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RSX: matrix offset fix and use original buffer width for writing color/depth
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parent
e79236a97f
commit
12f217aba9
3 changed files with 12 additions and 14 deletions
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@ -289,12 +289,12 @@ void GLGSRender::InitVertexData()
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// Scale
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scaleOffsetMat[0] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 0)] / (RSXThread::m_width / RSXThread::m_width_scale);
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scaleOffsetMat[5] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 1)] / (RSXThread::m_height / RSXThread::m_height_scale);
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scaleOffsetMat[10] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4*2)];
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scaleOffsetMat[10] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 2)];
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// Offset
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scaleOffsetMat[3] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 0)] - (RSXThread::m_width / RSXThread::m_width_scale);
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scaleOffsetMat[7] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 1)] - (RSXThread::m_height / RSXThread::m_height_scale);
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scaleOffsetMat[11] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 2)];
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scaleOffsetMat[11] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 2)] - 1 / 2.0f;
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scaleOffsetMat[3] /= RSXThread::m_width / RSXThread::m_width_scale;
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scaleOffsetMat[7] /= RSXThread::m_height / RSXThread::m_height_scale;
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@ -452,11 +452,11 @@ void GLGSRender::WriteDepthBuffer()
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return;
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}
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, &Memory[address]);
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checkForGlError("glReadPixels");
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glBindTexture(GL_TEXTURE_2D, g_depth_tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_width, RSXThread::m_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &Memory[address]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_buffer_width, RSXThread::m_buffer_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &Memory[address]);
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checkForGlError("glTexImage2D");
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glGetTexImage");
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@ -481,7 +481,7 @@ void GLGSRender::WriteColourBufferA()
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT0)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -504,7 +504,7 @@ void GLGSRender::WriteColourBufferB()
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glReadBuffer(GL_COLOR_ATTACHMENT1);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT1)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -527,7 +527,7 @@ void GLGSRender::WriteColourBufferC()
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glReadBuffer(GL_COLOR_ATTACHMENT2);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT2)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -550,7 +550,7 @@ void GLGSRender::WriteColourBufferD()
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glReadBuffer(GL_COLOR_ATTACHMENT3);
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checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT3)");
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glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
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checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)");
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}
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@ -1267,10 +1267,6 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t& args, const u3
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if (Ini.GSDownscale.GetValue() && Ini.GSResolution.GetValue() == 4)
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{
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// Disable write color/depth buffer during downscaling as it is not yet scaled propertly
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Ini.GSDumpColorBuffers.SetValue(false);
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Ini.GSDumpDepthBuffer.SetValue(false);
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if (m_width == 1280 && m_height == 720)
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{
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// Set scale ratio for 720p
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@ -1867,7 +1863,7 @@ void RSXThread::End()
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void RSXThread::Task()
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{
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u8 inc;
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ConLog.Write("RSX thread entry");
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ConLog.Write("RSX thread enter");
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OnInitThread();
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@ -1957,7 +1953,7 @@ void RSXThread::Task()
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//memset(Memory.GetMemFromAddr(p.m_ioAddress + get), 0, (count + 1) * 4);
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}
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ConLog.Write("RSX thread exit...");
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ConLog.Write("RSX thread exit");
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OnExitThread();
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}
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@ -140,6 +140,8 @@ public:
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u32 m_width;
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u32 m_height;
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u32 m_buffer_width;
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u32 m_buffer_height;
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float m_width_scale;
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float m_height_scale;
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u32 m_draw_array_count;
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