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Savestates: Increase timeout for emulation stopping
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1 changed files with 1 additions and 1 deletions
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@ -2271,7 +2271,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate)
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for (uint i = 0; thread_ctrl::state() != thread_state::aborting;)
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{
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// We don't need accurate timekeeping, using clocks may interfere with debugging
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if (i >= 1000)
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if (i >= (savestate ? 2000 : 1000))
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{
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// Total amount of waiting: about 5s
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report_fatal_error("Stopping emulator took too long."
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