Fixed small error in Fragment Shader Decompiler

This commit is contained in:
DH 2014-06-07 18:32:15 +03:00
parent a4740d5f09
commit 1b1ce85b32

View file

@ -79,9 +79,6 @@ std::string GLFragmentDecompilerThread::GetMask()
std::string GLFragmentDecompilerThread::AddReg(u32 index, int fp16)
{
return m_parr.AddParam(PARAM_NONE, "vec4", std::string(fp16 ? "h" : "r") + std::to_string(index), "vec4(0.0, 0.0, 0.0, 0.0)");
//return m_parr.AddParam((index >= 2 && index <= 4) ? PARAM_OUT : PARAM_NONE, "vec4",
// std::string(fp16 ? "h" : "r") + std::to_string(index), (fp16 || !index) ? -1 : ((index >= 2 && index <= 4) ? (index - 1) : -1));
}
bool GLFragmentDecompilerThread::HasReg(u32 index, int fp16)
@ -292,9 +289,9 @@ void GLFragmentDecompilerThread::Task()
while(true)
{
auto finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
if (finded != m_end_offsets.end())
for (auto finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
finded != m_end_offsets.end();
finded = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size))
{
m_end_offsets.erase(finded);
m_code_level--;
@ -302,9 +299,9 @@ void GLFragmentDecompilerThread::Task()
m_loop_count--;
}
finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
if (finded != m_else_offsets.end())
for (auto finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
finded != m_else_offsets.end();
finded = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size))
{
m_else_offsets.erase(finded);
m_code_level--;