mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 11:36:13 +00:00
sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS
This commit is contained in:
parent
c424652b43
commit
17cf24d0ed
2 changed files with 8 additions and 2 deletions
|
@ -264,7 +264,11 @@ error_code sys_memory_container_get_size(vm::ptr<sys_memory_info_t> mem_info, u3
|
|||
}
|
||||
|
||||
mem_info->total_user_memory = ct->size; // Total container memory
|
||||
mem_info->available_user_memory = ct->size - ct->used; // Available container memory
|
||||
// Available container memory, minus a hidden 'buffer'
|
||||
// This buffer seems to be used by the PS3 OS for c style 'mallocs'
|
||||
// Todo: Research this more, even though we dont use this buffer, it helps out games when calculating
|
||||
// expected memory they can use allowing them to boot
|
||||
mem_info->available_user_memory = ct->size - ct->used - 0x1000000;
|
||||
|
||||
return CELL_OK;
|
||||
}
|
||||
|
|
|
@ -50,7 +50,9 @@ struct lv2_memory_container
|
|||
static const u32 id_step = 0x1;
|
||||
static const u32 id_count = 16;
|
||||
|
||||
const u32 size = 0x10000000; // Amount of "physical" memory in this container
|
||||
// This is purposely set lower to fake the size of the OS
|
||||
// Todo: This could change with requested sdk
|
||||
const u32 size = 0xEC00000; // Amount of "physical" memory in this container
|
||||
|
||||
atomic_t<u32> used{}; // Amount of "physical" memory currently used
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue