diff --git a/README.md b/README.md index 0a5fba6f8f..cd0eec9015 100644 --- a/README.md +++ b/README.md @@ -33,9 +33,10 @@ If you want to contribute please take a look at the [Coding Style](https://githu * Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default` * Arch: `sudo pacman -S glew openal cmake llvm qt5-base` * Fedora: `sudo dnf install cmake qt5-devel vulkan-devel glew glew-devel` +**If you have a NVIDIA GPU, you may need to install the libglvnd package.** -### Mac OSX -Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3) +### MacOS +MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3) * Xcode 6+ (tested with Xcode 6.4) * Install with Homebrew: `brew install glew llvm qt cmake` @@ -57,7 +58,7 @@ To initialize the repository don't forget to execute `git submodule update --ini 2) Press *BUILD* > *Build Solution* or *Rebuild Solution*.
-## Building on Linux & Mac OSX: +## Building on Linux & Mac OS: 1) `git clone https://github.com/RPCS3/rpcs3.git`
2) `cd rpcs3/`
@@ -65,7 +66,7 @@ To initialize the repository don't forget to execute `git submodule update --ini 4) `cmake CMakeLists.txt && make GitVersion && make`
5) Run RPCS3 with `./bin/rpcs3`
-If you are on OSX and want to build with brew llvm and qt don't forget to add the following environment variables +If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables * `LLVM_DIR=/usr/local/opt/llvm/` (or wherever llvm was installed). * `Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5` (or wherever qt was installed). @@ -73,7 +74,7 @@ If you are on OSX and want to build with brew llvm and qt don't forget to add th When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`). -## CMake Build Options (Linux & Mac OSX) +## CMake Build Options (Linux & Mac OS) - ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*)
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.