diff --git a/rpcs3/ds3_pad_handler.cpp b/rpcs3/ds3_pad_handler.cpp index 7665c6b8d6..0bf7edad04 100644 --- a/rpcs3/ds3_pad_handler.cpp +++ b/rpcs3/ds3_pad_handler.cpp @@ -238,7 +238,7 @@ void ds3_pad_handler::ThreadProc() } } -void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32 b/* b*/) +void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32 /* b*/) { std::shared_ptr device = get_device(padId); if (device == nullptr || device->handle == nullptr) @@ -267,7 +267,7 @@ void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s send_output_report(device); } -void ds3_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& buttons) +void ds3_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& /*callback*/, const std::function& fail_callback, bool get_blacklist, const std::vector& /*buttons*/) { if (get_blacklist) blacklist.clear(); diff --git a/rpcs3/ds4_pad_handler.cpp b/rpcs3/ds4_pad_handler.cpp index 2eaef2a0d9..e3e91a72bf 100644 --- a/rpcs3/ds4_pad_handler.cpp +++ b/rpcs3/ds4_pad_handler.cpp @@ -152,7 +152,7 @@ void ds4_pad_handler::init_config(pad_config* cfg, const std::string& name) cfg->from_default(); } -void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& buttons) +void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& /*buttons*/) { if (get_blacklist) blacklist.clear(); diff --git a/rpcs3/rpcs3qt/game_list_grid_delegate.cpp b/rpcs3/rpcs3qt/game_list_grid_delegate.cpp index 95e7b2679a..16417f2121 100644 --- a/rpcs3/rpcs3qt/game_list_grid_delegate.cpp +++ b/rpcs3/rpcs3qt/game_list_grid_delegate.cpp @@ -1,4 +1,4 @@ -#include "game_list_grid_delegate.h" +#include "game_list_grid_delegate.h" game_list_grid_delegate::game_list_grid_delegate(const QSize& size, const qreal& margin_factor, const qreal& text_factor, QObject *parent) : QStyledItemDelegate(parent), m_size(size), m_margin_factor(margin_factor), m_text_factor(text_factor) @@ -11,6 +11,8 @@ game_list_grid_delegate::~game_list_grid_delegate() void game_list_grid_delegate::initStyleOption(QStyleOptionViewItem * option, const QModelIndex & index) const { + Q_UNUSED(index); + // Remove the focus frame around selected items option->state &= ~QStyle::State_HasFocus; diff --git a/rpcs3/rpcs3qt/settings_dialog.ui b/rpcs3/rpcs3qt/settings_dialog.ui index 4b299505b3..7737ec6179 100644 --- a/rpcs3/rpcs3qt/settings_dialog.ui +++ b/rpcs3/rpcs3qt/settings_dialog.ui @@ -1390,7 +1390,7 @@ Disk cache - + @@ -2495,7 +2495,7 @@ Maximum Number of SPURS Threads - + diff --git a/rpcs3/xinput_pad_handler.cpp b/rpcs3/xinput_pad_handler.cpp index bd7963b0f0..128ade86dd 100644 --- a/rpcs3/xinput_pad_handler.cpp +++ b/rpcs3/xinput_pad_handler.cpp @@ -74,7 +74,7 @@ void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name) cfg->from_default(); } -void xinput_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& buttons) +void xinput_pad_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& /*buttons*/) { if (get_blacklist) blacklist.clear();