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Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
21 lines
384 B
C++
21 lines
384 B
C++
/*
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/WebGLTexturePrototype.h>
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#include <LibWeb/WebGL/WebGLTexture.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLTexture);
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WebGLTexture::WebGLTexture(JS::Realm& realm)
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: WebGLObject(realm)
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{
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}
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WebGLTexture::~WebGLTexture() = default;
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}
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