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Merge pull request #1178 from danilaml/appveyor-llvm-dx12
Add llvm build to appveyor and fix wrong xaudio lib with cmake
This commit is contained in:
commit
07f33a3809
3 changed files with 18 additions and 10 deletions
18
appveyor.yml
18
appveyor.yml
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@ -1,8 +1,10 @@
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version: 1.0.{build}
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os: Visual Studio 2015
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configuration: Release
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configuration:
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# - Release
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- ReleaseLLVM
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platform: x64
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clone_folder: c:\projects\rpcs3
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clone_folder: c:\rpcs3
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clone_depth: 1
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test: off
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@ -14,19 +16,21 @@ before_build:
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- git submodule update --init --depth 3 asmjit minidx9
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# until git for win 2.5 release with commit checkout
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- git submodule update --init ffmpeg
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- 7z x wxWidgets.7z -aos -oC:\projects\rpcs3\wxWidgets > null
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- cmake -G "Visual Studio 14 Win64"
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- 7z x wxWidgets.7z -aos -oC:\rpcs3\wxWidgets > null
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- if %configuration%==Release (cmake -G "Visual Studio 14 Win64")
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else (7z x llvmlibs.7z -aos -oC:\rpcs3 > null && cmake -G "Visual Studio 14 Win64" -DLLVM_DIR=C:/rpcs3/llvm_build/share/llvm/cmake)
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build_script:
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- cmake --build . --config Release -- /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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install:
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- ps: Start-FileDownload 'https://402331b94f8e4b87ae2ef4677347f7956cf3861f.googledrive.com/host/0B6v_qtb9hkicfmt0NG0wTTRtUmF4X3VTQk5Oc2JidEVKVnUteDA1dXdrYlNsVW9kREpsSHc/wxWidgets.7z'
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- set WXWIN=C:\projects\rpcs3\wxWidgets;
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- set OPENALDIR=C:\projects\rpcs3\OpenAL;
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- ps: Start-FileDownload 'https://402331b94f8e4b87ae2ef4677347f7956cf3861f.googledrive.com/host/0B6v_qtb9hkicfmt0NG0wTTRtUmF4X3VTQk5Oc2JidEVKVnUteDA1dXdrYlNsVW9kREpsSHc/llvmlibs.7z'
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- set WXWIN=C:\rpcs3\wxWidgets
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- set OPENALDIR=C:\rpcs3\OpenAL
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- set PATH=C:\Program Files (x86)\MSBuild\14.0\Bin;C:\wxWidgets;%PATH%
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- set COMMIT_SHA=%APPVEYOR_REPO_COMMIT:~0,8%
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artifacts:
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- path: bin
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name: rpcs3-$(COMMIT_SHA)
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name: rpcs3-$(configuration)-$(COMMIT_SHA)
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@ -97,6 +97,9 @@ ${LLVM_INCLUDE_DIRS}
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"${RPCS3_SRC_DIR}/.."
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"${RPCS3_SRC_DIR}/../asmjit/src/asmjit"
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)
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if(WIN32)
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include_directories(BEFORE "${RPCS3_SRC_DIR}/../minidx9/Include")
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endif()
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if(LLVM_FOUND)
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add_definitions(${LLVM_DEFINITIONS})
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@ -145,9 +148,9 @@ endif()
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if(WIN32) # I'm not sure we need all of these libs, but we link them in vs
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target_link_libraries(rpcs3 odbc32.lib odbccp32.lib comctl32.lib ws2_32.lib shlwapi.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib)
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if(LLVM_FOUND)
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target_link_libraries(rpcs3 asmjit.lib xaudio2.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${LLVM_LIBS} ${ADDITIONAL_LIBS})
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target_link_libraries(rpcs3 asmjit.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${LLVM_LIBS} ${ADDITIONAL_LIBS})
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else()
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target_link_libraries(rpcs3 asmjit.lib xaudio2.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${ADDITIONAL_LIBS})
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target_link_libraries(rpcs3 asmjit.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${ADDITIONAL_LIBS})
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endif()
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else()
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if(LLVM_FOUND)
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@ -2,8 +2,9 @@
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#include "Emu/Audio/AudioThread.h"
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#if defined (_WIN32)
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#define _WIN32_WINNT 0x0601 // This is to be sure that correct (2.7) header is included
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#include "XAudio2.h" // XAudio2 2.8 available only on Win8+, used XAudio2 2.7 from dxsdk
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#undef _WIN32_WINNT
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class XAudio2Thread : public AudioThread
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{
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