From 1ab5bc40a0989720c6c045d525e064c85ea4d887 Mon Sep 17 00:00:00 2001 From: elisha464 Date: Fri, 28 Feb 2014 11:19:56 +0200 Subject: [PATCH] fixed colors on scogger --- rpcs3/Emu/GS/GL/GLGSRender.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/rpcs3/Emu/GS/GL/GLGSRender.cpp b/rpcs3/Emu/GS/GL/GLGSRender.cpp index f940a4edf3..9e1b4a6fd0 100644 --- a/rpcs3/Emu/GS/GL/GLGSRender.cpp +++ b/rpcs3/Emu/GS/GL/GLGSRender.cpp @@ -1154,6 +1154,7 @@ void GLGSRender::Flip() glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, g_flip_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);