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gl: Fix per-level sub-image sizes to comply with OpenGL guidelines for compressed textures
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37513b1898
commit
18e0559438
1 changed files with 15 additions and 21 deletions
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@ -458,7 +458,6 @@ namespace gl
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void fill_texture(rsx::texture_dimension_extended dim, u16 mipmap_count, int format, u16 width, u16 height, u16 depth,
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const std::vector<rsx_subresource_layout> &input_layouts, bool is_swizzled, GLenum gl_format, GLenum gl_type, std::vector<std::byte>& staging_buffer)
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{
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int mip_level = 0;
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texture_uploader_capabilities caps{ true, false, false, 4 };
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pixel_unpack_settings unpack_settings;
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@ -471,38 +470,37 @@ namespace gl
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unpack_settings.row_length(align(width, 4));
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unpack_settings.apply();
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const GLsizei format_block_size = (format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16;
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for (const rsx_subresource_layout& layout : input_layouts)
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{
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upload_texture_subresource(staging_buffer, layout, format, is_swizzled, caps);
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const sizei image_size{ align(layout.width_in_texel, 4), align(layout.height_in_texel, 4) };
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switch (dim)
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{
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case rsx::texture_dimension_extended::texture_dimension_1d:
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{
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u32 size = layout.width_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
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glCompressedTexSubImage1D(GL_TEXTURE_1D, mip_level++, 0, layout.width_in_block * 4, gl_format, size, staging_buffer.data());
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const GLsizei size = layout.width_in_block * format_block_size;
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glCompressedTexSubImage1D(GL_TEXTURE_1D, layout.level, 0, image_size.width, gl_format, size, staging_buffer.data());
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break;
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}
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case rsx::texture_dimension_extended::texture_dimension_2d:
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{
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u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
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glCompressedTexSubImage2D(GL_TEXTURE_2D, mip_level++, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, gl_format, size, staging_buffer.data());
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const GLsizei size = layout.width_in_block * layout.height_in_block * format_block_size;
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glCompressedTexSubImage2D(GL_TEXTURE_2D, layout.level, 0, 0, image_size.width, image_size.height, gl_format, size, staging_buffer.data());
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break;
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}
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case rsx::texture_dimension_extended::texture_dimension_cubemap:
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{
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// Note : input_layouts size is get_exact_mipmap_count() for non cubemap texture, and 6 * get_exact_mipmap_count() for cubemap
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// Thus for non cubemap texture, mip_level / mipmap_per_layer will always be rounded to 0.
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// mip_level % mipmap_per_layer will always be equal to mip_level
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u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
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glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + mip_level / mipmap_count, mip_level % mipmap_count, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, gl_format, size, staging_buffer.data());
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mip_level++;
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const GLsizei size = layout.width_in_block * layout.height_in_block * format_block_size;
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glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + layout.layer, layout.level, 0, 0, image_size.width, image_size.height, gl_format, size, staging_buffer.data());
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break;
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}
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case rsx::texture_dimension_extended::texture_dimension_3d:
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{
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u32 size = layout.width_in_block * layout.height_in_block * layout.depth * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
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glCompressedTexSubImage3D(GL_TEXTURE_3D, mip_level++, 0, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, layout.depth, gl_format, size, staging_buffer.data());
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const GLsizei size = layout.width_in_block * layout.height_in_block * layout.depth * format_block_size;
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glCompressedTexSubImage3D(GL_TEXTURE_3D, layout.level, 0, 0, 0, image_size.width, image_size.height, layout.depth, gl_format, size, staging_buffer.data());
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break;
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}
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default:
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@ -552,20 +550,16 @@ namespace gl
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switch (dim)
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{
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case rsx::texture_dimension_extended::texture_dimension_1d:
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glTexSubImage1D(GL_TEXTURE_1D, mip_level++, 0, layout.width_in_block, gl_format, gl_type, staging_buffer.data());
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glTexSubImage1D(GL_TEXTURE_1D, layout.level, 0, layout.width_in_texel, gl_format, gl_type, staging_buffer.data());
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break;
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case rsx::texture_dimension_extended::texture_dimension_2d:
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glTexSubImage2D(GL_TEXTURE_2D, mip_level++, 0, 0, layout.width_in_block, layout.height_in_block, gl_format, gl_type, staging_buffer.data());
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glTexSubImage2D(GL_TEXTURE_2D, layout.level, 0, 0, layout.width_in_texel, layout.height_in_texel, gl_format, gl_type, staging_buffer.data());
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break;
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case rsx::texture_dimension_extended::texture_dimension_cubemap:
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// Note : input_layouts size is get_exact_mipmap_count() for non cubemap texture, and 6 * get_exact_mipmap_count() for cubemap
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// Thus for non cubemap texture, mip_level / mipmap_per_layer will always be rounded to 0.
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// mip_level % mipmap_per_layer will always be equal to mip_level
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glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + mip_level / mipmap_count, mip_level % mipmap_count, 0, 0, layout.width_in_block, layout.height_in_block, gl_format, gl_type, staging_buffer.data());
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mip_level++;
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glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + layout.layer, layout.level, 0, 0, layout.width_in_texel, layout.height_in_texel, gl_format, gl_type, staging_buffer.data());
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break;
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case rsx::texture_dimension_extended::texture_dimension_3d:
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glTexSubImage3D(GL_TEXTURE_3D, mip_level++, 0, 0, 0, layout.width_in_block, layout.height_in_block, depth, gl_format, gl_type, staging_buffer.data());
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glTexSubImage3D(GL_TEXTURE_3D, layout.layer, 0, 0, 0, layout.width_in_texel, layout.height_in_texel, depth, gl_format, gl_type, staging_buffer.data());
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break;
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default:
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ASSUME(0);
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