Fix Emulation::CallAfter

Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
This commit is contained in:
Eladash 2021-02-13 18:05:31 +02:00 committed by Ivan
parent 68a878264c
commit 112b7f6571
5 changed files with 40 additions and 23 deletions

View file

@ -138,7 +138,7 @@ error_code cellOskDialogLoadAsync(u32 container, vm::ptr<CellOskDialogParam> dia
}
}
bool result = false;
atomic_t<bool> result = false;
osk->on_osk_close = [maxLength, wptr = std::weak_ptr<OskDialogBase>(osk)](s32 status)
{
@ -192,7 +192,7 @@ error_code cellOskDialogLoadAsync(u32 container, vm::ptr<CellOskDialogParam> dia
});
// wait for check callback
while (!done)
while (!done && !Emu.IsStopped())
{
std::this_thread::yield();
}
@ -249,13 +249,14 @@ error_code cellOskDialogLoadAsync(u32 container, vm::ptr<CellOskDialogParam> dia
{
osk->Create(get_localized_string(localized_string_id::CELL_OSK_DIALOG_TITLE), message, osk->osk_text, maxLength, prohibitFlgs, allowOskPanelFlg, firstViewPanel);
result = true;
result.notify_one();
});
sysutil_send_system_cmd(CELL_SYSUTIL_OSKDIALOG_LOADED, 0);
while (!result)
while (!result && !Emu.IsStopped())
{
thread_ctrl::wait_for(1000);
thread_ctrl::wait_on(result, false);
}
return CELL_OK;

View file

@ -336,15 +336,8 @@ void _sys_process_exit(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3)
sys_process.warning("_sys_process_exit(status=%d, arg2=0x%x, arg3=0x%x)", status, arg2, arg3);
// Get shared ptr to current PPU
Emu.CallAfter([s_ppu = idm::get<named_thread<ppu_thread>>(ppu.id)]()
Emu.CallAfter([]()
{
if (s_ppu->is_stopped())
{
// Stop() was already executed from a signal before
return;
}
sys_process.success("Process finished");
Emu.Stop();
});
@ -408,14 +401,8 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
if (disc.empty() && !Emu.GetTitleID().empty())
disc = vfs::get(Emu.GetDir());
Emu.CallAfter([s_ppu = idm::get<named_thread<ppu_thread>>(ppu.id), path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic.load()]() mutable
Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic.load()]() mutable
{
if (s_ppu->is_stopped())
{
// Stop() was already executed from a signal before
return;
}
sys_process.success("Process finished -> %s", argv[0]);
Emu.SetForceBoot(true);
Emu.Stop();

View file

@ -1873,6 +1873,9 @@ void Emulator::Stop(bool restart)
sys_log.notice("Stopping emulator...");
m_stop_ctr++;
m_stop_ctr.notify_all();
GetCallbacks().on_stop();
if (auto rsx = g_fxo->get<rsx::thread>())

View file

@ -69,6 +69,7 @@ class Emulator final
atomic_t<u64> m_pause_start_time{0}; // set when paused
atomic_t<u64> m_pause_amend_time{0}; // increased when resumed
atomic_t<u64> m_stop_ctr{0}; // Increments when emulation is stopped
video_renderer m_default_renderer;
std::string m_default_graphics_adapter;
@ -109,9 +110,22 @@ public:
}
// Call from the GUI thread
void CallAfter(std::function<void()>&& func) const
void CallAfter(std::function<void()>&& func, bool track_emu_state = true) const
{
return m_cb.call_after(std::move(func));
if (!track_emu_state)
{
return m_cb.call_after(std::move(func));
}
std::function<void()> final_func = [this, before = IsStopped(), count = +m_stop_ctr, func = std::move(func)]
{
if (count == m_stop_ctr && before == IsStopped())
{
func();
}
};
return m_cb.call_after(std::move(final_func));
}
/** Set emulator mode to running unconditionnaly.
@ -245,6 +259,17 @@ public:
std::set<std::string> GetGameDirs() const;
u64 GetEmulationCounter() const
{
return m_stop_ctr;
}
void WaitEmulationCounter(u64 old = -1) const
{
if (old == umax) old = m_stop_ctr; // Use current if not specified
if (m_stop_ctr == old) m_stop_ctr.wait(old);
}
private:
void LimitCacheSize();
};

View file

@ -35,11 +35,12 @@ s32 save_data_dialog::ShowSaveDataList(std::vector<SaveDataEntry>& save_entries,
sdid.exec();
selection = sdid.GetSelection();
dlg_result = true;
dlg_result.notify_one();
});
while (!dlg_result)
while (!dlg_result && !Emu.IsStopped())
{
thread_ctrl::wait_for(1000);
thread_ctrl::wait_on(dlg_result, false);
}
input::SetIntercepted(false);