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This adds a new library, LibGLSL for parsing and compiling GLSL programs to LibGPU IR. Currently the compiler consists only of stubs.
28 lines
522 B
C++
28 lines
522 B
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGLSL/LinkedShader.h>
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#include <LibGLSL/ObjectFile.h>
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namespace GLSL {
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class Linker final {
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public:
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ErrorOr<NonnullOwnPtr<LinkedShader>> link(Vector<ObjectFile const*> const&);
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String messages() const { return m_messages; }
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private:
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String m_messages;
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};
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}
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