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rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.
- vulkan now uses native swizzle mapping for both surface and texture
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1 changed files with 2 additions and 2 deletions
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@ -1691,7 +1691,7 @@ namespace rsx
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surfaces.push_back
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({
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section->get_raw_texture(),
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is_depth ? surface_transform::identity : surface_transform::argb_to_bgra,
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surface_transform::identity,
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(u16)std::get<0>(clipped).x,
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(u16)std::get<0>(clipped).y,
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rsx::apply_resolution_scale((u16)std::get<1>(clipped).x, true),
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@ -1710,7 +1710,7 @@ namespace rsx
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surfaces.push_back
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({
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section->get_raw_texture(),
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is_depth ? surface_transform::identity : surface_transform::argb_to_bgra,
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surface_transform::identity,
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(u16)std::get<0>(clipped).x,
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(u16)std::get<0>(clipped).y,
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(u16)std::get<1>(clipped).x,
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