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Clicking the button generates a WindowCloseRequest event which the client app then has to deal with. The default behavior for GWindow is to close() itself. I also added a flag, GWindow::should_exit_event_loop_on_close() which does what it sounds like it does. This patch exposed some bugs in GWindow and GWidget teardown.
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
#include "GObject.h"
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#include "GEvent.h"
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#include "GEventLoop.h"
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#include <AK/Assertions.h>
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GObject::GObject(GObject* parent)
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: m_parent(parent)
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{
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if (m_parent)
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m_parent->add_child(*this);
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}
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GObject::~GObject()
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{
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stop_timer();
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if (m_parent)
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m_parent->remove_child(*this);
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auto children_to_delete = move(m_children);
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for (auto* child : children_to_delete)
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delete child;
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}
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void GObject::event(GEvent& event)
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{
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switch (event.type()) {
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case GEvent::Timer:
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return timer_event(static_cast<GTimerEvent&>(event));
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case GEvent::DeferredDestroy:
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delete this;
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break;
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case GEvent::Invalid:
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ASSERT_NOT_REACHED();
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break;
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default:
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break;
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}
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}
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void GObject::add_child(GObject& object)
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{
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m_children.append(&object);
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}
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void GObject::remove_child(GObject& object)
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{
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for (unsigned i = 0; i < m_children.size(); ++i) {
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if (m_children[i] == &object) {
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m_children.remove(i);
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return;
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}
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}
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}
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void GObject::timer_event(GTimerEvent&)
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{
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}
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void GObject::start_timer(int ms)
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{
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if (m_timer_id) {
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dbgprintf("GObject{%p} already has a timer!\n", this);
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ASSERT_NOT_REACHED();
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}
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m_timer_id = GEventLoop::main().register_timer(*this, ms, true);
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}
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void GObject::stop_timer()
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{
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if (!m_timer_id)
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return;
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bool success = GEventLoop::main().unregister_timer(m_timer_id);
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ASSERT(success);
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m_timer_id = 0;
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}
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void GObject::delete_later()
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{
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GEventLoop::main().post_event(this, make<GEvent>(GEvent::DeferredDestroy));
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}
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