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Merge pull request #235 from raven02/patch-4
Implement CELL_GCM_TEXTURE_A1R5G5B5 & CELL_GCM_TEXTURE_A4R4G4B4
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commit
1f465bc7d8
1 changed files with 55 additions and 44 deletions
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@ -94,6 +94,24 @@ public:
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}
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break;
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case CELL_GCM_TEXTURE_A1R5G5B5:
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// TODO: texture swizzling
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_A4R4G4B4:
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// TODO: texture swizzling
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_R5G6B5:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_A8R8G8B8:
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if(is_swizzled)
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{
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@ -120,18 +138,6 @@ public:
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_R5G5B5A1:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_R5G6B5:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
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{
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u32 size = ((tex.GetWidth() + 3) / 4) * ((tex.GetHeight() + 3) / 4) * 8;
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@ -158,38 +164,6 @@ public:
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checkForGlError("GLTexture::Init() -> glCompressedTexImage2D");
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}
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break;
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case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_SHORT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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checkForGlError("GLTexture::Init() -> glTexParameteriv");
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}
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break;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_HALF_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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checkForGlError("GLTexture::Init() -> glTexParameteriv");
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}
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break;
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case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
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@ -210,6 +184,43 @@ public:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_SHORT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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checkForGlError("GLTexture::Init() -> glTexParameteriv");
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}
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break;
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case CELL_GCM_TEXTURE_R5G5B5A1:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_HALF_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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break;
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case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_FLOAT, pixels);
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checkForGlError("GLTexture::Init() -> glTexImage2D");
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GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
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checkForGlError("GLTexture::Init() -> glTexParameteriv");
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}
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break;
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case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
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{
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