cellGameCreateGameData fixed

cellGameDataCheck fixed
PARAM.SFO creation fixed
This commit is contained in:
Nekotekina 2016-08-17 21:59:42 +03:00
parent bbb0effe23
commit 066e3006bf

View file

@ -63,13 +63,13 @@ void fmt_class_string<CellGameDataError>::format(std::string& out, u64 arg)
});
}
// Normal content directory (if is_temporary is not involved):
// contentInfo = dir
// usrdir = dir + "/USRDIR"
// Temporary content directory:
// If dir is empty:
// contentInfo = "/dev_bdvd/PS3_GAME"
// usrdir = "/dev_bdvd/PS3_GAME/USRDIR"
// Temporary content directory (dir is not empty):
// contentInfo = "/dev_hdd1/game/" + dir
// usrdir = "/dev_hdd1/game/" + dir + "/USRDIR"
// Usual (persistent) content directory (if is_temporary):
// Normal content directory (dir is not empty):
// contentInfo = "/dev_hdd0/game/" + dir
// usrdir = "/dev_hdd0/game/" + dir + "/USRDIR"
struct content_permission final
@ -83,9 +83,10 @@ struct content_permission final
// True if temporary directory is created and must be moved or deleted
bool is_temporary = false;
content_permission(std::string&& dir, psf::registry&& sfo, bool is_temp)
: dir(std::move(dir))
, sfo(std::move(sfo))
template <typename Dir, typename Sfo>
content_permission(Dir&& dir, Sfo&& sfo, bool is_temp = false)
: dir(std::forward<Dir>(dir))
, sfo(std::forward<Sfo>(sfo))
, is_temporary(is_temp)
{
}
@ -217,7 +218,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
}
// According to testing (in debug mode) cellGameBootCheck doesn't return an error code, when PARAM.SFO doesn't exist.
psf::registry&& sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
const std::string& category = psf::get_string(sfo, "CATEGORY");
@ -227,7 +228,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
*attributes = 0; // TODO
if (dirName) strcpy_trunc(*dirName, ""); // ???
if (!fxm::make<content_permission>("/dev_bdvd/PS3_GAME", std::move(sfo), false))
if (!fxm::make<content_permission>("", std::move(sfo)))
{
return CELL_GAME_ERROR_BUSY;
}
@ -238,7 +239,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
*attributes = 0; // TODO
if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID());
if (!fxm::make<content_permission>("/dev_hdd0/game/" + Emu.GetTitleID(), std::move(sfo), false))
if (!fxm::make<content_permission>(Emu.GetTitleID(), std::move(sfo)))
{
return CELL_GAME_ERROR_BUSY;
}
@ -249,7 +250,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ???
if (!fxm::make<content_permission>("/dev_bdvd/PS3_GAME", std::move(sfo), false))
if (!fxm::make<content_permission>("", std::move(sfo)))
{
return CELL_GAME_ERROR_BUSY;
}
@ -280,14 +281,14 @@ error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> r
size->sysSizeKB = 0;
}
psf::registry&& sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
if (psf::get_string(sfo, "CATEGORY") != "GD")
{
return CELL_GAME_ERROR_NOTPATCH;
}
if (!fxm::make<content_permission>("/dev_hdd0/game/" + Emu.GetTitleID(), std::move(sfo), false))
if (!fxm::make<content_permission>(Emu.GetTitleID(), std::move(sfo)))
{
return CELL_GAME_ERROR_BUSY;
}
@ -315,19 +316,23 @@ error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameC
}
// TODO: not sure what should be checked there
std::string&& dir = type == CELL_GAME_GAMETYPE_DISC ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/"s + dirName.get_ptr();
const auto prm = fxm::make<content_permission>(type == CELL_GAME_GAMETYPE_DISC ? "" : dirName.get_ptr(), psf::registry{});
if (!fs::is_dir(vfs::get(dir)))
{
cellGame.warning("cellGameDataCheck(): '%s' directory not found", dir);
return not_an_error(CELL_GAME_RET_NONE);
}
if (!fxm::make<content_permission>(std::move(dir), psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO"))), false))
if (!prm)
{
return CELL_GAME_ERROR_BUSY;
}
const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
if (!fs::is_dir(vfs::get(dir)))
{
cellGame.warning("cellGameDataCheck(): directory '%s' not found", dir);
return not_an_error(CELL_GAME_RET_NONE);
}
prm->sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
return CELL_OK;
}
@ -347,34 +352,36 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
return CELL_GAME_ERROR_FAILURE;
}
const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
if (prm->is_temporary)
{
const std::string& dir = "/dev_hdd0/game/" + prm->dir;
// Make temporary directory persistent
if (!fs::exists(vfs::get(dir)) && fs::rename(vfs::get("/dev_hdd1/game/" + prm->dir), vfs::get(dir)))
const auto vdir = vfs::get(dir);
if (fs::exists(vdir))
{
cellGame.success("cellGameContentPermit(): created directory %s", dir);
fmt::throw_exception("cellGameContentPermit(): epic fail: directory '%s' already exists", dir);
}
if (fs::rename(vfs::get("/dev_hdd1/game/" + prm->dir), vdir))
{
cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir);
}
else
{
fmt::throw_exception("cellGameContentPermit(): failed to initialize %s", dir);
fmt::throw_exception("cellGameContentPermit(): failed to initialize directory '%s'", dir);
}
// Create PARAM.SFO
psf::save_object(fs::file(dir + "/PARAM.SFO", fs::rewrite), prm->sfo);
psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), prm->sfo);
// Disable deletion
prm->is_temporary = false;
}
strcpy_trunc(*contentInfoPath, dir);
strcpy_trunc(*usrdirPath, dir + "/USRDIR");
}
else
{
strcpy_trunc(*contentInfoPath, prm->dir);
strcpy_trunc(*usrdirPath, prm->dir + "/USRDIR");
}
strcpy_trunc(*contentInfoPath, dir);
strcpy_trunc(*usrdirPath, dir + "/USRDIR");
return CELL_OK;
}
@ -394,7 +401,7 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
if (!fs::is_dir(vfs::get(dir)))
{
cellGame.todo("cellGameDataCheckCreate2(): should create directory %s", dir);
cellGame.todo("cellGameDataCheckCreate2(): should create directory '%s'", dir);
// TODO: create data
return CELL_OK;
}
@ -419,7 +426,7 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC;
cbGet->sysSizeKB = 0;
psf::registry&& sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO")));
cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL;
cbGet->getParam.parentalLevel = psf::get_integer(sfo, "PARENTAL_LEVEL", 0);
@ -479,43 +486,44 @@ error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<c
{
cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
std::string&& dir = init->titleId;
const auto prm = fxm::get<content_permission>();
std::string tmp_contentInfo = "/dev_hdd1/game/" + dir;
std::string tmp_usrdir = "/dev_hdd1/game/" + dir + "/USRDIR";
if (!prm || prm->dir.empty())
{
return CELL_GAME_ERROR_FAILURE;
}
std::string tmp_contentInfo = "/dev_hdd1/game/" + prm->dir;
std::string tmp_usrdir = "/dev_hdd1/game/" + prm->dir + "/USRDIR";
if (!fs::create_dir(vfs::get(tmp_contentInfo)))
{
cellGame.error("cellGameCreateGameData(): failed to create content directory %s", tmp_contentInfo);
cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_contentInfo);
return CELL_GAME_ERROR_ACCESS_ERROR; // ???
}
if (!fs::create_dir(vfs::get(tmp_usrdir)))
{
cellGame.error("cellGameCreateGameData(): failed to create USRDIR directory %s", tmp_usrdir);
cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_usrdir);
return CELL_GAME_ERROR_ACCESS_ERROR; // ???
}
psf::registry sfo
{
{ "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, init->titleId) },
{ "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, init->title) },
{ "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, init->version) },
};
if (!fxm::make<content_permission>(std::move(dir), std::move(sfo), true))
{
return CELL_GAME_ERROR_BUSY;
}
// cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement
strcpy_trunc(*tmp_contentInfoPath, tmp_contentInfo);
strcpy_trunc(*tmp_usrdirPath, tmp_usrdir);
cellGame.success("cellGameCreateGameData(): temporary gamedata directory created ('%s')", tmp_contentInfo);
cellGame.success("cellGameCreateGameData(): temporary directory '%s' has been created", tmp_contentInfo);
prm->is_temporary = true;
// Initial PARAM.SFO parameters (overwrite)
prm->sfo =
{
{ "CATEGORY", psf::string(3, "GD") },
{ "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, init->titleId) },
{ "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, init->title) },
{ "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, init->version) },
};
// TODO: set initial PARAM.SFO parameters
return CELL_OK;
}
@ -606,7 +614,7 @@ error_code cellGameGetParamString(s32 id, vm::ptr<char> buf, u32 bufsize)
return CELL_GAME_ERROR_INVALID_ID;
}
std::string&& value = psf::get_string(prm->sfo, key);
std::string value = psf::get_string(prm->sfo, key);
value.resize(bufsize - 1);
std::memcpy(buf.get_ptr(), value.c_str(), bufsize);