Implement a proper save manager.

This commit is contained in:
Robbie 2017-08-13 19:17:45 -05:00 committed by Ivan
parent 590ca7115f
commit 196cdfafa6
8 changed files with 400 additions and 93 deletions

View file

@ -452,6 +452,11 @@
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@ -577,6 +582,11 @@
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@ -712,6 +722,11 @@
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@ -837,6 +852,11 @@
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@ -861,6 +881,7 @@
<ClCompile Include="rpcs3qt\game_list_grid.cpp" />
<ClCompile Include="rpcs3qt\game_list_grid_delegate.cpp" />
<ClCompile Include="rpcs3qt\save_data_info_dialog.cpp" />
<ClCompile Include="rpcs3qt\save_manager_dialog.cpp" />
<ClCompile Include="rpcs3qt\vfs_dialog.cpp" />
<ClCompile Include="rpcs3qt\vfs_dialog_tab.cpp" />
<ClCompile Include="rpcs3qt\welcome_dialog.cpp" />
@ -1302,6 +1323,24 @@
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View file

@ -479,6 +479,21 @@
<ClCompile Include="rpcs3qt\save_data_list_dialog.cpp">
<Filter>Gui\saves</Filter>
</ClCompile>
<ClCompile Include="rpcs3qt\save_manager_dialog.cpp">
<Filter>Gui\saves</Filter>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Release - LLVM\moc_save_manager_dialog.cpp">
<Filter>Generated Files\Release - LLVM</Filter>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Debug\moc_save_manager_dialog.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Release\moc_save_manager_dialog.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Debug - LLVM\moc_save_manager_dialog.cpp">
<Filter>Generated Files\Debug - LLVM</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="\rpcs3qt\*.h">
@ -639,6 +654,9 @@
<CustomBuild Include="rpcs3qt\save_data_list_dialog.h">
<Filter>Gui\saves</Filter>
</CustomBuild>
<CustomBuild Include="rpcs3qt\save_manager_dialog.h">
<Filter>Gui\saves</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Image Include="rpcs3.ico" />

View file

@ -9,7 +9,7 @@
#include <QDesktopWidget>
#include "vfs_dialog.h"
#include "save_data_list_dialog.h"
#include "save_manager_dialog.h"
#include "kernel_explorer.h"
#include "game_list_frame.h"
#include "debugger_frame.h"
@ -1141,7 +1141,8 @@ void main_window::CreateConnects()
gameListFrame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
});
connect(ui->confSavedataManagerAct, &QAction::triggered, [=](){
save_data_list_dialog* sdid = new save_data_list_dialog({}, 0, false, this);
save_manager_dialog* sdid = new save_manager_dialog();
sdid->show();
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, [=](){

View file

@ -141,7 +141,7 @@
<x>0</x>
<y>0</y>
<width>1058</width>
<height>21</height>
<height>26</height>
</rect>
</property>
<property name="contextMenuPolicy">
@ -475,7 +475,7 @@
</action>
<action name="confSavedataManagerAct">
<property name="enabled">
<bool>false</bool>
<bool>true</bool>
</property>
<property name="text">
<string>Save Data</string>

View file

@ -69,8 +69,6 @@ save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& e
Q_UNUSED(cr); Q_UNUSED(pr); Q_UNUSED(pc);
});
// TODO: Unstub functions inside of this context menu so it makes sense to show this menu
//connect(m_list, &QTableWidget::customContextMenuRequested, this, &save_data_list_dialog::ShowContextMenu);
connect(m_list->horizontalHeader(), &QHeaderView::sectionClicked, [=](int col) {
OnSort(col);
});
@ -86,7 +84,6 @@ save_data_list_dialog::save_data_list_dialog(const std::vector<SaveDataEntry>& e
vbox_main->addLayout(hbox_action);
setLayout(vbox_main);
LoadEntries();
UpdateList();
connect(m_list, &QTableWidget::cellChanged, [&](int row, int col) {
@ -152,30 +149,6 @@ void save_data_list_dialog::OnSort(int idx)
}
}
//Copy a existing save, need to get more arguments. maybe a new dialog.
void save_data_list_dialog::OnEntryCopy()
{
int idx = m_list->currentRow();
if (idx != -1)
{
LOG_WARNING(HLE, "Stub - save_data_utility: save_data_list_dialog: OnEntryCopy called.");
//Some Operations?
UpdateList();
}
}
//Remove a save file, need to be confirmed.
void save_data_list_dialog::OnEntryRemove()
{
int idx = m_list->currentRow();
if (idx != -1)
{
LOG_WARNING(HLE, "Stub - save_data_utility: save_data_list_dialog: OnEntryRemove called.");
//Some Operations?
UpdateList();
}
}
//Display info dialog directly.
void save_data_list_dialog::OnEntryInfo()
{
@ -188,55 +161,7 @@ void save_data_list_dialog::OnEntryInfo()
}
}
//Pop-up a small context-menu, being a replacement for save_data_manage_dialog
void save_data_list_dialog::ShowContextMenu(const QPoint &pos)
{
QPoint globalPos = m_list->mapToGlobal(pos);
QMenu* menu = new QMenu();
int idx = m_list->currentRow();
saveIDAct = new QAction(tr("SaveID"), this);
titleAct = new QAction(tr("Title"), this);
subtitleAct = new QAction(tr("Subtitle"), this);
copyAct = new QAction(tr("&Copy"), this);
removeAct = new QAction(tr("&Remove"), this);
infoAct = new QAction(tr("&Info"), this);
//This is also a stub for the sort setting. Ids is set according to their sort-type integer.
m_sort_options = new QMenu(tr("&Sort"));
m_sort_options->addAction(titleAct);
m_sort_options->addAction(subtitleAct);
m_sort_options->addAction(saveIDAct);
menu->addMenu(m_sort_options);
menu->addSeparator();
menu->addAction(copyAct);
menu->addAction(removeAct);
menu->addSeparator();
menu->addAction(infoAct);
copyAct->setEnabled(idx != -1);
removeAct->setEnabled(idx != -1);
//Events
connect(copyAct, &QAction::triggered, this, &save_data_list_dialog::OnEntryCopy);
connect(removeAct, &QAction::triggered, this, &save_data_list_dialog::OnEntryRemove);
connect(infoAct, &QAction::triggered, this, &save_data_list_dialog::OnEntryInfo);
connect(titleAct, &QAction::triggered, this, [=] {OnSort(0); });
connect(subtitleAct, &QAction::triggered, this, [=] {OnSort(1); });
connect(saveIDAct, &QAction::triggered, this, [=] {OnSort(2); });
menu->exec(globalPos);
}
//This is intended to load the save data list from a way. However that is not certain for a stub. Does nothing now.
void save_data_list_dialog::LoadEntries(void)
{
}
void save_data_list_dialog::UpdateList(void)
void save_data_list_dialog::UpdateList()
{
m_list->clearContents();
m_list->setRowCount(m_save_entries.size());

View file

@ -2,6 +2,7 @@
// I just want the struct for the save data.
#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/Memory/Memory.h"
#include "Emu/Cell/Modules/cellSaveData.h"
@ -20,13 +21,9 @@ public:
s32 GetSelection();
private Q_SLOTS:
void OnEntryCopy();
void OnEntryRemove();
void OnEntryInfo();
void ShowContextMenu(const QPoint &pos);
private:
void UpdateSelectionLabel(void);
void LoadEntries(void);
void UpdateList(void);
void OnSort(int id);
@ -36,15 +33,6 @@ private:
QTableWidget* m_list;
std::vector<SaveDataEntry> m_save_entries;
QMenu* m_sort_options;
int m_sortColumn;
bool m_sortAscending;
QAction* saveIDAct;
QAction* titleAct;
QAction* subtitleAct;
QAction* copyAct;
QAction* removeAct;
QAction* infoAct;
};

View file

@ -0,0 +1,290 @@
#include "save_manager_dialog.h"
#include "save_data_info_dialog.h"
#include "gui_settings.h"
#include "Emu/System.h"
#include "Emu/VFS.h"
#include "Loader/PSF.h"
#include <QIcon>
#include <QHBoxLayout>
#include <QPushButton>
#include <QHeaderView>
#include <QMenu>
#include <QMessageBox>
namespace
{
// Helper converters
inline QString qstr(const std::string& _in) { return QString::fromUtf8(_in.data(), _in.size()); }
inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
/**
* This certainly isn't ideal for this code, as it essentially copies cellSaveData. But, I have no other choice without adding public methods to cellSaveData.
*/
std::vector<SaveDataEntry> GetSaveEntries(const std::string& base_dir)
{
std::vector<SaveDataEntry> save_entries;
// get the saves matching the supplied prefix
for (const auto& entry : fs::dir(base_dir))
{
if (!entry.is_directory)
{
continue;
}
// PSF parameters
const auto& psf = psf::load_object(fs::file(base_dir + entry.name + "/PARAM.SFO"));
if (psf.empty())
{
continue;
}
SaveDataEntry save_entry2;
save_entry2.dirName = psf.at("SAVEDATA_DIRECTORY").as_string();
save_entry2.listParam = psf.at("SAVEDATA_LIST_PARAM").as_string();
save_entry2.title = psf.at("TITLE").as_string();
save_entry2.subtitle = psf.at("SUB_TITLE").as_string();
save_entry2.details = psf.at("DETAIL").as_string();
save_entry2.size = 0;
for (const auto entry2 : fs::dir(base_dir + entry.name))
{
save_entry2.size += entry2.size;
}
save_entry2.atime = entry.atime;
save_entry2.mtime = entry.mtime;
save_entry2.ctime = entry.ctime;
if (fs::is_file(base_dir + entry.name + "/ICON0.PNG"))
{
fs::file icon = fs::file(base_dir + entry.name + "/ICON0.PNG");
u32 iconSize = icon.size();
std::vector<uchar> iconData;
icon.read(iconData, iconSize);
save_entry2.iconBuf = iconData;
}
save_entry2.isNew = false;
save_entries.emplace_back(save_entry2);
}
return save_entries;
}
}
save_manager_dialog::save_manager_dialog(std::string dir, QWidget* parent) : QDialog(parent),
m_save_entries(), m_dir(dir), m_sortColumn(1), m_sortAscending(true)
{
setWindowTitle(tr("Save Manager"));
setWindowIcon(QIcon(":/rpcs3.ico"));
setMinimumSize(QSize(400, 400));
Init(dir);
}
/*
* Future proofing. Makes it easier in future if I add ability to change directories
*/
void save_manager_dialog::Init(std::string dir)
{
// Table
m_list = new QTableWidget(this);
//m_list->setItemDelegate(new table_item_delegate(this)); // to get rid of cell selection rectangles include "table_item_delegate.h"
m_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_list->setContextMenuPolicy(Qt::CustomContextMenu);
m_list->setColumnCount(4);
m_list->setHorizontalHeaderLabels(QStringList() << tr("Title") << tr("Subtitle") << tr("Save ID") << tr("Entry Notes"));
// Button Layout
QHBoxLayout* hbox_buttons = new QHBoxLayout();
QPushButton* push_close = new QPushButton(tr("&Close"), this);
push_close->setAutoDefault(true);
hbox_buttons->addStretch();
hbox_buttons->addWidget(push_close);
// main layout
QVBoxLayout* vbox_main = new QVBoxLayout();
vbox_main->setAlignment(Qt::AlignCenter);
vbox_main->addWidget(m_list);
vbox_main->addLayout(hbox_buttons);
setLayout(vbox_main);
UpdateList();
// Connects and events
connect(push_close, &QAbstractButton::clicked, this, &save_manager_dialog::close);
connect(m_list, &QTableWidget::itemDoubleClicked, this, &save_manager_dialog::OnEntryInfo);
connect(m_list, &QTableWidget::customContextMenuRequested, this, &save_manager_dialog::ShowContextMenu);
connect(m_list->horizontalHeader(), &QHeaderView::sectionClicked, [=](int col) {
OnSort(col);
});
connect(m_list, &QTableWidget::cellChanged, [&](int row, int col) {
int originalIndex = m_list->item(row, 0)->data(Qt::UserRole).toInt();
SaveDataEntry originalEntry = m_save_entries[originalIndex];
QString originalDirName = qstr(originalEntry.dirName);
gui_settings settings(this);
QVariantMap currNotes = settings.GetValue(GUI::m_saveNotes).toMap();
currNotes[originalDirName] = m_list->item(row, col)->text();
settings.SetValue(GUI::m_saveNotes, currNotes);
});
}
void save_manager_dialog::UpdateList()
{
if (m_dir == "")
{
m_dir = Emu.GetHddDir() + "home/00000001/savedata/";
}
m_save_entries = GetSaveEntries(m_dir);
m_list->clearContents();
m_list->setRowCount(m_save_entries.size());
gui_settings settings(this);
int row = 0;
for (SaveDataEntry entry : m_save_entries)
{
QString title = qstr(entry.title);
QString subtitle = qstr(entry.subtitle);
QString dirName = qstr(entry.dirName);
QTableWidgetItem* titleItem = new QTableWidgetItem(title);
titleItem->setData(Qt::UserRole, row); // For sorting to work properly
titleItem->setFlags(titleItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 0, titleItem);
QTableWidgetItem* subtitleItem = new QTableWidgetItem(subtitle);
subtitleItem->setFlags(subtitleItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 1, subtitleItem);
QTableWidgetItem* dirNameItem = new QTableWidgetItem(dirName);
dirNameItem->setFlags(dirNameItem->flags() & ~Qt::ItemIsEditable);
m_list->setItem(row, 2, dirNameItem);
QVariantMap currNotes = settings.GetValue(GUI::m_saveNotes).toMap();
QTableWidgetItem* noteItem = new QTableWidgetItem();
noteItem->setFlags(noteItem->flags() | Qt::ItemIsEditable);
if (currNotes.contains(dirName))
{
noteItem->setText(currNotes[dirName].toString());
}
else
{
currNotes[dirName] = "";
settings.SetValue(GUI::m_saveNotes, currNotes);
}
m_list->setItem(row, 3, noteItem);
++row;
}
m_list->horizontalHeader()->resizeSections(QHeaderView::ResizeToContents);
m_list->verticalHeader()->resizeSections(QHeaderView::ResizeToContents);
QSize tableSize = QSize(
m_list->verticalHeader()->width() + m_list->horizontalHeader()->length() + m_list->frameWidth() * 2,
m_list->horizontalHeader()->height() + m_list->verticalHeader()->length() + m_list->frameWidth() * 2);
resize(minimumSize().expandedTo(sizeHint() - m_list->sizeHint() + tableSize));
}
/**
* Copied method to do sort from save_data_list_dialog
*/
void save_manager_dialog::OnSort(int idx)
{
if (idx >= 0)
{
if (idx == m_sortColumn)
{
m_sortAscending ^= true;
}
else
{
m_sortAscending = true;
}
Qt::SortOrder colSortOrder = m_sortAscending ? Qt::AscendingOrder : Qt::DescendingOrder;
m_list->sortByColumn(m_sortColumn, colSortOrder);
m_sortColumn = idx;
}
}
/**
*Display info dialog directly. Copied from save_data_list_dialog
*/
void save_manager_dialog::OnEntryInfo()
{
int idx = m_list->currentRow();
if (idx != -1)
{
idx = m_list->item(idx, 0)->data(Qt::UserRole).toInt();
save_data_info_dialog* infoDialog = new save_data_info_dialog(m_save_entries[idx], this);
infoDialog->setModal(true);
infoDialog->show();
}
}
//Remove a save file, need to be confirmed.
void save_manager_dialog::OnEntryRemove()
{
int idx = m_list->currentRow();
if (idx != -1)
{
idx = m_list->item(idx, 0)->data(Qt::UserRole).toInt();
if (QMessageBox::question(this, "Delete Confirmation", "Are you sure you want to delete:\n" + qstr(m_save_entries[idx].title) + "?", QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
fs::remove_all(m_dir + m_save_entries[idx].dirName + "/");
UpdateList();
}
}
}
//Pop-up a small context-menu, being a replacement for save_data_manage_dialog
void save_manager_dialog::ShowContextMenu(const QPoint &pos)
{
QPoint globalPos = m_list->mapToGlobal(pos);
QMenu* menu = new QMenu();
int idx = m_list->currentRow();
saveIDAct = new QAction(tr("SaveID"), this);
titleAct = new QAction(tr("Title"), this);
subtitleAct = new QAction(tr("Subtitle"), this);
removeAct = new QAction(tr("&Remove"), this);
infoAct = new QAction(tr("&Info"), this);
//This is also a stub for the sort setting. Ids is set according to their sort-type integer.
m_sort_options = new QMenu(tr("&Sort"));
m_sort_options->addAction(titleAct);
m_sort_options->addAction(subtitleAct);
m_sort_options->addAction(saveIDAct);
menu->addMenu(m_sort_options);
menu->addSeparator();
menu->addAction(removeAct);
menu->addSeparator();
menu->addAction(infoAct);
removeAct->setEnabled(idx != -1);
//Events
connect(removeAct, &QAction::triggered, this, &save_manager_dialog::OnEntryRemove);
connect(infoAct, &QAction::triggered, this, &save_manager_dialog::OnEntryInfo);
connect(titleAct, &QAction::triggered, this, [=] {OnSort(0); });
connect(subtitleAct, &QAction::triggered, this, [=] {OnSort(1); });
connect(saveIDAct, &QAction::triggered, this, [=] {OnSort(2); });
menu->exec(globalPos);
}

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#pragma once
#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/Cell/Modules/cellSaveData.h"
#include <QDialog>
#include <QTableWidget>
class save_manager_dialog : public QDialog
{
Q_OBJECT
public:
/**
* Class which will handle the managing of saves from all games.
* You may think I should just modify save_data_list_dialog. But, that wouldn't be ideal long term since that class will be refactored into an overlay.
* Plus, there's the added complexity of an additional way in which the dialog will spawn differently.
* There'll be some duplicated code. But, in the future, there'll be no duplicated code. So, I don't care.
*/
explicit save_manager_dialog(std::string dir = "", QWidget* parent = nullptr);
private Q_SLOTS:
void OnEntryInfo();
void OnEntryRemove();
private:
void Init(std::string dir);
void UpdateList();
void OnSort(int id);
void ShowContextMenu(const QPoint &pos);
QTableWidget* m_list;
std::string m_dir;
std::vector<SaveDataEntry> m_save_entries;
QMenu* m_sort_options;
int m_sortColumn;
bool m_sortAscending;
QAction* saveIDAct;
QAction* titleAct;
QAction* subtitleAct;
QAction* removeAct;
QAction* infoAct;
};