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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#include "SnakeGame.h"
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GBoxLayout.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GMenu.h>
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#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GWindow.h>
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int main(int argc, char** argv)
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{
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GApplication app(argc, argv);
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auto* window = new GWindow;
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window->set_should_exit_event_loop_on_close(true);
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window->set_double_buffering_enabled(false);
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window->set_title("Snake");
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window->set_rect(100, 100, 320, 320);
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auto* game = new SnakeGame;
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window->set_main_widget(game);
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auto menubar = make<GMenuBar>();
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auto app_menu = make<GMenu>("Snake");
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app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [](const GAction&) {
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GApplication::the().quit(0);
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return;
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}));
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menubar->add_menu(move(app_menu));
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auto game_menu = make<GMenu>("Game");
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game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
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game->reset();
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}));
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menubar->add_menu(move(game_menu));
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auto help_menu = make<GMenu>("Help");
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help_menu->add_action(GAction::create("About", [](const GAction&) {
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dbgprintf("FIXME: Implement Help/About\n");
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}));
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menubar->add_menu(move(help_menu));
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app.set_menubar(move(menubar));
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window->show();
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window->set_icon_path("/res/icons/16x16/app-snake.png");
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return app.exec();
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}
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