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EventFlag_add should be always present and checked
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parent
5597f95aba
commit
05d80e4994
1 changed files with 3 additions and 4 deletions
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@ -290,13 +290,12 @@ int _cellSpursEventFlagInitialize(mem_ptr_t<CellSpurs> spurs, mem_ptr_t<CellSpur
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{
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cellSpurs.Error("_cellSpursEventFlagInitialize(spurs_addr=0x%x, taskset_addr=0x%x, eventFlag_addr=0x%x, flagClearMode=%u, flagDirection=%u)", spurs.GetAddr(), taskset.GetAddr(), eventFlag.GetAddr(), flagClearMode, flagDirection);
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// Somehow Arkedo Series 01/02/03 always return spurs_addr as 0x0 but not other titles .Temporarily disable this memory checking.
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/* if (!spurs.IsGood() || !taskset.IsGood() || !eventFlag.IsGood())
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// Arkedo Series 01/02/03 return spurs_addr as 0x0 however eventFlag_addr should be always present and checked.
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if (!eventFlag.IsGood())
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{
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cellSpurs.Error("_cellSpursEventFlagInitialize : CELL_SPURS_CORE_ERROR_NULL_POINTER");
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return CELL_SPURS_CORE_ERROR_NULL_POINTER;
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}
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*/
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return CELL_OK;
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}
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@ -412,7 +411,7 @@ int cellSpursQueuePushBody()
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return CELL_OK;
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}
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int cellSpursQueueAttachLv2EventQueue()
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int cellSpursQueueAttachLv2EventQueue()/
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{
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UNIMPLEMENTED_FUNC(cellSpurs);
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return CELL_OK;
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