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Unlike ensure_web_prototype<T>(), the cached version doesn't require the prototype type to be fully formed, so we can use it without including the FooPrototype.h header. It's also a bit less verbose. :^)
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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namespace Web::WebGL {
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WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return window_object.heap().allocate<WebGLContextEvent>(window_object.realm(), window_object, event_name, event_init);
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}
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WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
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{
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return create(window_object, event_name, event_init);
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}
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WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init)
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: DOM::Event(window_object, type, event_init)
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, m_status_message(event_init.status_message)
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{
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set_prototype(&window_object.cached_web_prototype("WebGLContextEvent"));
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}
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WebGLContextEvent::~WebGLContextEvent() = default;
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}
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