mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-20 03:25:16 +00:00
Basic Save Manager (#2924)
* The basic unstubbing. Save entries will be listed and you can select a save. If you select none, then it'll work as well. WIP * Filled out the trivial parts of the info dialog. * Finish implementation and clean up. No "maintain" dialog or context menu for now until the copy/delete functions are implemented. * Fix crash * Update cellSaveData.cpp
This commit is contained in:
parent
253e7a90b8
commit
190a59ce03
7 changed files with 180 additions and 266 deletions
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@ -293,12 +293,25 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
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}
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}
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// Display Save Data List
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selected = Emu.GetCallbacks().get_save_dialog()->ShowSaveDataList(save_entries, focused, listSet);
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// Display Save Data List but do so asynchronously in the GUI thread. For, qTimers only work using main UI thread.
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atomic_t<bool> dlg_result(false);
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bool hasNewData = (bool) listSet->newData; // Are we saving?
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Emu.CallAfter([&]()
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{
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selected = Emu.GetCallbacks().get_save_dialog()->ShowSaveDataList(save_entries, focused, hasNewData, listSet);
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dlg_result = true;
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});
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while (!dlg_result)
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{
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thread_ctrl::wait_for(1000);
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}
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if (selected == -1)
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{
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if (listSet->newData)
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if (hasNewData)
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{
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save_entry.dirName = listSet->newData->dirName.get_ptr();
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}
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@ -307,6 +320,12 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
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return CELL_OK; // ???
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}
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}
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// Cancel selected in UI
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else if (selected == -2)
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{
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return CELL_CANCEL;
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}
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if ((result->result == CELL_SAVEDATA_CBRESULT_OK_LAST) || (result->result == CELL_SAVEDATA_CBRESULT_OK_LAST_NOCONFIRM))
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{
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return CELL_OK;
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@ -292,5 +292,5 @@ class SaveDialogBase
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public:
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virtual ~SaveDialogBase();
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virtual s32 ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, vm::ptr<CellSaveDataListSet> listSet) = 0;
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virtual s32 ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, bool isSaving, vm::ptr<CellSaveDataListSet> listSet) = 0;
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};
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@ -996,7 +996,7 @@ void main_window::CreateActions()
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confAutopauseManagerAct->setEnabled(false);
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confVFSDialogAct = new QAction(tr("Virtual File System"), this);
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confSavedataManagerAct = new QAction(tr("Save &Data Utility"), this);
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confSavedataManagerAct->setEnabled(false);
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@ -1164,7 +1164,7 @@ void main_window::CreateConnects()
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gameListFrame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
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});
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connect(confSavedataManagerAct, &QAction::triggered, [=](){
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save_data_list_dialog* sdid = new save_data_list_dialog(this, true);
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save_data_list_dialog* sdid = new save_data_list_dialog({}, 0, false, this);
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sdid->show();
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});
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connect(toolsCgDisasmAct, &QAction::triggered, [=](){
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@ -2,8 +2,11 @@
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#include "Emu/Memory/Memory.h"
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#include "save_data_dialog.h"
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#include "save_data_utility.h"
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s32 save_data_dialog::ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, vm::ptr<CellSaveDataListSet> listSet)
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s32 save_data_dialog::ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, bool isSaving, vm::ptr<CellSaveDataListSet> listSet)
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{
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return focused;
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save_data_list_dialog sdid(save_entries, focused, isSaving);
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sdid.exec();
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return sdid.GetSelection();
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}
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@ -5,5 +5,5 @@
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class save_data_dialog : public SaveDialogBase
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{
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public:
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virtual s32 ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, vm::ptr<CellSaveDataListSet> listSet) override;
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virtual s32 ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, bool isSaving, vm::ptr<CellSaveDataListSet> listSet) override;
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};
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@ -1,10 +1,12 @@
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#include "stdafx.h"
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#include "save_data_utility.h"
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inline QString qstr(const std::string& _in) { return QString::fromUtf8(_in.data(), _in.size()); }
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//Cause i can not decide what struct to be used to fill those. Just use no real data now.
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//Currently variable info isn't used. it supposed to be a container for the information passed by other.
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save_data_info_dialog::save_data_info_dialog(QWidget* parent, const save_data_information& info)
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: QDialog(parent)
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save_data_info_dialog::save_data_info_dialog(const SaveDataEntry& save, QWidget* parent)
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: QDialog(parent), m_entry(save)
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{
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setWindowTitle(tr("Save Data Information"));
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setMinimumSize(QSize(400, 300));
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@ -12,7 +14,7 @@ save_data_info_dialog::save_data_info_dialog(QWidget* parent, const save_data_in
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// Table
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m_list = new QTableWidget(this);
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//m_list->setItemDelegate(new table_item_delegate(this)); // to get rid of item selection rectangles include "table_item_delegate.h"
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//m_list->setSelectionBehavior(QAbstractItemView::SelectRows); // enable to only select whole rows instead of items
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m_list->setSelectionBehavior(QAbstractItemView::SelectRows); // enable to only select whole rows instead of items
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m_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_list->setColumnCount(2);
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m_list->setHorizontalHeaderLabels(QStringList() << tr("Name") << tr("Detail"));
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@ -38,208 +40,140 @@ save_data_info_dialog::save_data_info_dialog(QWidget* parent, const save_data_in
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UpdateData();
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}
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//This is intended to write the information of save data to QTableView.
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//However been not able to decide which data struct i should use, i use static content for this to make it stub.
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void save_data_info_dialog::UpdateData()
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{
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m_list->clearContents();
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m_list->setRowCount(6); // set this to nr of members in struct
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m_list->setRowCount(4); // set this to nr of members in struct
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//Maybe there should be more details of save data.
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m_list->setItem(0, 0, new QTableWidgetItem(tr("User ID")));
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m_list->setItem(0, 1, new QTableWidgetItem("00000000 (None)"));
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m_list->setItem(0, 1, new QTableWidgetItem("00000001 (Default)"));
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m_list->setItem(1, 0, new QTableWidgetItem(tr("Game Title")));
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m_list->setItem(1, 1, new QTableWidgetItem("Happy with rpcs3 (free)"));
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m_list->setItem(1, 0, new QTableWidgetItem(tr("Title")));
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m_list->setItem(1, 1, new QTableWidgetItem(qstr(m_entry.title)));
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m_list->setItem(2, 0, new QTableWidgetItem(tr("Subtitle")));
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m_list->setItem(2, 1, new QTableWidgetItem("You devs are great"));
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m_list->setItem(2, 1, new QTableWidgetItem(qstr(m_entry.subtitle)));
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m_list->setItem(3, 0, new QTableWidgetItem(tr("Detail")));
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m_list->setItem(3, 1, new QTableWidgetItem("Stub it first"));
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m_list->setItem(4, 0, new QTableWidgetItem(tr("Copyable")));
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m_list->setItem(4, 1, new QTableWidgetItem("1 (Not allowed)"));
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m_list->setItem(5, 0, new QTableWidgetItem(tr("Play Time")));
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m_list->setItem(5, 1, new QTableWidgetItem("00:00:00"));
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//Maybe there should be more details of save data.
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//But i'm getting bored for assign it one by one.
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m_list->setItem(3, 1, new QTableWidgetItem(qstr(m_entry.details)));
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m_list->horizontalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
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}
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//This dialog represents the Menu of Save Data Utility - which pop up after when you roll to a save and press triangle.
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//I've ever thought of make it a right-click menu or a show-hide panel of the main dialog.
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//Well only when those function calls related get implemented we can tell what this GUI should be, seriously.
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save_data_manage_dialog::save_data_manage_dialog(QWidget* parent, unsigned int* sort_type, save_data_entry& save)
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: QDialog(parent)
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{
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setWindowTitle(tr("Save Data Pop-up Menu"));
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setMinimumSize(QSize(400, 110));
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// "Sort By" ComboBox
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m_sort_options = new QComboBox(this);
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m_sort_options->setEditable(false);
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//You might change this - of corse we should know what to been set - maybe after functions related been implemented.
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m_sort_options->addItem(tr("User Id"));
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m_sort_options->addItem(tr("Game Title"));
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m_sort_options->addItem(tr("Game Subtitle"));
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m_sort_options->addItem(tr("Play Time"));
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m_sort_options->addItem(tr("Data Size"));
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m_sort_options->addItem(tr("Last Modified"));
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m_sort_options->addItem(tr("Created Time"));
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m_sort_options->addItem(tr("Accessed Time"));
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m_sort_options->addItem(tr("Modified Time"));
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m_sort_options->addItem(tr("Modify Time"));
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m_sort_type = sort_type;
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if (m_sort_type != nullptr)
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{
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//Check sort type and set it to combo box
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if (*m_sort_type >= m_sort_options->count())
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{
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*m_sort_type = 0;
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}
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}
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m_sort_options->setCurrentIndex(*m_sort_type);
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// Buttons
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QPushButton* pb_sort_action = new QPushButton(tr("&Apply"), this);
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QPushButton* pb_copy = new QPushButton(tr("&Copy"), this);
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QPushButton* pb_delete = new QPushButton(tr("&Delete"), this);
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QPushButton* pb_info = new QPushButton(tr("&Info"), this);
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QPushButton* pb_close = new QPushButton(tr("&Close"), this);
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// Sort Layout
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QHBoxLayout* hbox_sort = new QHBoxLayout();
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hbox_sort->setAlignment(Qt::AlignCenter);
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hbox_sort->addWidget(new QLabel(tr("Sort By"), this));
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hbox_sort->addWidget(m_sort_options);
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hbox_sort->addWidget(pb_sort_action);
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// Button Layout
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QHBoxLayout* hbox_actions = new QHBoxLayout();
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hbox_actions->setAlignment(Qt::AlignCenter);
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hbox_actions->addWidget(pb_copy);
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hbox_actions->addWidget(pb_delete);
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hbox_actions->addWidget(pb_info);
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hbox_actions->addWidget(pb_close);
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// Main Layout
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QVBoxLayout* vbox_manage = new QVBoxLayout();
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vbox_manage->setAlignment(Qt::AlignCenter);
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vbox_manage->addLayout(hbox_sort);
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vbox_manage->addLayout(hbox_actions);
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setLayout(vbox_manage);
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// Events
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connect(pb_sort_action, &QAbstractButton::clicked, this, &save_data_manage_dialog::OnApplySort);
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connect(pb_copy, &QAbstractButton::clicked, this, &save_data_manage_dialog::OnCopy);
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connect(pb_delete, &QAbstractButton::clicked, this, &save_data_manage_dialog::OnDelete);
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connect(pb_info, &QAbstractButton::clicked, this, &save_data_manage_dialog::OnInfo);
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connect(pb_close, &QAbstractButton::clicked, this, &save_data_manage_dialog::close);
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}
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//Display information about the current selected save data.
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//If selected is "New Save Data" or other invalid, this dialog would be initialized with "Info" disabled or not visible.
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void save_data_manage_dialog::OnInfo()
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{
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LOG_WARNING(HLE, "Stub - save_data_utility: save_data_manage_dialog: OnInfo called.");
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save_data_information info; //It should get a real one for information.. finally
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save_data_info_dialog* infoDialog = new save_data_info_dialog(this, info);
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infoDialog->setModal(true);
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infoDialog->show();
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}
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//Copy selected save data to another. Might need a dialog but i just leave it as this. Or Modal Dialog.
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void save_data_manage_dialog::OnCopy()
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{
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LOG_WARNING(HLE, "Stub - save_data_utility: save_data_manage_dialog: OnCopy called.");
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}
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//Delete selected save data, need confirm. just a stub now.
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void save_data_manage_dialog::OnDelete()
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{
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LOG_WARNING(HLE, "Stub - save_data_utility: save_data_manage_dialog: OnDelete called.");
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}
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//This should return the sort setting of the save data list. Also not implemented really.
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void save_data_manage_dialog::OnApplySort()
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{
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*m_sort_type = m_sort_options->currentIndex();
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LOG_WARNING(HLE, "Stub - save_data_utility: save_data_manage_dialog: OnApplySort called. NAME=%s",
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m_sort_options->itemText(m_sort_options->currentIndex()).toStdString().c_str());
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m_list->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
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}
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//Show up the savedata list, either to choose one to save/load or to manage saves.
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//I suggest to use function callbacks to give save data list or get save data entry. (Not implemented or stubbed)
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save_data_list_dialog::save_data_list_dialog(QWidget* parent, bool enable_manage)
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: QDialog(parent)
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save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& entries, s32 focusedEntry, bool is_saving, QWidget* parent)
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: QDialog(parent), m_save_entries(entries), m_selectedEntry(-1), selectedEntryLabel(nullptr)
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{
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setWindowTitle(tr("Save Data Utility"));
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setMinimumSize(QSize(400, 400));
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QLabel* l_description = new QLabel(tr("This is only a stub for now. This doesn't work yet due to related functions not being implemented."), this);
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l_description->setWordWrap(400);
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// Table
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m_list = new QTableWidget(this);
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//m_list->setItemDelegate(new table_item_delegate(this)); // to get rid of cell selection rectangles include "table_item_delegate.h"
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//m_list->setSelectionBehavior(QAbstractItemView::SelectRows); // enable to only select whole rows instead of items
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m_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
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m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_list->setContextMenuPolicy(Qt::CustomContextMenu);
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m_list->setColumnCount(3);
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m_list->setHorizontalHeaderLabels(QStringList() << tr("Game ID") << tr("Save ID") << tr("Detail"));
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m_list->setHorizontalHeaderLabels(QStringList() << tr("Title") << tr("Subtitle") << tr("Save ID"));
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// Button Layout
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QHBoxLayout* hbox_action = new QHBoxLayout();
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QPushButton *m_close = new QPushButton(tr("&Close"), this);
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QPushButton *push_cancel = new QPushButton(tr("&Cancel"), this);
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QPushButton *push_select = new QPushButton(tr("&Select Entry"), this);
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connect(push_select, &QAbstractButton::clicked, this, &save_data_list_dialog::accept);
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hbox_action->addWidget(push_select);
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setWindowTitle(tr("Save Data Chooser"));
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//If do not need manage, hide it, like just a save data picker.
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if (!enable_manage)
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selectedEntryLabel = new QLabel(this);
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UpdateSelectionLabel();
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if (is_saving)
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{
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QPushButton *m_select = new QPushButton(tr("&Select"), this);
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connect(m_select, &QAbstractButton::clicked, this, &save_data_list_dialog::OnSelect);
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hbox_action->addWidget(m_select);
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setWindowTitle(tr("Save Data Chooser"));
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}
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else {
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QPushButton *m_manage = new QPushButton(tr("&Manage"), this);
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connect(m_manage, &QAbstractButton::clicked, this, &save_data_list_dialog::OnManage);
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hbox_action->addWidget(m_manage);
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QPushButton *saveNewEntry = new QPushButton(tr("Save New Entry"), this);
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connect(saveNewEntry, &QAbstractButton::clicked, this, [&]() {
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m_selectedEntry = -1; // Set the return properly.
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accept();
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});
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hbox_action->addWidget(saveNewEntry);
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}
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hbox_action->addStretch();
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hbox_action->addWidget(m_close);
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hbox_action->addWidget(push_cancel);
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// events
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connect(m_close, &QAbstractButton::clicked, this, &save_data_list_dialog::close);
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connect(m_list, &QTableWidget::itemClicked, this, &save_data_list_dialog::OnEntryInfo);
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connect(m_list, &QTableWidget::customContextMenuRequested, this, &save_data_list_dialog::ShowContextMenu);
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connect(push_cancel, &QAbstractButton::clicked, this, &save_data_list_dialog::close);
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connect(m_list, &QTableWidget::itemDoubleClicked, this, &save_data_list_dialog::OnEntryInfo);
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connect(m_list, &QTableWidget::currentCellChanged, this, [&](int cr, int cc, int pr, int pc) {
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m_selectedEntry = cr;
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UpdateSelectionLabel();
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});
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// TODO: Unstub functions inside of this context menu so it makes sense to show this menu
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//connect(m_list, &QTableWidget::customContextMenuRequested, this, &save_data_list_dialog::ShowContextMenu);
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connect(m_list->horizontalHeader(), &QHeaderView::sectionClicked, [=](int col){
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// Sort entries, update columns and refresh the panel. Taken from game_list_frame
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m_sortColumn = col;
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OnSort(m_sortColumn);
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UpdateList();
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OnSort(col);
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});
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// main layout
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QVBoxLayout* vbox_main = new QVBoxLayout();
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vbox_main->setAlignment(Qt::AlignCenter);
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vbox_main->addWidget(l_description);
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vbox_main->addWidget(m_list);
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if (selectedEntryLabel != nullptr)
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{
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vbox_main->addWidget(selectedEntryLabel);
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}
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vbox_main->addLayout(hbox_action);
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setLayout(vbox_main);
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LoadEntries();
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UpdateList();
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m_list->setCurrentCell(focusedEntry, 0);
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}
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//After you pick a menu item from the sort sub-menu
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void save_data_list_dialog::OnSort(int id)
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void save_data_list_dialog::UpdateSelectionLabel()
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{
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if (selectedEntryLabel != nullptr)
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{
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if (m_list->currentRow() == -1)
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{
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selectedEntryLabel->setText(tr("Currently Selected: None"));
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}
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else
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{
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int entry = m_list->item(m_list->currentRow(), 0)->data(Qt::UserRole).toInt();
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selectedEntryLabel->setText(tr("Currently Selected: ") + qstr(m_save_entries[entry].dirName));
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}
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}
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}
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||||
s32 save_data_list_dialog::GetSelection()
|
||||
{
|
||||
int res = result();
|
||||
if (res == QDialog::Accepted)
|
||||
{
|
||||
if (m_selectedEntry == -1)
|
||||
{ // Save new entry
|
||||
return -1;
|
||||
}
|
||||
return m_list->item(m_selectedEntry, 0)->data(Qt::UserRole).toInt();
|
||||
}
|
||||
|
||||
// Cancel is pressed. May promote to enum or figure out proper cellsavedata code to use later.
|
||||
return -2;
|
||||
}
|
||||
|
||||
void save_data_list_dialog::OnSort(int idx)
|
||||
{
|
||||
int idx = id;
|
||||
LOG_WARNING(HLE, "Stub - save_data_utility: save_data_list_dialog: OnSort called. Type Value:%d", idx);
|
||||
if ((idx < m_sort_type_count) && (idx >= 0))
|
||||
{
|
||||
m_sort_type = idx;
|
||||
|
||||
if (m_sort_type == m_sortColumn)
|
||||
if (idx == m_sortColumn)
|
||||
{
|
||||
m_sortAscending ^= true;
|
||||
}
|
||||
|
@ -247,10 +181,12 @@ void save_data_list_dialog::OnSort(int id)
|
|||
{
|
||||
m_sortAscending = true;
|
||||
}
|
||||
// someSort(m_sort_type, m_sortAscending)
|
||||
// look at game_list_frame sortGameData for reference
|
||||
Qt::SortOrder colSortOrder = m_sortAscending ? Qt::AscendingOrder : Qt::DescendingOrder;
|
||||
m_list->sortByColumn(m_sortColumn, colSortOrder);
|
||||
m_sortColumn = idx;
|
||||
}
|
||||
}
|
||||
|
||||
//Copy a existing save, need to get more arguments. maybe a new dialog.
|
||||
void save_data_list_dialog::OnEntryCopy()
|
||||
{
|
||||
|
@ -262,6 +198,7 @@ void save_data_list_dialog::OnEntryCopy()
|
|||
UpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
//Remove a save file, need to be confirmed.
|
||||
void save_data_list_dialog::OnEntryRemove()
|
||||
{
|
||||
|
@ -273,42 +210,19 @@ void save_data_list_dialog::OnEntryRemove()
|
|||
UpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
//Display info dialog directly.
|
||||
void save_data_list_dialog::OnEntryInfo()
|
||||
{
|
||||
int idx = m_list->currentRow();
|
||||
if (idx != -1)
|
||||
{
|
||||
LOG_WARNING(HLE, "Stub - save_data_utility: save_data_list_dialog: OnEntryInfo called.");
|
||||
save_data_information info; //Only a stub now.
|
||||
save_data_info_dialog* infoDialog = new save_data_info_dialog(this, info);
|
||||
save_data_info_dialog* infoDialog = new save_data_info_dialog(m_save_entries[idx], this);
|
||||
infoDialog->setModal(true);
|
||||
infoDialog->show();
|
||||
}
|
||||
}
|
||||
//Display info dialog directly.
|
||||
void save_data_list_dialog::OnManage()
|
||||
{
|
||||
int idx = m_list->currentRow();
|
||||
if (idx != -1)
|
||||
{
|
||||
LOG_WARNING(HLE, "Stub - save_data_utility: save_data_list_dialog: OnManage called.");
|
||||
save_data_entry save; //Only a stub now.
|
||||
save_data_manage_dialog* manageDialog = new save_data_manage_dialog(this, &m_sort_type, save);
|
||||
manageDialog->setModal(true);
|
||||
manageDialog->show();
|
||||
}
|
||||
}
|
||||
//When you press that select button in the Chooser mode.
|
||||
void save_data_list_dialog::OnSelect()
|
||||
{
|
||||
int idx = m_list->currentRow();
|
||||
if (idx != -1)
|
||||
{
|
||||
LOG_WARNING(HLE, "Stub - save_data_utility: save_data_list_dialog: OnSelect called.");
|
||||
setModal(false);
|
||||
}
|
||||
}
|
||||
|
||||
//Pop-up a small context-menu, being a replacement for save_data_manage_dialog
|
||||
void save_data_list_dialog::ShowContextMenu(const QPoint &pos)
|
||||
{
|
||||
|
@ -316,7 +230,7 @@ void save_data_list_dialog::ShowContextMenu(const QPoint &pos)
|
|||
QMenu* menu = new QMenu();
|
||||
int idx = m_list->currentRow();
|
||||
|
||||
userIDAct = new QAction(tr("UserID"), this);
|
||||
saveIDAct = new QAction(tr("SaveID"), this);
|
||||
titleAct = new QAction(tr("Title"), this);
|
||||
subtitleAct = new QAction(tr("Subtitle"), this);
|
||||
copyAct = new QAction(tr("&Copy"), this);
|
||||
|
@ -325,10 +239,9 @@ void save_data_list_dialog::ShowContextMenu(const QPoint &pos)
|
|||
|
||||
//This is also a stub for the sort setting. Ids is set according to their sort-type integer.
|
||||
m_sort_options = new QMenu(tr("&Sort"));
|
||||
m_sort_options->addAction(userIDAct);
|
||||
m_sort_options->addAction(titleAct);
|
||||
m_sort_options->addAction(subtitleAct);
|
||||
m_sort_type_count = 3; // set this !!!
|
||||
m_sort_options->addAction(saveIDAct);
|
||||
|
||||
menu->addMenu(m_sort_options);
|
||||
menu->addSeparator();
|
||||
|
@ -345,30 +258,35 @@ void save_data_list_dialog::ShowContextMenu(const QPoint &pos)
|
|||
connect(removeAct, &QAction::triggered, this, &save_data_list_dialog::OnEntryRemove);
|
||||
connect(infoAct, &QAction::triggered, this, &save_data_list_dialog::OnEntryInfo);
|
||||
|
||||
connect(userIDAct, &QAction::triggered, this, [=] {OnSort(0); });
|
||||
connect(titleAct, &QAction::triggered, this, [=] {OnSort(1); });
|
||||
connect(subtitleAct, &QAction::triggered, this, [=] {OnSort(2); });
|
||||
connect(titleAct, &QAction::triggered, this, [=] {OnSort(0); });
|
||||
connect(subtitleAct, &QAction::triggered, this, [=] {OnSort(1); });
|
||||
connect(saveIDAct, &QAction::triggered, this, [=] {OnSort(2); });
|
||||
|
||||
menu->exec(globalPos);
|
||||
}
|
||||
|
||||
//This is intended to load the save data list from a way. However that is not certain for a stub. Does nothing now.
|
||||
void save_data_list_dialog::LoadEntries(void)
|
||||
{
|
||||
|
||||
}
|
||||
//Setup some static items just for display.
|
||||
|
||||
void save_data_list_dialog::UpdateList(void)
|
||||
{
|
||||
m_list->clearContents();
|
||||
m_list->setRowCount(2); // set this to number of entries
|
||||
|
||||
m_list->setItem(0, 0, new QTableWidgetItem("TEST00000"));
|
||||
m_list->setItem(0, 1, new QTableWidgetItem("00"));
|
||||
m_list->setItem(0, 2, new QTableWidgetItem("Final battle"));
|
||||
|
||||
m_list->setItem(1, 0, new QTableWidgetItem("XXXX99876"));
|
||||
m_list->setItem(1, 1, new QTableWidgetItem("30"));
|
||||
m_list->setItem(1, 2, new QTableWidgetItem("This is a fake game"));
|
||||
|
||||
m_list->setRowCount(m_save_entries.size());
|
||||
m_list->horizontalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
|
||||
m_list->verticalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
|
||||
|
||||
int row = 0;
|
||||
for (SaveDataEntry entry: m_save_entries)
|
||||
{
|
||||
QTableWidgetItem* item = new QTableWidgetItem(qstr(entry.title));
|
||||
item->setData(Qt::UserRole, row); // For sorting to work properly
|
||||
m_list->setItem(row, 0, item);
|
||||
m_list->setItem(row, 1, new QTableWidgetItem(qstr(entry.subtitle)));
|
||||
m_list->setItem(row, 2, new QTableWidgetItem(qstr(entry.dirName)));
|
||||
|
||||
++row;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
// I just want the struct for the save data.
|
||||
#include "stdafx.h"
|
||||
#include "Emu/Memory/Memory.h"
|
||||
#include "Emu/Cell/Modules/cellSaveData.h"
|
||||
|
||||
#include <QDialog>
|
||||
#include <QHBoxLayout>
|
||||
#include <QPushButton>
|
||||
|
@ -9,55 +14,19 @@
|
|||
#include <QHeaderView>
|
||||
#include <QMenu>
|
||||
|
||||
//TODO: Implement function calls related to Save Data List.
|
||||
//Those function calls may be needed to use this GUI.
|
||||
//Currently this is only a stub.
|
||||
|
||||
//A stub for the struct sent to save_data_info_dialog.
|
||||
struct save_data_information
|
||||
{
|
||||
|
||||
};
|
||||
//A stub for the sorting.
|
||||
enum
|
||||
{
|
||||
SAVE_DATA_LIST_SORT_BY_USERID
|
||||
};
|
||||
//A stub for a single entry of save data. used to make a save data list or do management.
|
||||
struct save_data_entry
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
//Used to display the information of a savedata.
|
||||
//Not sure about what information should be displayed.
|
||||
class save_data_info_dialog :public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
QTableWidget* m_list;
|
||||
|
||||
public:
|
||||
explicit save_data_info_dialog(const SaveDataEntry& save, QWidget* parent = nullptr);
|
||||
private:
|
||||
void UpdateData();
|
||||
public:
|
||||
save_data_info_dialog(QWidget* parent, const save_data_information& info);
|
||||
};
|
||||
|
||||
//Simple way to show up the sort menu and other operations
|
||||
//Like what you get when press Triangle on SaveData.
|
||||
class save_data_manage_dialog :public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
QComboBox* m_sort_options;
|
||||
unsigned int* m_sort_type;
|
||||
|
||||
private Q_SLOTS:
|
||||
void OnInfo();
|
||||
void OnCopy();
|
||||
void OnDelete();
|
||||
void OnApplySort();
|
||||
public:
|
||||
save_data_manage_dialog(QWidget* parent, unsigned int* sort_type, save_data_entry& save);
|
||||
SaveDataEntry m_entry;
|
||||
QTableWidget* m_list;
|
||||
};
|
||||
|
||||
//Display a list of SaveData. Would need to be initialized.
|
||||
|
@ -66,32 +35,37 @@ class save_data_list_dialog : public QDialog
|
|||
{
|
||||
Q_OBJECT
|
||||
|
||||
QTableWidget* m_list;
|
||||
QMenu* m_sort_options;
|
||||
unsigned int m_sort_type;
|
||||
unsigned int m_sort_type_count;
|
||||
public:
|
||||
explicit save_data_list_dialog(const std::vector<SaveDataEntry>& entries, s32 focusedEntry, bool is_saving, QWidget* parent = nullptr);
|
||||
|
||||
s32 GetSelection();
|
||||
private Q_SLOTS:
|
||||
void OnEntryCopy();
|
||||
void OnEntryRemove();
|
||||
void OnEntryInfo();
|
||||
void ShowContextMenu(const QPoint &pos);
|
||||
private:
|
||||
void UpdateSelectionLabel(void);
|
||||
void LoadEntries(void);
|
||||
void UpdateList(void);
|
||||
void OnSort(int id);
|
||||
|
||||
s32 m_selectedEntry;
|
||||
QLabel* selectedEntryLabel;
|
||||
|
||||
QTableWidget* m_list;
|
||||
std::vector<SaveDataEntry> m_save_entries;
|
||||
|
||||
QMenu* m_sort_options;
|
||||
|
||||
const int m_sort_type_count = 3;
|
||||
int m_sortColumn;
|
||||
bool m_sortAscending;
|
||||
|
||||
void LoadEntries(void);
|
||||
void UpdateList(void);
|
||||
public:
|
||||
save_data_list_dialog(QWidget* parent, bool enable_manage);
|
||||
private:
|
||||
QAction* userIDAct;
|
||||
QAction* saveIDAct;
|
||||
QAction* titleAct;
|
||||
QAction* subtitleAct;
|
||||
QAction* copyAct;
|
||||
QAction* removeAct;
|
||||
QAction* infoAct;
|
||||
|
||||
void OnSort(int id);
|
||||
private Q_SLOTS:
|
||||
void OnSelect();
|
||||
void OnManage();
|
||||
void OnEntryCopy();
|
||||
void OnEntryRemove();
|
||||
void OnEntryInfo();
|
||||
void ShowContextMenu(const QPoint &pos);
|
||||
};
|
||||
|
|
Loading…
Add table
Reference in a new issue