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https://github.com/RPCS3/rpcs3.git
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Merge branch 'master' into video2
This commit is contained in:
commit
1d9f374967
5 changed files with 28 additions and 19 deletions
2
3rdparty/OpenAL/openal-soft
vendored
2
3rdparty/OpenAL/openal-soft
vendored
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@ -1 +1 @@
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Subproject commit 90191edd20bb877c5cbddfdac7ec0fe49ad93727
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Subproject commit dc7d7054a5b4f3bec1dc23a42fd616a0847af948
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@ -244,7 +244,7 @@ static std::vector<SaveDataEntry> get_save_entries(const std::string& base_dir,
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continue;
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}
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SaveDataEntry save_entry;
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SaveDataEntry save_entry {};
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save_entry.dirName = psf::get_string(psf, "SAVEDATA_DIRECTORY");
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save_entry.listParam = psf::get_string(psf, "SAVEDATA_LIST_PARAM");
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save_entry.title = psf::get_string(psf, "TITLE");
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@ -326,7 +326,7 @@ static error_code select_and_delete(ppu_thread& ppu)
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focused = save_entries.empty() ? -1 : selected;
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// Get information from the selected entry
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SaveDataEntry entry = save_entries[selected];
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const SaveDataEntry& entry = ::at32(save_entries, selected);
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const std::string info = entry.title + "\n" + entry.subtitle + "\n" + entry.details;
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// Reusable display message string
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@ -760,7 +760,7 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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result->userdata = userdata; // probably should be assigned only once (allows the callback to change it)
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SaveDataEntry save_entry;
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SaveDataEntry save_entry {};
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if (setList)
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{
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@ -820,7 +820,7 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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break;
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}
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SaveDataEntry save_entry2;
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SaveDataEntry save_entry2 {};
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save_entry2.dirName = psf::get_string(psf, "SAVEDATA_DIRECTORY");
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save_entry2.listParam = psf::get_string(psf, "SAVEDATA_LIST_PARAM");
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save_entry2.title = psf::get_string(psf, "TITLE");
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@ -1214,8 +1214,7 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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else
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{
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// Get information from the selected entry
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SaveDataEntry entry = save_entries[selected];
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message = get_confirmation_message(operation, entry);
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message = get_confirmation_message(operation, ::at32(save_entries, selected));
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}
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// Yield before a blocking dialog is being spawned
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@ -1345,14 +1344,14 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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else
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{
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// Get information from the selected entry
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SaveDataEntry entry = save_entries[selected];
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message = get_confirmation_message(operation, entry);
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message = get_confirmation_message(operation, ::at32(save_entries, selected));
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}
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// Yield before a blocking dialog is being spawned
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lv2_obj::sleep(ppu);
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// Get user confirmation by opening a blocking dialog
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// TODO: show fixedSet->newIcon
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s32 return_code = CELL_MSGDIALOG_BUTTON_NONE;
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error_code res = open_msg_dialog(true, CELL_MSGDIALOG_TYPE_SE_TYPE_NORMAL | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_YESNO, vm::make_str(message), msg_dialog_source::_cellSaveData, vm::null, vm::null, vm::null, &return_code);
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@ -68,8 +68,6 @@ gs_frame::gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon,
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, m_start_games_fullscreen(force_fullscreen)
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, m_renderer(g_cfg.video.renderer)
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{
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load_gui_settings();
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m_window_title = Emu.GetFormattedTitle(0);
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if (!g_cfg_recording.load())
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@ -121,8 +119,7 @@ gs_frame::gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon,
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create();
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}
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m_shortcut_handler = new shortcut_handler(gui::shortcuts::shortcut_handler_id::game_window, this, m_gui_settings);
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connect(m_shortcut_handler, &shortcut_handler::shortcut_activated, this, &gs_frame::handle_shortcut);
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load_gui_settings();
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// Change cursor when in fullscreen.
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connect(this, &QWindow::visibilityChanged, this, [this](QWindow::Visibility visibility)
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@ -174,6 +171,20 @@ void gs_frame::load_gui_settings()
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m_lock_mouse_in_fullscreen = m_gui_settings->GetValue(gui::gs_lockMouseFs).toBool();
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m_hide_mouse_after_idletime = m_gui_settings->GetValue(gui::gs_hideMouseIdle).toBool();
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m_hide_mouse_idletime = m_gui_settings->GetValue(gui::gs_hideMouseIdleTime).toUInt();
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if (m_disable_kb_hotkeys)
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{
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if (m_shortcut_handler)
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{
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m_shortcut_handler->deleteLater();
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m_shortcut_handler = nullptr;
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}
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}
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else if (!m_shortcut_handler)
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{
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m_shortcut_handler = new shortcut_handler(gui::shortcuts::shortcut_handler_id::game_window, this, m_gui_settings);
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connect(m_shortcut_handler, &shortcut_handler::shortcut_activated, this, &gs_frame::handle_shortcut);
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}
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}
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void gs_frame::update_shortcuts()
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@ -1101,7 +1112,7 @@ void gs_frame::handle_cursor(QWindow::Visibility visibility, bool visibility_cha
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void gs_frame::mouse_hide_timeout()
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{
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// Our idle timeout occured, so we update the cursor
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// Our idle timeout occurred, so we update the cursor
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if (m_hide_mouse_after_idletime && m_show_mouse)
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{
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handle_cursor(visibility(), false, false, false);
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@ -270,13 +270,12 @@ std::vector<SaveDataEntry> save_manager_dialog::GetSaveEntries(const std::string
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return;
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}
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SaveDataEntry save_entry2;
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SaveDataEntry save_entry2 {};
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save_entry2.dirName = psf::get_string(psf, "SAVEDATA_DIRECTORY");
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save_entry2.listParam = psf::get_string(psf, "SAVEDATA_LIST_PARAM");
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save_entry2.title = psf::get_string(psf, "TITLE");
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save_entry2.subtitle = psf::get_string(psf, "SUB_TITLE");
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save_entry2.details = psf::get_string(psf, "DETAIL");
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save_entry2.size = 0;
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for (const auto& entry2 : fs::dir(base_dir + entry.name))
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{
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@ -76,9 +76,9 @@ shortcut_settings::shortcut_settings()
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{ shortcut::gw_frame_limit, shortcut_info{ "game_window_frame_limit", tr("Toggle Framelimit"), "Ctrl+F10", shortcut_handler_id::game_window, false } },
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{ shortcut::gw_toggle_mouse_and_keyboard, shortcut_info{ "game_window_toggle_mouse_and_keyboard", tr("Toggle Keyboard"), "Ctrl+F11", shortcut_handler_id::game_window, false } },
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{ shortcut::gw_home_menu, shortcut_info{ "gw_home_menu", tr("Open Home Menu"), "Shift+F10", shortcut_handler_id::game_window, false } },
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{ shortcut::gw_mute_unmute, shortcut_info{ "gw_mute_unmute", tr("Mute/Unmute Audio"), "Shift+M", shortcut_handler_id::game_window, false } },
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{ shortcut::gw_volume_up, shortcut_info{ "gw_volume_up", tr("Volume Up"), "Shift++", shortcut_handler_id::game_window, true } },
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{ shortcut::gw_volume_down, shortcut_info{ "gw_volume_down", tr("Volume Down"), "Shift+-", shortcut_handler_id::game_window, true } },
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{ shortcut::gw_mute_unmute, shortcut_info{ "gw_mute_unmute", tr("Mute/Unmute Audio"), "Ctrl+Shift+M", shortcut_handler_id::game_window, false } },
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{ shortcut::gw_volume_up, shortcut_info{ "gw_volume_up", tr("Volume Up"), "Ctrl+Shift++", shortcut_handler_id::game_window, true } },
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{ shortcut::gw_volume_down, shortcut_info{ "gw_volume_down", tr("Volume Down"), "Ctrl+Shift+-", shortcut_handler_id::game_window, true } },
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})
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{
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}
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