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	This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			843 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			843 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/HTMLDocumentPrototype.h>
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| #include <LibWeb/HTML/HTMLDocument.h>
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| 
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| namespace Web::HTML {
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| 
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| JS_DEFINE_ALLOCATOR(HTMLDocument);
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| 
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| HTMLDocument::HTMLDocument(JS::Realm& realm, URL::URL const& url)
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|     : Document(realm, url)
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| {
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| }
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| 
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| HTMLDocument::~HTMLDocument() = default;
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| 
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<HTMLDocument>> HTMLDocument::construct_impl(JS::Realm& realm)
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| {
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|     return HTMLDocument::create(realm);
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| }
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| 
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| JS::NonnullGCPtr<HTMLDocument> HTMLDocument::create(JS::Realm& realm, URL::URL const& url)
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| {
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|     return realm.heap().allocate<HTMLDocument>(realm, realm, url);
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| }
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| 
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| void HTMLDocument::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLDocument);
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| }
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| 
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| }
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