diff --git a/rpcs3/D3D12GSRender.vcxproj b/rpcs3/D3D12GSRender.vcxproj
index 48495a1812..7e753d937d 100644
--- a/rpcs3/D3D12GSRender.vcxproj
+++ b/rpcs3/D3D12GSRender.vcxproj
@@ -79,7 +79,6 @@
-
diff --git a/rpcs3/D3D12GSRender.vcxproj.filters b/rpcs3/D3D12GSRender.vcxproj.filters
index 41b370fefa..d36e811532 100644
--- a/rpcs3/D3D12GSRender.vcxproj.filters
+++ b/rpcs3/D3D12GSRender.vcxproj.filters
@@ -8,9 +8,6 @@
-
- Source Files
-
Source Files
diff --git a/rpcs3/Emu/RSX/Common/BufferUtils.cpp b/rpcs3/Emu/RSX/Common/BufferUtils.cpp
index 53f68dfa72..5d391a7b46 100644
--- a/rpcs3/Emu/RSX/Common/BufferUtils.cpp
+++ b/rpcs3/Emu/RSX/Common/BufferUtils.cpp
@@ -5,57 +5,7 @@
#define MIN2(x, y) ((x) < (y)) ? (x) : (y)
#define MAX2(x, y) ((x) > (y)) ? (x) : (y)
-
-inline
-bool overlaps(const std::pair &range1, const std::pair &range2)
-{
- return !(range1.second < range2.first || range2.second < range1.first);
-}
-
-std::vector FormatVertexData(const rsx::data_array_format_info *vertex_array_desc, const std::vector *vertex_data, size_t *vertex_data_size, size_t base_offset)
-{
- std::vector Result;
- for (size_t i = 0; i < rsx::limits::vertex_count; ++i)
- {
- const rsx::data_array_format_info &vertexData = vertex_array_desc[i];
- if (!vertexData.size) continue;
-
- u32 addrRegVal = rsx::method_registers[NV4097_SET_VERTEX_DATA_ARRAY_OFFSET + i];
- u32 addr = rsx::get_address(addrRegVal & 0x7fffffff, addrRegVal >> 31);
- size_t elementCount = ((vertexData.array) ? vertex_data_size[i] : vertex_data[i].size()) / (vertexData.size * rsx::get_vertex_type_size(vertexData.type));
-
- // If there is a single element, stride is 0, use the size of element instead
- size_t stride = vertexData.stride;
- size_t elementSize = rsx::get_vertex_type_size(vertexData.type);
- size_t start = addr + base_offset;
- size_t end = start + elementSize * vertexData.size + (elementCount - 1) * stride - 1;
- std::pair range = std::make_pair(start, end);
- assert(start < end);
- bool isMerged = false;
-
- for (VertexBufferFormat &vbf : Result)
- {
- if (overlaps(vbf.range, range) && vbf.stride == stride)
- {
- // Extend buffer if necessary
- vbf.range.first = MIN2(vbf.range.first, range.first);
- vbf.range.second = MAX2(vbf.range.second, range.second);
- vbf.elementCount = MAX2(vbf.elementCount, elementCount);
-
- vbf.attributeId.push_back(i);
- isMerged = true;
- break;
- }
- }
- if (isMerged)
- continue;
- VertexBufferFormat newRange = { range, std::vector{ i }, elementCount, stride };
- Result.emplace_back(newRange);
- }
- return Result;
-}
-
-void write_vertex_array_data_to_buffer(void *buffer, u32 first, u32 count, size_t index, const rsx::data_array_format_info &vertex_array_desc)
+void write_vertex_array_data_to_buffer(void *buffer, u32 first, u32 count, size_t index, const rsx::data_array_format_info &vertex_array_desc) noexcept
{
assert(vertex_array_desc.array);
@@ -109,8 +59,10 @@ void write_vertex_array_data_to_buffer(void *buffer, u32 first, u32 count, size_
}
}
+namespace
+{
template
-void uploadAsIt(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index)
+void uploadAsIt(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index) noexcept
{
for (u32 i = 0; i < indexCount; ++i)
{
@@ -124,7 +76,7 @@ void uploadAsIt(char *dst, u32 address, size_t indexCount, bool is_primitive_res
}
template
-void expandIndexedTriangleFan(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index)
+void expandIndexedTriangleFan(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index) noexcept
{
for (unsigned i = 0; i < indexCount - 2; i++)
{
@@ -154,7 +106,7 @@ void expandIndexedTriangleFan(char *dst, u32 address, size_t indexCount, bool is
}
template
-void expandIndexedQuads(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index)
+void expandIndexedQuads(char *dst, u32 address, size_t indexCount, bool is_primitive_restart_enabled, u32 &min_index, u32 &max_index) noexcept
{
for (unsigned i = 0; i < indexCount / 4; i++)
{
@@ -193,9 +145,10 @@ void expandIndexedQuads(char *dst, u32 address, size_t indexCount, bool is_primi
}
}
}
+}
// Only handle quads and triangle fan now
-bool isNativePrimitiveMode(unsigned m_draw_mode)
+bool is_primitive_native(unsigned m_draw_mode) noexcept
{
switch (m_draw_mode)
{
@@ -215,10 +168,10 @@ bool isNativePrimitiveMode(unsigned m_draw_mode)
}
}
-size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count)
+size_t get_index_count(unsigned m_draw_mode, unsigned initial_index_count) noexcept
{
// Index count
- if (isNativePrimitiveMode(m_draw_mode))
+ if (is_primitive_native(m_draw_mode))
return initial_index_count;
switch (m_draw_mode)
@@ -232,7 +185,17 @@ size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count)
}
}
-void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst, unsigned draw_mode, unsigned first, unsigned count)
+size_t get_index_type_size(u32 type) noexcept
+{
+ switch (type)
+ {
+ case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16: return 2;
+ case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32: return 4;
+ default: return 0;
+ }
+}
+
+void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst, unsigned draw_mode, unsigned first, unsigned count) noexcept
{
unsigned short *typedDst = (unsigned short *)(dst);
switch (draw_mode)
@@ -261,7 +224,7 @@ void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst,
}
}
-void write_index_array_data_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count, unsigned &min_index, unsigned &max_index)
+void write_index_array_data_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count, unsigned &min_index, unsigned &max_index) noexcept
{
u32 address = rsx::get_address(rsx::method_registers[NV4097_SET_INDEX_ARRAY_ADDRESS], rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] & 0xf);
u32 type = rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4;
diff --git a/rpcs3/Emu/RSX/Common/BufferUtils.h b/rpcs3/Emu/RSX/Common/BufferUtils.h
index 0294256b57..106825b3ad 100644
--- a/rpcs3/Emu/RSX/Common/BufferUtils.h
+++ b/rpcs3/Emu/RSX/Common/BufferUtils.h
@@ -12,36 +12,34 @@ struct VertexBufferFormat
size_t stride;
};
-
-/*
- * Detect buffer containing interleaved vertex attribute.
- * This minimizes memory upload size.
- */
-std::vector FormatVertexData(const rsx::data_array_format_info *vertex_array_desc, const std::vector *vertex_data, size_t *vertex_data_size, size_t base_offset);
-
-/*
+/**
* Write count vertex attributes from index array buffer starting at first, using vertex_array_desc
*/
-void write_vertex_array_data_to_buffer(void *buffer, u32 first, u32 count, size_t index, const rsx::data_array_format_info &vertex_array_desc);
+void write_vertex_array_data_to_buffer(void *buffer, u32 first, u32 count, size_t index, const rsx::data_array_format_info &vertex_array_desc) noexcept;
/*
* If primitive mode is not supported and need to be emulated (using an index buffer) returns false.
*/
-bool isNativePrimitiveMode(unsigned m_draw_mode);
+bool is_primitive_native(unsigned m_draw_mode) noexcept;
-/*
+/**
* Returns a fixed index count for emulated primitive, otherwise returns initial_index_count
*/
-size_t getIndexCount(unsigned m_draw_mode, unsigned initial_index_count);
+size_t get_index_count(unsigned m_draw_mode, unsigned initial_index_count) noexcept;
-/*
+/**
+ * Returns index type size in byte
+ */
+size_t get_index_type_size(u32 type) noexcept;
+
+/**
* Write count indexes starting at first to dst buffer.
* Returns min/max index found during the process.
* The function expands index buffer for non native primitive type.
*/
-void write_index_array_data_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count, unsigned &min_index, unsigned &max_index);
+void write_index_array_data_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count, unsigned &min_index, unsigned &max_index) noexcept;
-/*
-* Write index data needed to emulate non indexed non native primitive mode.
-*/
-void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count);
\ No newline at end of file
+/**
+ * Write index data needed to emulate non indexed non native primitive mode.
+ */
+void write_index_array_for_non_indexed_non_native_primitive_to_buffer(char* dst, unsigned m_draw_mode, unsigned first, unsigned count) noexcept;
\ No newline at end of file
diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp b/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp
index 7d6888a7ec..5cd7b4d342 100644
--- a/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp
+++ b/rpcs3/Emu/RSX/D3D12/D3D12Buffer.cpp
@@ -1,6 +1,5 @@
#include "stdafx_d3d12.h"
#ifdef _WIN32
-#include "D3D12Buffer.h"
#include "Utilities/Log.h"
#include "D3D12GSRender.h"
@@ -8,27 +7,25 @@
#include "../Common/BufferUtils.h"
#include "D3D12Formats.h"
-const int g_vertexCount = 32;
-
-
-// D3D12GS member handling buffers
-
+namespace
+{
/**
*
*/
-static
-D3D12_GPU_VIRTUAL_ADDRESS createVertexBuffer(const rsx::data_array_format_info &vertex_array_desc, const std::vector &vertex_data, ID3D12Device *device, DataHeap &vertexIndexHeap)
+D3D12_GPU_VIRTUAL_ADDRESS createVertexBuffer(const rsx::data_array_format_info &vertex_array_desc, const std::vector &vertex_data, ID3D12Device *device, DataHeap &vertex_index_heap)
{
- size_t subBufferSize = vertex_data.size();
- assert(vertexIndexHeap.canAlloc(subBufferSize));
- size_t heapOffset = vertexIndexHeap.alloc(subBufferSize);
+ size_t buffer_size = vertex_data.size();
+ assert(vertex_index_heap.canAlloc(buffer_size));
+ size_t heap_offset = vertex_index_heap.alloc(buffer_size);
void *buffer;
- ThrowIfFailed(vertexIndexHeap.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
- void *bufferMap = (char*)buffer + heapOffset;
+ ThrowIfFailed(vertex_index_heap.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), (void**)&buffer));
+ void *bufferMap = (char*)buffer + heap_offset;
memcpy(bufferMap, vertex_data.data(), vertex_data.size());
- vertexIndexHeap.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
- return vertexIndexHeap.m_heap->GetGPUVirtualAddress() + heapOffset;
+ vertex_index_heap.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
+ return vertex_index_heap.m_heap->GetGPUVirtualAddress() + heap_offset;
+}
+
}
void D3D12GSRender::load_vertex_data(u32 first, u32 count)
@@ -41,7 +38,7 @@ void D3D12GSRender::upload_vertex_attributes(const std::vectorMap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
- void *bufferMap = (char*)buffer + heapOffset;
+ ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), (void**)&buffer));
+ void *mapped_buffer = (char*)buffer + heap_offset;
for (const auto &range : vertex_ranges)
{
- write_vertex_array_data_to_buffer(bufferMap, range.first, range.second, index, info);
- bufferMap = (char*)bufferMap + range.second * element_size;
+ write_vertex_array_data_to_buffer(mapped_buffer, range.first, range.second, index, info);
+ mapped_buffer = (char*)mapped_buffer + range.second * element_size;
}
- m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
+ m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
- D3D12_VERTEX_BUFFER_VIEW vertexBufferView = {};
- vertexBufferView.BufferLocation = m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset;
- vertexBufferView.SizeInBytes = (UINT)subBufferSize;
- vertexBufferView.StrideInBytes = (UINT)element_size;
- m_vertex_buffer_views.push_back(vertexBufferView);
+ D3D12_VERTEX_BUFFER_VIEW vertex_buffer_view =
+ {
+ m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ (UINT)buffer_size,
+ (UINT)element_size
+ };
+ m_vertex_buffer_views.push_back(vertex_buffer_view);
- m_timers.m_bufferUploadSize += subBufferSize;
+ m_timers.m_bufferUploadSize += buffer_size;
D3D12_INPUT_ELEMENT_DESC IAElement = {};
IAElement.SemanticName = "TEXCOORD";
IAElement.SemanticIndex = (UINT)index;
- IAElement.InputSlot = (UINT)inputSlot++;
+ IAElement.InputSlot = (UINT)input_slot++;
IAElement.Format = get_vertex_attribute_format(info.type, info.size);
IAElement.AlignedByteOffset = 0;
IAElement.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
@@ -107,26 +106,27 @@ void D3D12GSRender::upload_vertex_attributes(const std::vectorMap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
- void *bufferMap = (char*)buffer + heapOffset;
- memcpy(bufferMap, data.data(), data.size());
- m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
+ ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), (void**)&buffer));
+ void *mapped_buffer = (char*)buffer + heap_offset;
+ memcpy(mapped_buffer, data.data(), data.size());
+ m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
- D3D12_VERTEX_BUFFER_VIEW vertexBufferView = {};
- vertexBufferView.BufferLocation = m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset;
- vertexBufferView.SizeInBytes = (UINT)subBufferSize;
- vertexBufferView.StrideInBytes = (UINT)element_size;
- m_vertex_buffer_views.push_back(vertexBufferView);
+ D3D12_VERTEX_BUFFER_VIEW vertex_buffer_view = {
+ m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ (UINT)buffer_size,
+ (UINT)element_size
+ };
+ m_vertex_buffer_views.push_back(vertex_buffer_view);
D3D12_INPUT_ELEMENT_DESC IAElement = {};
IAElement.SemanticName = "TEXCOORD";
IAElement.SemanticIndex = (UINT)index;
- IAElement.InputSlot = (UINT)inputSlot++;
+ IAElement.InputSlot = (UINT)input_slot++;
IAElement.Format = get_vertex_attribute_format(info.type, info.size);
IAElement.AlignedByteOffset = 0;
IAElement.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
@@ -142,7 +142,7 @@ void D3D12GSRender::load_vertex_index_data(u32 first, u32 count)
void D3D12GSRender::setScaleOffset(size_t descriptorIndex)
{
- float scaleOffsetMat[16] =
+ float scale_offset_matrix[16] =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
@@ -154,52 +154,53 @@ void D3D12GSRender::setScaleOffset(size_t descriptorIndex)
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
// Scale
- scaleOffsetMat[0] *= (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE] / (clip_w / 2.f);
- scaleOffsetMat[5] *= (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + 1] / (clip_h / 2.f);
- scaleOffsetMat[10] = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + 2];
+ scale_offset_matrix[0] *= (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE] / (clip_w / 2.f);
+ scale_offset_matrix[5] *= (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + 1] / (clip_h / 2.f);
+ scale_offset_matrix[10] = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_SCALE + 2];
// Offset
- scaleOffsetMat[3] = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET] - (clip_w / 2.f);
- scaleOffsetMat[7] = -((float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + 1] - (clip_h / 2.f));
- scaleOffsetMat[11] = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + 2];
+ scale_offset_matrix[3] = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET] - (clip_w / 2.f);
+ scale_offset_matrix[7] = -((float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + 1] - (clip_h / 2.f));
+ scale_offset_matrix[11] = (float&)rsx::method_registers[NV4097_SET_VIEWPORT_OFFSET + 2];
- scaleOffsetMat[3] /= clip_w / 2.f;
- scaleOffsetMat[7] /= clip_h / 2.f;
+ scale_offset_matrix[3] /= clip_w / 2.f;
+ scale_offset_matrix[7] /= clip_h / 2.f;
assert(m_constantsData.canAlloc(256));
- size_t heapOffset = m_constantsData.alloc(256);
+ size_t heap_offset = m_constantsData.alloc(256);
// Scale offset buffer
// Separate constant buffer
- void *scaleOffsetMap;
- ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + 256), &scaleOffsetMap));
- streamToBuffer((char*)scaleOffsetMap + heapOffset, scaleOffsetMat, 16 * sizeof(float));
- int isAlphaTested = !!(rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE]);
+ void *mapped_buffer;
+ ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + 256), &mapped_buffer));
+ streamToBuffer((char*)mapped_buffer + heap_offset, scale_offset_matrix, 16 * sizeof(float));
+ int is_alpha_tested = !!(rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE]);
float alpha_ref = (float&)rsx::method_registers[NV4097_SET_ALPHA_REF];
- memcpy((char*)scaleOffsetMap + heapOffset + 16 * sizeof(float), &isAlphaTested, sizeof(int));
- memcpy((char*)scaleOffsetMap + heapOffset + 17 * sizeof(float), &alpha_ref, sizeof(float));
- m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + 256));
+ memcpy((char*)mapped_buffer + heap_offset + 16 * sizeof(float), &is_alpha_tested, sizeof(int));
+ memcpy((char*)mapped_buffer + heap_offset + 17 * sizeof(float), &alpha_ref, sizeof(float));
+ m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + 256));
- D3D12_CONSTANT_BUFFER_VIEW_DESC constantBufferViewDesc = {};
- constantBufferViewDesc.BufferLocation = m_constantsData.m_heap->GetGPUVirtualAddress() + heapOffset;
- constantBufferViewDesc.SizeInBytes = (UINT)256;
- m_device->CreateConstantBufferView(&constantBufferViewDesc,
+ D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {
+ m_constantsData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ 256
+ };
+ m_device->CreateConstantBufferView(&constant_buffer_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().m_descriptorsHeap->GetCPUDescriptorHandleForHeapStart())
.Offset((INT)descriptorIndex, g_descriptorStrideSRVCBVUAV));
}
-void D3D12GSRender::FillVertexShaderConstantsBuffer(size_t descriptorIndex)
+void D3D12GSRender::FillVertexShaderConstantsBuffer(size_t descriptor_index)
{
for (const auto &entry : transform_constants)
local_transform_constants[entry.first] = entry.second;
- size_t bufferSize = 512 * 4 * sizeof(float);
+ size_t buffer_size = 512 * 4 * sizeof(float);
- assert(m_constantsData.canAlloc(bufferSize));
- size_t heapOffset = m_constantsData.alloc(bufferSize);
+ assert(m_constantsData.canAlloc(buffer_size));
+ size_t heap_offset = m_constantsData.alloc(buffer_size);
- void *constantsBufferMap;
- ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + bufferSize), &constantsBufferMap));
+ void *mapped_buffer;
+ ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), &mapped_buffer));
for (const auto &entry : local_transform_constants)
{
float data[4] = {
@@ -208,118 +209,101 @@ void D3D12GSRender::FillVertexShaderConstantsBuffer(size_t descriptorIndex)
entry.second.z,
entry.second.w
};
- streamToBuffer((char*)constantsBufferMap + heapOffset + entry.first * 4 * sizeof(float), data, 4 * sizeof(float));
+ streamToBuffer((char*)mapped_buffer + heap_offset + entry.first * 4 * sizeof(float), data, 4 * sizeof(float));
}
- m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + bufferSize));
+ m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
- D3D12_CONSTANT_BUFFER_VIEW_DESC constantBufferViewDesc = {};
- constantBufferViewDesc.BufferLocation = m_constantsData.m_heap->GetGPUVirtualAddress() + heapOffset;
- constantBufferViewDesc.SizeInBytes = (UINT)bufferSize;
- m_device->CreateConstantBufferView(&constantBufferViewDesc,
+ D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {
+ m_constantsData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ (UINT)buffer_size
+ };
+ m_device->CreateConstantBufferView(&constant_buffer_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().m_descriptorsHeap->GetCPUDescriptorHandleForHeapStart())
- .Offset((INT)descriptorIndex, g_descriptorStrideSRVCBVUAV));
+ .Offset((INT)descriptor_index, g_descriptorStrideSRVCBVUAV));
}
-void D3D12GSRender::FillPixelShaderConstantsBuffer(size_t descriptorIndex)
+void D3D12GSRender::FillPixelShaderConstantsBuffer(size_t descriptor_index)
{
// Get constant from fragment program
- const std::vector &fragmentOffset = m_cachePSO.getFragmentConstantOffsetsCache(&fragment_program);
- size_t bufferSize = fragmentOffset.size() * 4 * sizeof(float) + 1;
+ const std::vector &fragment_constant_offsets = m_cachePSO.getFragmentConstantOffsetsCache(&fragment_program);
+ size_t buffer_size = fragment_constant_offsets.size() * 4 * sizeof(float) + 1;
// Multiple of 256 never 0
- bufferSize = (bufferSize + 255) & ~255;
+ buffer_size = (buffer_size + 255) & ~255;
- assert(m_constantsData.canAlloc(bufferSize));
- size_t heapOffset = m_constantsData.alloc(bufferSize);
+ assert(m_constantsData.canAlloc(buffer_size));
+ size_t heap_offset = m_constantsData.alloc(buffer_size);
size_t offset = 0;
- void *constantsBufferMap;
- ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + bufferSize), &constantsBufferMap));
- for (size_t offsetInFP : fragmentOffset)
+ void *mapped_buffer;
+ ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), &mapped_buffer));
+ for (size_t offset_in_fragment_program : fragment_constant_offsets)
{
u32 vector[4];
- // Is it assigned by color register in command buffer ?
- // TODO : we loop every iteration, we might do better...
- bool isCommandBufferSetConstant = false;
-/* for (const auto& entry : fragment_constants)
- {
- size_t fragmentId = entry.first - fragment_program.offset;
- if (fragmentId == offsetInFP)
- {
- isCommandBufferSetConstant = true;
- vector[0] = (u32&)entry.second.x;
- vector[1] = (u32&)entry.second.y;
- vector[2] = (u32&)entry.second.z;
- vector[3] = (u32&)entry.second.w;
- break;
- }
- }*/
- if (!isCommandBufferSetConstant)
- {
- auto data = vm::ps3::ptr::make(fragment_program.addr + (u32)offsetInFP);
+ auto data = vm::ps3::ptr::make(fragment_program.addr + (u32)offset_in_fragment_program);
- u32 c0 = (data[0] >> 16 | data[0] << 16);
- u32 c1 = (data[1] >> 16 | data[1] << 16);
- u32 c2 = (data[2] >> 16 | data[2] << 16);
- u32 c3 = (data[3] >> 16 | data[3] << 16);
+ u32 c0 = (data[0] >> 16 | data[0] << 16);
+ u32 c1 = (data[1] >> 16 | data[1] << 16);
+ u32 c2 = (data[2] >> 16 | data[2] << 16);
+ u32 c3 = (data[3] >> 16 | data[3] << 16);
- vector[0] = c0;
- vector[1] = c1;
- vector[2] = c2;
- vector[3] = c3;
- }
+ vector[0] = c0;
+ vector[1] = c1;
+ vector[2] = c2;
+ vector[3] = c3;
- streamToBuffer((char*)constantsBufferMap + heapOffset + offset, vector, 4 * sizeof(u32));
+ streamToBuffer((char*)mapped_buffer + heap_offset + offset, vector, 4 * sizeof(u32));
offset += 4 * sizeof(u32);
}
- m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + bufferSize));
+ m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
- D3D12_CONSTANT_BUFFER_VIEW_DESC constantBufferViewDesc = {};
- constantBufferViewDesc.BufferLocation = m_constantsData.m_heap->GetGPUVirtualAddress() + heapOffset;
- constantBufferViewDesc.SizeInBytes = (UINT)bufferSize;
- m_device->CreateConstantBufferView(&constantBufferViewDesc,
+ D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {
+ m_constantsData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ (UINT)buffer_size
+ };
+ m_device->CreateConstantBufferView(&constant_buffer_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(getCurrentResourceStorage().m_descriptorsHeap->GetCPUDescriptorHandleForHeapStart())
- .Offset((INT)descriptorIndex, g_descriptorStrideSRVCBVUAV));
+ .Offset((INT)descriptor_index, g_descriptorStrideSRVCBVUAV));
}
-void D3D12GSRender::upload_vertex_index_data(ID3D12GraphicsCommandList *cmdlist)
+void D3D12GSRender::upload_vertex_index_data(ID3D12GraphicsCommandList *command_list)
{
// Index count
m_renderingInfo.m_count = 0;
for (const auto &pair : m_first_count_pairs)
- m_renderingInfo.m_count += getIndexCount(draw_mode, pair.second);
+ m_renderingInfo.m_count += get_index_count(draw_mode, pair.second);
if (!m_renderingInfo.m_indexed)
{
// Non indexed
upload_vertex_attributes(m_first_count_pairs);
- cmdlist->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
- if (isNativePrimitiveMode(draw_mode))
+ command_list->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
+ if (is_primitive_native(draw_mode))
return;
// Handle non native primitive
// Alloc
- size_t subBufferSize = align(m_renderingInfo.m_count * sizeof(u16), 64);
- assert(m_vertexIndexData.canAlloc(subBufferSize));
- size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
+ size_t buffer_size = align(m_renderingInfo.m_count * sizeof(u16), 64);
+ assert(m_vertexIndexData.canAlloc(buffer_size));
+ size_t heap_offset = m_vertexIndexData.alloc(buffer_size);
void *buffer;
- ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
- void *bufferMap = (char*)buffer + heapOffset;
+ ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), (void**)&buffer));
+ void *mapped_buffer = (char*)buffer + heap_offset;
size_t first = 0;
for (const auto &pair : m_first_count_pairs)
{
- size_t element_count = getIndexCount(draw_mode, pair.second);
- write_index_array_for_non_indexed_non_native_primitive_to_buffer((char*)bufferMap, draw_mode, first, pair.second);
- bufferMap = (char*)bufferMap + element_count * sizeof(u16);
+ size_t element_count = get_index_count(draw_mode, pair.second);
+ write_index_array_for_non_indexed_non_native_primitive_to_buffer((char*)mapped_buffer, draw_mode, (u32)first, (u32)pair.second);
+ mapped_buffer = (char*)mapped_buffer + element_count * sizeof(u16);
first += pair.second;
}
- m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
- D3D12_INDEX_BUFFER_VIEW indexBufferView = {
- m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset,
- (UINT)subBufferSize,
+ m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
+ D3D12_INDEX_BUFFER_VIEW index_buffer_view = {
+ m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ (UINT)buffer_size,
DXGI_FORMAT_R16_UINT
};
- cmdlist->IASetIndexBuffer(&indexBufferView);
+ command_list->IASetIndexBuffer(&index_buffer_view);
m_renderingInfo.m_indexed = true;
}
else
@@ -327,35 +311,35 @@ void D3D12GSRender::upload_vertex_index_data(ID3D12GraphicsCommandList *cmdlist)
u32 indexed_type = rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4;
// Index type
- size_t indexSize = (indexed_type == CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16) ? 2 : 4;
+ size_t index_size = get_index_type_size(indexed_type);
// Alloc
- size_t subBufferSize = align(m_renderingInfo.m_count * indexSize, 64);
- assert(m_vertexIndexData.canAlloc(subBufferSize));
- size_t heapOffset = m_vertexIndexData.alloc(subBufferSize);
+ size_t buffer_size = align(m_renderingInfo.m_count * index_size, 64);
+ assert(m_vertexIndexData.canAlloc(buffer_size));
+ size_t heap_offset = m_vertexIndexData.alloc(buffer_size);
void *buffer;
- ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize), (void**)&buffer));
- void *bufferMap = (char*)buffer + heapOffset;
+ ThrowIfFailed(m_vertexIndexData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), (void**)&buffer));
+ void *mapped_buffer = (char*)buffer + heap_offset;
u32 min_index = (u32)-1, max_index = 0;
for (const auto &pair : m_first_count_pairs)
{
- size_t element_count = getIndexCount(draw_mode, pair.second);
- write_index_array_data_to_buffer((char*)bufferMap, draw_mode, pair.first, pair.second, min_index, max_index);
- bufferMap = (char*)bufferMap + element_count * indexSize;
+ size_t element_count = get_index_count(draw_mode, pair.second);
+ write_index_array_data_to_buffer((char*)mapped_buffer, draw_mode, pair.first, pair.second, min_index, max_index);
+ mapped_buffer = (char*)mapped_buffer + element_count * index_size;
}
- m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heapOffset, heapOffset + subBufferSize));
- D3D12_INDEX_BUFFER_VIEW indexBufferView = {
- m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heapOffset,
- (UINT)subBufferSize,
+ m_vertexIndexData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
+ D3D12_INDEX_BUFFER_VIEW index_buffer_view = {
+ m_vertexIndexData.m_heap->GetGPUVirtualAddress() + heap_offset,
+ (UINT)buffer_size,
get_index_type(indexed_type)
};
- m_timers.m_bufferUploadSize += subBufferSize;
- cmdlist->IASetIndexBuffer(&indexBufferView);
+ m_timers.m_bufferUploadSize += buffer_size;
+ command_list->IASetIndexBuffer(&index_buffer_view);
m_renderingInfo.m_indexed = true;
upload_vertex_attributes({ std::make_pair(0, max_index + 1) });
- cmdlist->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
+ command_list->IASetVertexBuffers(0, (UINT)m_vertex_buffer_views.size(), m_vertex_buffer_views.data());
}
}
diff --git a/rpcs3/Emu/RSX/D3D12/D3D12Buffer.h b/rpcs3/Emu/RSX/D3D12/D3D12Buffer.h
deleted file mode 100644
index 79287d1f8c..0000000000
--- a/rpcs3/Emu/RSX/D3D12/D3D12Buffer.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#pragma once
-
-#include
-#include "Emu/Memory/vm.h"
-#include "Emu/RSX/RSXThread.h"
-
-std::vector getIALayout(ID3D12Device *device, bool indexedDraw, const rsx::data_array_format_info *vertexData);
diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h
index 800986f32a..0873f6aee1 100644
--- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h
+++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.h
@@ -10,7 +10,6 @@
#include "D3D12RenderTargetSets.h"
#include "D3D12PipelineState.h"
-#include "D3D12Buffer.h"
#include "d3dx12.h"