for determining the drag feedback should be used).
// 9. Fire a DND event named dragstart at the source node.
auto drag_event = fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::dragstart);
// If the event is canceled, then the drag-and-drop operation should not occur; return.
if (drag_event->cancelled()) {
reset();
return EventResult::Cancelled;
}
// FIXME: 10. Fire a pointer event at the source node named pointercancel, and fire any other follow-up events as
// required by Pointer Events.
// 11. Initiate the drag-and-drop operation in a manner consistent with platform conventions, and as described below.
//
// The drag-and-drop feedback must be generated from the first of the following sources that is available:
//
// 1. The drag data store bitmap, if any. In this case, the drag data store hot spot coordinate should be
// used as hints for where to put the cursor relative to the resulting image. The values are expressed
// as distances in CSS pixels from the left side and from the top side of the image respectively.
// 2. The drag data store default feedback.
return EventResult::Handled;
}
// https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model:queue-a-task
EventResult DragAndDropEventHandler::handle_drag_move(
JS::Realm& realm,
GC::Ref<DOM::Document> document,
GC::Ref<DOM::Node> node,
CSSPixelPoint screen_position,
CSSPixelPoint page_offset,
CSSPixelPoint client_offset,
CSSPixelPoint offset,
unsigned button,
unsigned buttons,
unsigned modifiers)
{
if (!has_ongoing_drag_and_drop_operation())
return EventResult::Cancelled;
auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
};
// FIXME: 1. If the user agent is still performing the previous iteration of the sequence (if any) when the next iteration
// becomes due, return for this iteration (effectively "skipping missed frames" of the drag-and-drop operation).
// 2. Fire a DND event named drag at the source node. If this event is canceled, the user agent must set the current
// drag operation to "none" (no drag operation).
auto drag_event = fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::drag);
if (drag_event->cancelled())
m_current_drag_operation = HTML::DataTransferEffect::none;
// 3. If the drag event was not canceled and the user has not ended the drag-and-drop operation, check the state of
// the drag-and-drop operation, as follows:
if (!drag_event->cancelled()) {
GC::Ptr<DOM::Node> previous_target_element = m_current_target_element;
// 1. If the user is indicating a different immediate user selection than during the last iteration (or if this
// is the first iteration), and if this immediate user selection is not the same as the current target element,
// then update the current target element as follows:
if (m_immediate_user_selection != node && node != m_current_target_element) {
m_immediate_user_selection = node;
// -> If the new immediate user selection is null
if (!m_immediate_user_selection) {
// Set the current target element to null also.
m_current_target_element = nullptr;
}
// FIXME: -> If the new immediate user selection is in a non-DOM document or application
else if (false) {
// Set the current target element to the immediate user selection.
m_current_target_element = m_immediate_user_selection;
}
// -> Otherwise
else {
// Fire a DND event named dragenter at the immediate user selection.
auto drag_event = fire_a_drag_and_drop_event(m_immediate_user_selection, HTML::EventNames::dragenter);
// If the event is canceled, then set the current target element to the immediate user selection.
if (drag_event->cancelled()) {
m_current_target_element = m_immediate_user_selection;
}
// Otherwise, run the appropriate step from the following list:
else {
// -> If the immediate user selection is a text control (e.g., textarea, or an input element whose
// type attribute is in the Text state) or an editing host or editable element, and the drag data
// store item list has an item with the drag data item type string "text/plain" and the drag data
// item kind text
if (allow_text_drop(*m_immediate_user_selection)) {
// Set the current target element to the immediate user selection anyway.
m_current_target_element = m_immediate_user_selection;
}
// -> If the immediate user selection is the body element
else if (m_immediate_user_selection == document->body()) {
// Leave the current target element unchanged.
}
// -> Otherwise
else {
// Fire a DND event named dragenter at the body element, if there is one, or at the Document
// object, if not. Then, set the current target element to the body element, regardless of
// whether that event was canceled or not.
DOM::EventTarget* target = document->body();
if (!target)
target = document;
fire_a_drag_and_drop_event(target, HTML::EventNames::dragenter);
m_current_target_element = document->body();
}
}
}
}
// 2. If the previous step caused the current target element to change, and if the previous target element
// was not null or a part of a non-DOM document, then fire a DND event named dragleave at the previous
// target element, with the new current target element as the specific related target.
if (previous_target_element && previous_target_element != m_current_target_element)
fire_a_drag_and_drop_event(previous_target_element, HTML::EventNames::dragleave, m_current_target_element);
// 3. If the current target element is a DOM element, then fire a DND event named dragover at this current
// target element.
if (m_current_target_element && is<DOM::Element>(*m_current_target_element)) {
auto drag_event = fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::dragover);
// If the dragover event is not canceled, run the appropriate step from the following list:
if (!drag_event->cancelled()) {
// -> If the current target element is a text control (e.g., textarea, or an input element whose type
// attribute is in the Text state) or an editing host or editable element, and the drag data store
// item list has an item with the drag data item type string "text/plain" and the drag data item kind
// text.
if (allow_text_drop(*m_current_target_element)) {
// Set the current drag operation to either "copy" or "move", as appropriate given the platform
// conventions.
m_current_drag_operation = HTML::DataTransferEffect::copy;
}
// -> Otherwise
else {
// Reset the current drag operation to "none".
m_current_drag_operation = HTML::DataTransferEffect::none;
}
}
// Otherwise (if the dragover event is canceled), set the current drag operation based on the values of the
// effectAllowed and dropEffect attributes of the DragEvent object's dataTransfer object as they stood after
// the event dispatch finished, as per the following table:
else {
auto const& effect_allowed = drag_event->data_transfer()->effect_allowed();
auto const& drop_effect = drag_event->data_transfer()->drop_effect();
// effectAllowed | dropEffect | Drag operation
// ---------------------------------------------------------------------------------------
// "uninitialized", "copy", "copyLink", "copyMove", or "all" | "copy" | "copy"
// "uninitialized", "link", "copyLink", "linkMove", or "all" | "link" | "link"
// "uninitialized", "move", "copyMove", "linkMove", or "all" | "move" | "move"
// Any other case | | "none"
using namespace HTML::DataTransferEffect;
if (effect_allowed.is_one_of(uninitialized, copy, copyLink, copyMove, all) && drop_effect == copy)
m_current_drag_operation = copy;
else if (effect_allowed.is_one_of(uninitialized, link, copyLink, linkMove, all) && drop_effect == link)
m_current_drag_operation = link;
else if (effect_allowed.is_one_of(uninitialized, move, copyMove, linkMove, all) && drop_effect == move)
m_current_drag_operation = move;
else
m_current_drag_operation = none;
}
}
}
// Set 4 continues in handle_drag_end.
if (drag_event->cancelled())
return handle_drag_end(realm, Cancelled::Yes, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
return EventResult::Handled;
}
EventResult DragAndDropEventHandler::handle_drag_leave(
JS::Realm& realm,
CSSPixelPoint screen_position,
CSSPixelPoint page_offset,
CSSPixelPoint client_offset,
CSSPixelPoint offset,
unsigned button,
unsigned buttons,
unsigned modifiers)
{
return handle_drag_end(realm, Cancelled::Yes, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
}
EventResult DragAndDropEventHandler::handle_drop(
JS::Realm& realm,
CSSPixelPoint screen_position,
CSSPixelPoint page_offset,
CSSPixelPoint client_offset,
CSSPixelPoint offset,
unsigned button,
unsigned buttons,
unsigned modifiers)
{
return handle_drag_end(realm, Cancelled::No, screen_position, page_offset, client_offset, offset, button, buttons, modifiers);
}
// https://html.spec.whatwg.org/multipage/dnd.html#drag-and-drop-processing-model:event-dnd-drag-3
EventResult DragAndDropEventHandler::handle_drag_end(
JS::Realm& realm,
Cancelled cancelled,
CSSPixelPoint screen_position,
CSSPixelPoint page_offset,
CSSPixelPoint client_offset,
CSSPixelPoint offset,
unsigned button,
unsigned buttons,
unsigned modifiers)
{
if (!has_ongoing_drag_and_drop_operation())
return EventResult::Cancelled;
auto fire_a_drag_and_drop_event = [&](GC::Ptr<DOM::EventTarget> target, FlyString const& name, GC::Ptr<DOM::EventTarget> related_target = nullptr) {
return this->fire_a_drag_and_drop_event(realm, target, name, screen_position, page_offset, client_offset, offset, button, buttons, modifiers, related_target);
};
ScopeGuard guard { [&]() { reset(); } };
// 4. Otherwise, if the user ended the drag-and-drop operation (e.g. by releasing the mouse button in a mouse-driven
// drag-and-drop interface), or if the drag event was canceled, then this will be the last iteration. Run the
// following steps, then stop the drag-and-drop operation:
{
bool dropped = false;
// 1. If the current drag operation is "none" (no drag operation), or, if the user ended the drag-and-drop
// operation by canceling it (e.g. by hitting the Escape key), or if the current target element is null, then
// the drag operation failed. Run these substeps:
if (m_current_drag_operation == HTML::DataTransferEffect::none || cancelled == Cancelled::Yes || !m_current_target_element) {
// 1. Let dropped be false.
dropped = false;
// 2. If the current target element is a DOM element, fire a DND event named dragleave at it; otherwise, if
// it is not null, use platform-specific conventions for drag cancelation.
if (m_current_target_element && is<DOM::Element>(*m_current_target_element)) {
fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::dragleave);
} else if (m_current_target_element) {
// FIXME: "use platform-specific conventions for drag cancelation"
}
// 3. Set the current drag operation to "none".
m_current_drag_operation = HTML::DataTransferEffect::none;
}
// Otherwise, the drag operation might be a success; run these substeps:
else {
GC::Ptr<HTML::DragEvent> drag_event;
// 1. Let dropped be true.
dropped = true;
// 2. If the current target element is a DOM element, fire a DND event named drop at it; otherwise, use
// platform-specific conventions for indicating a drop.
if (is<DOM::Element>(*m_current_target_element)) {
drag_event = fire_a_drag_and_drop_event(m_current_target_element, HTML::EventNames::drop);
} else {
// FIXME: "use platform-specific conventions for indicating a drop"
}
// 3. If the event is canceled, set the current drag operation to the value of the dropEffect attribute of
// the DragEvent object's dataTransfer object as it stood after the event dispatch finished.
if (drag_event && drag_event->cancelled()) {
m_current_drag_operation = drag_event->data_transfer()->drop_effect();
}
// Otherwise, the event is not canceled; perform the event's default action, which depends on the exact
// target as follows:
else {
// -> If the current target element is a text control (e.g., textarea, or an input element whose type
// attribute is in the Text state) or an editing host or editable element, and the drag data store
// item list has an item with the drag data item type string "text/plain" and the drag data item
// kind text
if (allow_text_drop(*m_current_target_element)) {
// FIXME: Insert the actual data of the first item in the drag data store item list to have a drag data item
// type string of "text/plain" and a drag data item kind that is text into the text control or editing
// host or editable element in a manner consistent with platform-specific conventions (e.g. inserting
// it at the current mouse cursor position, or inserting it at the end of the field).
}
// -> Otherwise
else {
// Reset the current drag operation to "none".
m_current_drag_operation = HTML::DataTransferEffect::none;
}
}
}
// 2. Fire a DND event named dragend at the source node.
fire_a_drag_and_drop_event(m_source_node, HTML::EventNames::dragend);
// 3. Run the appropriate steps from the following list as the default action of the dragend event:
// -> If dropped is true, the current target element is a text control (see below), the current drag operation
// is "move", and the source of the drag-and-drop operation is a selection in the DOM that is entirely
// contained within an editing host
if (false) {
// FIXME: Delete the selection.
}
// -> If dropped is true, the current target element is a text control (see below), the current drag operation
// is "move", and the source of the drag-and-drop operation is a selection in a text control
else if (false) {
// FIXME: The user agent should delete the dragged selection from the relevant text control.
}
// -> If dropped is false or if the current drag operation is "none"
else if (!dropped || m_current_drag_operation == HTML::DataTransferEffect::none) {
// The drag was canceled. If the platform conventions dictate that this be represented to the user (e.g. by
// animating the dragged selection going back to the source of the drag-and-drop operation), then do so.
return EventResult::Cancelled;
}
// -> Otherwise
else {
// The event has no default action.
}
}
return EventResult::Handled;
}
// https://html.spec.whatwg.org/multipage/dnd.html#fire-a-dnd-event
GC::Ref<HTML::DragEvent> DragAndDropEventHandler::fire_a_drag_and_drop_event(
JS::Realm& realm,
GC::Ptr<DOM::EventTarget> target,
FlyString const& name,
CSSPixelPoint screen_position,
CSSPixelPoint page_offset,
CSSPixelPoint client_offset,
CSSPixelPoint offset,
unsigned button,
unsigned buttons,
unsigned modifiers,
GC::Ptr<DOM::EventTarget> related_target)
{
// NOTE: When the source node is determined above, the spec indicates we must follow platform-specific conventions
// for dispatching events at the source node if the source node is an out-of-document object. We currently
// handle this by allowing callers to pass a null `target` node. This allows us to execute all state-change
// operations in the fire-a-DND-event AO, and simply skip event dispatching for now if the target is null.
// 1. Let dataDragStoreWasChanged be false.
bool drag_data_store_was_changed = false;
// 2. If no specific related target was provided, set related target to null.
// 3. Let window be the relevant global object of the Document object of the specified target element.
// NOTE: We defer this until it's needed later, to more easily handle when the target is not an element.
// 4. If e is dragstart, then set the drag data store mode to the read/write mode and set dataDragStoreWasChanged to true.
if (name == HTML::EventNames::dragstart) {
m_drag_data_store->set_mode(HTML::DragDataStore::Mode::ReadWrite);
drag_data_store_was_changed = true;
}
// 5. If e is drop, set the drag data store mode to the read-only mode.
else if (name == HTML::EventNames::drop) {
m_drag_data_store->set_mode(HTML::DragDataStore::Mode::ReadOnly);
}
// 6. Let dataTransfer be a newly created DataTransfer object associated with the given drag data store.
auto data_transfer = HTML::DataTransfer::create(realm, *m_drag_data_store);
// 7. Set the effectAllowed attribute to the drag data store's drag data store allowed effects state.
data_transfer->set_effect_allowed_internal(m_drag_data_store->allowed_effects_state());
// 8. Set the dropEffect attribute to "none" if e is dragstart, drag, or dragleave; to the value corresponding to the
// current drag operation if e is drop or dragend; and to a value based on the effectAllowed attribute's value and
// the drag-and-drop source, as given by the following table, otherwise (i.e. if e is dragenter or dragover):
if (name.is_one_of(HTML::EventNames::dragstart, HTML::EventNames::drag, HTML::EventNames::dragleave)) {
data_transfer->set_drop_effect(HTML::DataTransferEffect::none);
} else if (name.is_one_of(HTML::EventNames::drop, HTML::EventNames::dragend)) {
data_transfer->set_drop_effect(m_current_drag_operation);
} else {
// effectAllowed | dropEffect
// ---------------------------------------------------------------------------------------------------------------------------------------
// "none" | "none"
// "copy" | "copy"
// "copyLink" | "copy", or, if appropriate, "link"
// "copyMove" | "copy", or, if appropriate, "move"
// "all" | "copy", or, if appropriate, either "link" or "move"
// "link" | "link"
// "linkMove" | "link", or, if appropriate, "move"
// "move" | "move"
// "uninitialized" when what is being dragged is a selection from a text control | "move", or, if appropriate, either "copy" or "link"
// "uninitialized" when what is being dragged is a selection | "copy", or, if appropriate, either "link" or "move"
// "uninitialized" when what is being dragged is an a element with an href attribute | "link", or, if appropriate, either "copy" or "move"
// Any other case | "copy", or, if appropriate, either "link" or "move"
using namespace HTML::DataTransferEffect;
// clang-format off
if (data_transfer->effect_allowed() == none) data_transfer->set_drop_effect(none);
else if (data_transfer->effect_allowed() == copy) data_transfer->set_drop_effect(copy);
else if (data_transfer->effect_allowed() == copyLink) data_transfer->set_drop_effect(copy);
else if (data_transfer->effect_allowed() == copyMove) data_transfer->set_drop_effect(copy);
else if (data_transfer->effect_allowed() == all) data_transfer->set_drop_effect(copy);
else if (data_transfer->effect_allowed() == link) data_transfer->set_drop_effect(link);
else if (data_transfer->effect_allowed() == linkMove) data_transfer->set_drop_effect(link);
else if (data_transfer->effect_allowed() == move) data_transfer->set_drop_effect(move);
// FIXME: Handle "uninitialized" when element drag operations are supported.
else data_transfer->set_drop_effect(copy);
// clang-format on
}
// 9. Let event be the result of creating an event using DragEvent.
// FIXME: Implement https://dom.spec.whatwg.org/#concept-event-create
HTML::DragEventInit event_init {};
// 10. Initialize event's type attribute to e, its bubbles attribute to true, its view attribute to window, its
// relatedTarget attribute to related target, and its dataTransfer attribute to dataTransfer.
event_init.bubbles = true;
event_init.related_target = related_target;
event_init.data_transfer = data_transfer;
if (target) {
auto& window = static_cast<HTML::Window&>(HTML::relevant_global_object(*target));
event_init.view = window;
}
// If e is not dragleave or dragend, then initialize event's cancelable attribute to true.
if (!name.is_one_of(HTML::EventNames::dragleave, HTML::EventNames::dragend))
event_init.cancelable = true;
// 11. Initialize event's mouse and key attributes initialized according to the state of the input devices as they
// would be for user interaction events.
event_init.ctrl_key = (modifiers & UIEvents::Mod_Ctrl) != 0;
event_init.shift_key = (modifiers & UIEvents::Mod_Shift) != 0;
event_init.alt_key = (modifiers & UIEvents::Mod_Alt) != 0;
event_init.meta_key = (modifiers & UIEvents::Mod_Super) != 0;
event_init.screen_x = screen_position.x().to_double();
event_init.screen_y = screen_position.y().to_double();
event_init.client_x = client_offset.x().to_double();
event_init.client_y = client_offset.y().to_double();
event_init.button = button;
event_init.buttons = buttons;
auto event = HTML::DragEvent::create(realm, name, event_init, page_offset.x().to_double(), page_offset.y().to_double(), offset.x().to_double(), offset.y().to_double());
// The "create an event" AO in step 9 should set these.
event->set_is_trusted(true);
event->set_initialized(true);
event->set_composed(true);
// 12. Dispatch event at the specified target element.
if (target)
target->dispatch_event(event);
// 13. Set the drag data store allowed effects state to the current value of dataTransfer's effectAllowed attribute.
// (It can only have changed value if e is dragstart.)
m_drag_data_store->set_allowed_effects_state(data_transfer->effect_allowed());
// 14. If dataDragStoreWasChanged is true, then set the drag data store mode back to the protected mode.
if (drag_data_store_was_changed)
m_drag_data_store->set_mode(HTML::DragDataStore::Mode::Protected);
// 15. Break the association between dataTransfer and the drag data store.
data_transfer->disassociate_with_drag_data_store();
return event;
}
bool DragAndDropEventHandler::allow_text_drop(GC::Ref<DOM::Node> node) const
{
if (!m_drag_data_store->has_text_item())
return false;
if (node->is_editable())
return true;
if (is<HTML::HTMLTextAreaElement>(*node))
return true;
if (is<HTML::HTMLInputElement>(*node)) {
auto const& input = static_cast<HTML::HTMLInputElement const&>(*node);
return input.type_state() == HTML::HTMLInputElement::TypeAttributeState::Text;
}
return false;
}
void DragAndDropEventHandler::reset()
{
// When the drag-and-drop operation has completed, we no longer need the drag data store and its related fields.
// Clear them, as we currently use the existence of the drag data store to ignore other input events.
m_drag_data_store.clear();
m_source_node = nullptr;
m_immediate_user_selection = nullptr;
m_current_target_element = nullptr;
m_current_drag_operation = HTML::DataTransferEffect::none;
}
}