ladybird/Userland/Libraries/LibSQL/Row.h
Jan de Visser 87bd69559f LibSQL: Database layer
This patch implements the beginnings of a database API allowing for the
creation of tables, inserting rows in those tables, and retrieving those
rows.
2021-06-19 22:06:45 +02:00

48 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Jan de Visser <jan@de-visser.net>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/RefPtr.h>
#include <LibSQL/Forward.h>
#include <LibSQL/Value.h>
namespace SQL {
/**
* A Tuple is an element of a sequential-access persistence data structure
* like a flat table. Like a key it has a definition for all its parts,
* but unlike a key this definition is not optional.
*
* FIXME Tuples should logically belong to a TupleStore object, but right now
* they stand by themselves; they contain a row's worth of data and a pointer
* to the next Tuple.
*/
class Row : public Tuple {
public:
Row();
explicit Row(TupleDescriptor const&);
explicit Row(RefPtr<TableDef>);
Row(RefPtr<TableDef>, u32, ByteBuffer&);
Row(Row const&) = default;
virtual ~Row() override = default;
[[nodiscard]] u32 next_pointer() const { return m_next_pointer; }
void next_pointer(u32 ptr) { m_next_pointer = ptr; }
RefPtr<TableDef> table() const { return m_table; }
virtual void serialize(ByteBuffer&) const override;
[[nodiscard]] virtual size_t data_length() const override { return Tuple::data_length() + sizeof(u32); }
protected:
void copy_from(Row const&);
private:
RefPtr<TableDef> m_table;
u32 m_next_pointer { 0 };
};
}