d3d12: Move program related code out of D3D12GSRender and some get* format functions

This commit is contained in:
vlj 2015-06-08 16:52:13 +02:00 committed by Vincent Lejeune
parent ad55cced13
commit 224503d2dc
4 changed files with 442 additions and 429 deletions

View file

@ -3,6 +3,7 @@
#include <d3d12.h>
#include <cassert>
#include "utilities/Log.h"
inline
void check(HRESULT hr)
@ -106,4 +107,184 @@ D3D12_RESOURCE_BARRIER getResourceBarrierTransition(ID3D12Resource *res, D3D12_R
return barrier;
}
/**
* Convert GCM blend operator code to D3D12 one
*/
inline D3D12_BLEND_OP getBlendOp(u16 op)
{
switch (op)
{
case CELL_GCM_FUNC_ADD: return D3D12_BLEND_OP_ADD;
case CELL_GCM_FUNC_SUBTRACT: return D3D12_BLEND_OP_SUBTRACT;
case CELL_GCM_FUNC_REVERSE_SUBTRACT: return D3D12_BLEND_OP_REV_SUBTRACT;
case CELL_GCM_MIN: return D3D12_BLEND_OP_MIN;
case CELL_GCM_MAX: return D3D12_BLEND_OP_MAX;
case CELL_GCM_FUNC_ADD_SIGNED:
case CELL_GCM_FUNC_REVERSE_ADD_SIGNED:
case CELL_GCM_FUNC_REVERSE_SUBTRACT_SIGNED:
LOG_WARNING(RSX, "Unsupported Blend Op %d", op);
return D3D12_BLEND_OP();
}
}
/**
* Convert GCM blend factor code to D3D12 one
*/
inline D3D12_BLEND getBlendFactor(u16 factor)
{
switch (factor)
{
case CELL_GCM_ZERO: return D3D12_BLEND_ZERO;
case CELL_GCM_ONE: return D3D12_BLEND_ONE;
case CELL_GCM_SRC_COLOR: return D3D12_BLEND_SRC_COLOR;
case CELL_GCM_ONE_MINUS_SRC_COLOR: return D3D12_BLEND_INV_SRC_COLOR;
case CELL_GCM_SRC_ALPHA: return D3D12_BLEND_SRC_ALPHA;
case CELL_GCM_ONE_MINUS_SRC_ALPHA: return D3D12_BLEND_INV_SRC_ALPHA;
case CELL_GCM_DST_ALPHA: return D3D12_BLEND_DEST_ALPHA;
case CELL_GCM_ONE_MINUS_DST_ALPHA: return D3D12_BLEND_INV_DEST_ALPHA;
case CELL_GCM_DST_COLOR: return D3D12_BLEND_DEST_COLOR;
case CELL_GCM_ONE_MINUS_DST_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
case CELL_GCM_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT;
case CELL_GCM_CONSTANT_COLOR:
case CELL_GCM_ONE_MINUS_CONSTANT_COLOR:
case CELL_GCM_CONSTANT_ALPHA:
case CELL_GCM_ONE_MINUS_CONSTANT_ALPHA:
LOG_WARNING(RSX, "Unsupported Blend Factor %d", factor);
return D3D12_BLEND();
}
}
/**
* Convert GCM logic op code to D3D12 one
*/
inline D3D12_LOGIC_OP getLogicOp(u32 op)
{
switch (op)
{
default:
LOG_WARNING(RSX, "Unsupported Logic Op %d", op);
return D3D12_LOGIC_OP();
case CELL_GCM_CLEAR: return D3D12_LOGIC_OP_CLEAR;
case CELL_GCM_AND: return D3D12_LOGIC_OP_AND;
case CELL_GCM_AND_REVERSE: return D3D12_LOGIC_OP_AND_REVERSE;
case CELL_GCM_COPY: return D3D12_LOGIC_OP_COPY;
case CELL_GCM_AND_INVERTED: return D3D12_LOGIC_OP_AND_INVERTED;
case CELL_GCM_NOOP: return D3D12_LOGIC_OP_NOOP;
case CELL_GCM_XOR: return D3D12_LOGIC_OP_XOR;
case CELL_GCM_OR: return D3D12_LOGIC_OP_OR;
case CELL_GCM_NOR: return D3D12_LOGIC_OP_NOR;
case CELL_GCM_EQUIV: return D3D12_LOGIC_OP_EQUIV;
case CELL_GCM_INVERT: return D3D12_LOGIC_OP_INVERT;
case CELL_GCM_OR_REVERSE: return D3D12_LOGIC_OP_OR_REVERSE;
case CELL_GCM_COPY_INVERTED: return D3D12_LOGIC_OP_COPY_INVERTED;
case CELL_GCM_OR_INVERTED: return D3D12_LOGIC_OP_OR_INVERTED;
case CELL_GCM_NAND: return D3D12_LOGIC_OP_NAND;
}
}
/**
* Convert GCM stencil op code to D3D12 one
*/
inline D3D12_STENCIL_OP getStencilOp(u32 op)
{
switch (op)
{
case CELL_GCM_KEEP: return D3D12_STENCIL_OP_KEEP;
case CELL_GCM_ZERO: return D3D12_STENCIL_OP_ZERO;
case CELL_GCM_REPLACE: return D3D12_STENCIL_OP_REPLACE;
case CELL_GCM_INCR: return D3D12_STENCIL_OP_INCR;
case CELL_GCM_DECR: return D3D12_STENCIL_OP_DECR;
case CELL_GCM_INCR_WRAP:
case CELL_GCM_DECR_WRAP:
LOG_WARNING(RSX, "Unsupported Stencil Op %d", op);
return D3D12_STENCIL_OP();
}
}
/**
* Convert GCM comparison function code to D3D12 one.
*/
inline D3D12_COMPARISON_FUNC getCompareFunc(u32 op)
{
switch (op)
{
case CELL_GCM_NEVER: return D3D12_COMPARISON_FUNC_NEVER;
case CELL_GCM_LESS: return D3D12_COMPARISON_FUNC_LESS;
case CELL_GCM_EQUAL: return D3D12_COMPARISON_FUNC_EQUAL;
case CELL_GCM_LEQUAL: return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case CELL_GCM_GREATER: return D3D12_COMPARISON_FUNC_GREATER;
case CELL_GCM_NOTEQUAL: return D3D12_COMPARISON_FUNC_NOT_EQUAL;
case CELL_GCM_GEQUAL: return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case CELL_GCM_ALWAYS: return D3D12_COMPARISON_FUNC_ALWAYS;
}
}
/**
* Convert GCM texture format to an equivalent one supported by D3D12.
* Destination format may require a byte swap or data conversion.
*/
inline DXGI_FORMAT getTextureDXGIFormat(int format)
{
switch (format)
{
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : %x", format);
return DXGI_FORMAT();
case CELL_GCM_TEXTURE_B8:
return DXGI_FORMAT_R8_UNORM;
case CELL_GCM_TEXTURE_A1R5G5B5:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case CELL_GCM_TEXTURE_A4R4G4B4:
return DXGI_FORMAT_B4G4R4A4_UNORM;
case CELL_GCM_TEXTURE_R5G6B5:
return DXGI_FORMAT_B5G6R5_UNORM;
case CELL_GCM_TEXTURE_A8R8G8B8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
return DXGI_FORMAT_BC1_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
return DXGI_FORMAT_BC2_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return DXGI_FORMAT_BC3_UNORM;
case CELL_GCM_TEXTURE_G8B8:
return DXGI_FORMAT_G8R8_G8B8_UNORM;
case CELL_GCM_TEXTURE_R6G5B5:
// Not native
return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_TEXTURE_DEPTH24_D8:
return DXGI_FORMAT_R32_UINT;
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return DXGI_FORMAT_R32_FLOAT;
case CELL_GCM_TEXTURE_DEPTH16:
return DXGI_FORMAT_R16_UNORM;
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return DXGI_FORMAT_R16_FLOAT;
case CELL_GCM_TEXTURE_X16:
return DXGI_FORMAT_R16_UNORM;
case CELL_GCM_TEXTURE_Y16_X16:
return DXGI_FORMAT_R16G16_UNORM;
case CELL_GCM_TEXTURE_R5G5B5A1:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case CELL_GCM_TEXTURE_X32_FLOAT:
return DXGI_FORMAT_R32_FLOAT;
case CELL_GCM_TEXTURE_D1R5G5B5:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case CELL_GCM_TEXTURE_D8R8G8B8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
return DXGI_FORMAT_G8R8_G8B8_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return DXGI_FORMAT_R8G8_B8G8_UNORM;
}
}
#endif

View file

@ -577,368 +577,6 @@ void D3D12GSRender::ExecCMD(u32 cmd)
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**) &commandList);
}
static D3D12_BLEND_OP getBlendOp(u16 op)
{
switch (op)
{
case CELL_GCM_FUNC_ADD: return D3D12_BLEND_OP_ADD;
case CELL_GCM_FUNC_SUBTRACT: return D3D12_BLEND_OP_SUBTRACT;
case CELL_GCM_FUNC_REVERSE_SUBTRACT: return D3D12_BLEND_OP_REV_SUBTRACT;
case CELL_GCM_MIN: return D3D12_BLEND_OP_MIN;
case CELL_GCM_MAX: return D3D12_BLEND_OP_MAX;
case CELL_GCM_FUNC_ADD_SIGNED:
case CELL_GCM_FUNC_REVERSE_ADD_SIGNED:
case CELL_GCM_FUNC_REVERSE_SUBTRACT_SIGNED:
LOG_WARNING(RSX, "Unsupported Blend Op %d", op);
}
}
static D3D12_BLEND getBlendFactor(u16 factor)
{
switch (factor)
{
case CELL_GCM_ZERO: return D3D12_BLEND_ZERO;
case CELL_GCM_ONE: return D3D12_BLEND_ONE;
case CELL_GCM_SRC_COLOR: return D3D12_BLEND_SRC_COLOR;
case CELL_GCM_ONE_MINUS_SRC_COLOR: return D3D12_BLEND_INV_SRC_COLOR;
case CELL_GCM_SRC_ALPHA: return D3D12_BLEND_SRC_ALPHA;
case CELL_GCM_ONE_MINUS_SRC_ALPHA: return D3D12_BLEND_INV_SRC_ALPHA;
case CELL_GCM_DST_ALPHA: return D3D12_BLEND_DEST_ALPHA;
case CELL_GCM_ONE_MINUS_DST_ALPHA: return D3D12_BLEND_INV_DEST_ALPHA;
case CELL_GCM_DST_COLOR: return D3D12_BLEND_DEST_COLOR;
case CELL_GCM_ONE_MINUS_DST_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
case CELL_GCM_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT;
case CELL_GCM_CONSTANT_COLOR:
case CELL_GCM_ONE_MINUS_CONSTANT_COLOR:
case CELL_GCM_CONSTANT_ALPHA:
case CELL_GCM_ONE_MINUS_CONSTANT_ALPHA:
LOG_WARNING(RSX, "Unsupported Blend Factor %d", factor);
}
}
static D3D12_LOGIC_OP getLogicOp(u32 op)
{
switch (op)
{
default: LOG_WARNING(RSX, "Unsupported Logic Op %d", op);
case CELL_GCM_CLEAR: return D3D12_LOGIC_OP_CLEAR;
case CELL_GCM_AND: return D3D12_LOGIC_OP_AND;
case CELL_GCM_AND_REVERSE: return D3D12_LOGIC_OP_AND_REVERSE;
case CELL_GCM_COPY: return D3D12_LOGIC_OP_COPY;
case CELL_GCM_AND_INVERTED: return D3D12_LOGIC_OP_AND_INVERTED;
case CELL_GCM_NOOP: return D3D12_LOGIC_OP_NOOP;
case CELL_GCM_XOR: return D3D12_LOGIC_OP_XOR;
case CELL_GCM_OR: return D3D12_LOGIC_OP_OR;
case CELL_GCM_NOR: return D3D12_LOGIC_OP_NOR;
case CELL_GCM_EQUIV: return D3D12_LOGIC_OP_EQUIV;
case CELL_GCM_INVERT: return D3D12_LOGIC_OP_INVERT;
case CELL_GCM_OR_REVERSE: return D3D12_LOGIC_OP_OR_REVERSE;
case CELL_GCM_COPY_INVERTED: return D3D12_LOGIC_OP_COPY_INVERTED;
case CELL_GCM_OR_INVERTED: return D3D12_LOGIC_OP_OR_INVERTED;
case CELL_GCM_NAND: return D3D12_LOGIC_OP_NAND;
}
}
static D3D12_STENCIL_OP getStencilOp(u32 op)
{
switch (op)
{
case CELL_GCM_KEEP: return D3D12_STENCIL_OP_KEEP;
case CELL_GCM_ZERO: return D3D12_STENCIL_OP_ZERO;
case CELL_GCM_REPLACE: return D3D12_STENCIL_OP_REPLACE;
case CELL_GCM_INCR: return D3D12_STENCIL_OP_INCR;
case CELL_GCM_DECR: return D3D12_STENCIL_OP_DECR;
case CELL_GCM_INCR_WRAP:
case CELL_GCM_DECR_WRAP:
LOG_WARNING(RSX, "Unsupported Stencil Op %d", op);
}
}
static D3D12_COMPARISON_FUNC getStencilFunc(u32 op)
{
switch (op)
{
case CELL_GCM_NEVER: return D3D12_COMPARISON_FUNC_NEVER;
case CELL_GCM_LESS: return D3D12_COMPARISON_FUNC_LESS;
case CELL_GCM_EQUAL: return D3D12_COMPARISON_FUNC_EQUAL;
case CELL_GCM_LEQUAL: return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case CELL_GCM_GREATER: return D3D12_COMPARISON_FUNC_GREATER;
case CELL_GCM_NOTEQUAL: return D3D12_COMPARISON_FUNC_NOT_EQUAL;
case CELL_GCM_GEQUAL: return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case CELL_GCM_ALWAYS: return D3D12_COMPARISON_FUNC_ALWAYS;
}
}
static D3D12_COMPARISON_FUNC getDepthFunc(u32 op)
{
switch (op)
{
case CELL_GCM_NEVER: return D3D12_COMPARISON_FUNC_NEVER;
case CELL_GCM_LESS: return D3D12_COMPARISON_FUNC_LESS;
case CELL_GCM_EQUAL: return D3D12_COMPARISON_FUNC_EQUAL;
case CELL_GCM_LEQUAL: return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case CELL_GCM_GREATER: return D3D12_COMPARISON_FUNC_GREATER;
case CELL_GCM_NOTEQUAL: return D3D12_COMPARISON_FUNC_NOT_EQUAL;
case CELL_GCM_GEQUAL: return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case CELL_GCM_ALWAYS: return D3D12_COMPARISON_FUNC_ALWAYS;
}
}
bool D3D12GSRender::LoadProgram()
{
if (!m_cur_fragment_prog)
{
LOG_WARNING(RSX, "LoadProgram: m_cur_shader_prog == NULL");
return false;
}
m_cur_fragment_prog->ctrl = m_shader_ctrl;
if (!m_cur_vertex_prog)
{
LOG_WARNING(RSX, "LoadProgram: m_cur_vertex_prog == NULL");
return false;
}
D3D12PipelineProperties prop = {};
switch (m_draw_mode - 1)
{
case GL_POINTS:
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
break;
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
break;
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
break;
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
default:
// LOG_ERROR(RSX, "Unsupported primitive type");
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
break;
}
static D3D12_BLEND_DESC CD3D12_BLEND_DESC =
{
FALSE,
FALSE,
{
FALSE,FALSE,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_LOGIC_OP_NOOP,
D3D12_COLOR_WRITE_ENABLE_ALL,
}
};
prop.Blend = CD3D12_BLEND_DESC;
if (m_set_blend)
{
prop.Blend.RenderTarget[0].BlendEnable = true;
if (m_set_blend_mrt1)
prop.Blend.RenderTarget[1].BlendEnable = true;
if (m_set_blend_mrt2)
prop.Blend.RenderTarget[2].BlendEnable = true;
if (m_set_blend_mrt3)
prop.Blend.RenderTarget[3].BlendEnable = true;
}
if (m_set_blend_equation)
{
prop.Blend.RenderTarget[0].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[0].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
if (m_set_blend_mrt1)
{
prop.Blend.RenderTarget[1].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[1].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
}
if (m_set_blend_mrt2)
{
prop.Blend.RenderTarget[2].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[2].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
}
if (m_set_blend_mrt3)
{
prop.Blend.RenderTarget[3].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[3].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
}
}
if (m_set_blend_sfactor && m_set_blend_dfactor)
{
prop.Blend.RenderTarget[0].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[0].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[0].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[0].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
if (m_set_blend_mrt1)
{
prop.Blend.RenderTarget[1].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[1].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[1].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[1].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
}
if (m_set_blend_mrt2)
{
prop.Blend.RenderTarget[2].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[2].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[2].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[2].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
}
if (m_set_blend_mrt3)
{
prop.Blend.RenderTarget[3].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[3].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[3].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[3].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
}
}
if (m_set_logic_op)
{
prop.Blend.RenderTarget[0].LogicOpEnable = true;
prop.Blend.RenderTarget[0].LogicOp = getLogicOp(m_logic_op);
}
if (m_set_blend_color)
{
// glBlendColor(m_blend_color_r, m_blend_color_g, m_blend_color_b, m_blend_color_a);
// checkForGlError("glBlendColor");
}
switch (m_surface_depth_format)
{
case 0:
break;
case CELL_GCM_SURFACE_Z16:
prop.DepthStencilFormat = DXGI_FORMAT_D16_UNORM;
break;
case CELL_GCM_SURFACE_Z24S8:
prop.DepthStencilFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
break;
default:
LOG_ERROR(RSX, "Bad depth format! (%d)", m_surface_depth_format);
assert(0);
}
switch (m_surface_color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
prop.RenderTargetsFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
prop.RenderTargetsFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
break;
}
switch (m_surface_color_target)
{
case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1:
prop.numMRT = 1;
break;
case CELL_GCM_SURFACE_TARGET_MRT1:
prop.numMRT = 2;
break;
case CELL_GCM_SURFACE_TARGET_MRT2:
prop.numMRT = 3;
break;
case CELL_GCM_SURFACE_TARGET_MRT3:
prop.numMRT = 4;
break;
default:
LOG_ERROR(RSX, "Bad surface color target: %d", m_surface_color_target);
}
prop.DepthStencil.DepthEnable = m_set_depth_test;
prop.DepthStencil.DepthWriteMask = m_depth_mask ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
prop.DepthStencil.DepthFunc = getDepthFunc(m_depth_func);
prop.DepthStencil.StencilEnable = m_set_stencil_test;
prop.DepthStencil.StencilReadMask = m_stencil_func_mask;
prop.DepthStencil.StencilWriteMask = m_stencil_mask;
prop.DepthStencil.FrontFace.StencilPassOp = getStencilOp(m_stencil_zpass);
prop.DepthStencil.FrontFace.StencilDepthFailOp = getStencilOp(m_stencil_zfail);
prop.DepthStencil.FrontFace.StencilFailOp = getStencilOp(m_stencil_fail);
prop.DepthStencil.FrontFace.StencilFunc = getStencilFunc(m_stencil_func);
if (m_set_two_sided_stencil_test_enable)
{
prop.DepthStencil.BackFace.StencilFailOp = getStencilOp(m_back_stencil_fail);
prop.DepthStencil.BackFace.StencilFunc = getStencilFunc(m_back_stencil_func);
prop.DepthStencil.BackFace.StencilPassOp = getStencilOp(m_back_stencil_zpass);
prop.DepthStencil.BackFace.StencilDepthFailOp = getStencilOp(m_back_stencil_zfail);
}
else
{
prop.DepthStencil.BackFace.StencilPassOp = getStencilOp(m_stencil_zpass);
prop.DepthStencil.BackFace.StencilDepthFailOp = getStencilOp(m_stencil_zfail);
prop.DepthStencil.BackFace.StencilFailOp = getStencilOp(m_stencil_fail);
prop.DepthStencil.BackFace.StencilFunc = getStencilFunc(m_stencil_func);
}
// Sensible default value
static D3D12_RASTERIZER_DESC CD3D12_RASTERIZER_DESC =
{
D3D12_FILL_MODE_SOLID,
D3D12_CULL_MODE_NONE,
FALSE,
D3D12_DEFAULT_DEPTH_BIAS,
D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
TRUE,
FALSE,
FALSE,
0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF,
};
prop.Rasterization = CD3D12_RASTERIZER_DESC;
switch (m_set_cull_face)
{
case CELL_GCM_FRONT:
prop.Rasterization.CullMode = D3D12_CULL_MODE_FRONT;
break;
case CELL_GCM_BACK:
prop.Rasterization.CullMode = D3D12_CULL_MODE_BACK;
break;
default:
prop.Rasterization.CullMode = D3D12_CULL_MODE_NONE;
break;
}
switch (m_front_face)
{
case CELL_GCM_CW:
prop.Rasterization.FrontCounterClockwise = FALSE;
break;
case CELL_GCM_CCW:
prop.Rasterization.FrontCounterClockwise = TRUE;
break;
}
if (m_set_color_mask)
prop.SampleMask = m_color_mask_r | (m_color_mask_g << 1) | (m_color_mask_b << 2) | (m_color_mask_a << 3);
else
prop.SampleMask = UINT_MAX;
prop.IASet = m_IASet;
m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignatures));
return m_PSO != nullptr;
}
void D3D12GSRender::ExecCMD()
{
InitDrawBuffers();

View file

@ -3,6 +3,7 @@
#include "D3D12PipelineState.h"
#include <d3dcompiler.h>
#include "D3D12GSRender.h"
#pragma comment (lib, "d3dcompiler.lib")
@ -27,4 +28,262 @@ void Shader::Compile(const std::string &code, SHADER_TYPE st)
}
bool D3D12GSRender::LoadProgram()
{
if (!m_cur_fragment_prog)
{
LOG_WARNING(RSX, "LoadProgram: m_cur_shader_prog == NULL");
return false;
}
m_cur_fragment_prog->ctrl = m_shader_ctrl;
if (!m_cur_vertex_prog)
{
LOG_WARNING(RSX, "LoadProgram: m_cur_vertex_prog == NULL");
return false;
}
D3D12PipelineProperties prop = {};
switch (m_draw_mode - 1)
{
case GL_POINTS:
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
break;
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
break;
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
break;
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
default:
// LOG_ERROR(RSX, "Unsupported primitive type");
prop.Topology = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
break;
}
static D3D12_BLEND_DESC CD3D12_BLEND_DESC =
{
FALSE,
FALSE,
{
FALSE,FALSE,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
D3D12_LOGIC_OP_NOOP,
D3D12_COLOR_WRITE_ENABLE_ALL,
}
};
prop.Blend = CD3D12_BLEND_DESC;
if (m_set_blend)
{
prop.Blend.RenderTarget[0].BlendEnable = true;
if (m_set_blend_mrt1)
prop.Blend.RenderTarget[1].BlendEnable = true;
if (m_set_blend_mrt2)
prop.Blend.RenderTarget[2].BlendEnable = true;
if (m_set_blend_mrt3)
prop.Blend.RenderTarget[3].BlendEnable = true;
}
if (m_set_blend_equation)
{
prop.Blend.RenderTarget[0].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[0].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
if (m_set_blend_mrt1)
{
prop.Blend.RenderTarget[1].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[1].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
}
if (m_set_blend_mrt2)
{
prop.Blend.RenderTarget[2].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[2].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
}
if (m_set_blend_mrt3)
{
prop.Blend.RenderTarget[3].BlendOp = getBlendOp(m_blend_equation_rgb);
prop.Blend.RenderTarget[3].BlendOpAlpha = getBlendOp(m_blend_equation_alpha);
}
}
if (m_set_blend_sfactor && m_set_blend_dfactor)
{
prop.Blend.RenderTarget[0].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[0].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[0].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[0].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
if (m_set_blend_mrt1)
{
prop.Blend.RenderTarget[1].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[1].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[1].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[1].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
}
if (m_set_blend_mrt2)
{
prop.Blend.RenderTarget[2].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[2].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[2].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[2].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
}
if (m_set_blend_mrt3)
{
prop.Blend.RenderTarget[3].SrcBlend = getBlendFactor(m_blend_sfactor_rgb);
prop.Blend.RenderTarget[3].DestBlend = getBlendFactor(m_blend_dfactor_rgb);
prop.Blend.RenderTarget[3].SrcBlendAlpha = getBlendFactor(m_blend_sfactor_alpha);
prop.Blend.RenderTarget[3].DestBlendAlpha = getBlendFactor(m_blend_dfactor_alpha);
}
}
if (m_set_logic_op)
{
prop.Blend.RenderTarget[0].LogicOpEnable = true;
prop.Blend.RenderTarget[0].LogicOp = getLogicOp(m_logic_op);
}
if (m_set_blend_color)
{
// glBlendColor(m_blend_color_r, m_blend_color_g, m_blend_color_b, m_blend_color_a);
// checkForGlError("glBlendColor");
}
switch (m_surface_depth_format)
{
case 0:
break;
case CELL_GCM_SURFACE_Z16:
prop.DepthStencilFormat = DXGI_FORMAT_D16_UNORM;
break;
case CELL_GCM_SURFACE_Z24S8:
prop.DepthStencilFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
break;
default:
LOG_ERROR(RSX, "Bad depth format! (%d)", m_surface_depth_format);
assert(0);
}
switch (m_surface_color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
prop.RenderTargetsFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
prop.RenderTargetsFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
break;
}
switch (m_surface_color_target)
{
case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1:
prop.numMRT = 1;
break;
case CELL_GCM_SURFACE_TARGET_MRT1:
prop.numMRT = 2;
break;
case CELL_GCM_SURFACE_TARGET_MRT2:
prop.numMRT = 3;
break;
case CELL_GCM_SURFACE_TARGET_MRT3:
prop.numMRT = 4;
break;
default:
LOG_ERROR(RSX, "Bad surface color target: %d", m_surface_color_target);
}
prop.DepthStencil.DepthEnable = m_set_depth_test;
prop.DepthStencil.DepthWriteMask = m_depth_mask ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
prop.DepthStencil.DepthFunc = getDepthFunc(m_depth_func);
prop.DepthStencil.StencilEnable = m_set_stencil_test;
prop.DepthStencil.StencilReadMask = m_stencil_func_mask;
prop.DepthStencil.StencilWriteMask = m_stencil_mask;
prop.DepthStencil.FrontFace.StencilPassOp = getStencilOp(m_stencil_zpass);
prop.DepthStencil.FrontFace.StencilDepthFailOp = getStencilOp(m_stencil_zfail);
prop.DepthStencil.FrontFace.StencilFailOp = getStencilOp(m_stencil_fail);
prop.DepthStencil.FrontFace.StencilFunc = getStencilFunc(m_stencil_func);
if (m_set_two_sided_stencil_test_enable)
{
prop.DepthStencil.BackFace.StencilFailOp = getStencilOp(m_back_stencil_fail);
prop.DepthStencil.BackFace.StencilFunc = getStencilFunc(m_back_stencil_func);
prop.DepthStencil.BackFace.StencilPassOp = getStencilOp(m_back_stencil_zpass);
prop.DepthStencil.BackFace.StencilDepthFailOp = getStencilOp(m_back_stencil_zfail);
}
else
{
prop.DepthStencil.BackFace.StencilPassOp = getStencilOp(m_stencil_zpass);
prop.DepthStencil.BackFace.StencilDepthFailOp = getStencilOp(m_stencil_zfail);
prop.DepthStencil.BackFace.StencilFailOp = getStencilOp(m_stencil_fail);
prop.DepthStencil.BackFace.StencilFunc = getStencilFunc(m_stencil_func);
}
// Sensible default value
static D3D12_RASTERIZER_DESC CD3D12_RASTERIZER_DESC =
{
D3D12_FILL_MODE_SOLID,
D3D12_CULL_MODE_NONE,
FALSE,
D3D12_DEFAULT_DEPTH_BIAS,
D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
TRUE,
FALSE,
FALSE,
0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF,
};
prop.Rasterization = CD3D12_RASTERIZER_DESC;
switch (m_set_cull_face)
{
case CELL_GCM_FRONT:
prop.Rasterization.CullMode = D3D12_CULL_MODE_FRONT;
break;
case CELL_GCM_BACK:
prop.Rasterization.CullMode = D3D12_CULL_MODE_BACK;
break;
default:
prop.Rasterization.CullMode = D3D12_CULL_MODE_NONE;
break;
}
switch (m_front_face)
{
case CELL_GCM_CW:
prop.Rasterization.FrontCounterClockwise = FALSE;
break;
case CELL_GCM_CCW:
prop.Rasterization.FrontCounterClockwise = TRUE;
break;
}
if (m_set_color_mask)
prop.SampleMask = m_color_mask_r | (m_color_mask_g << 1) | (m_color_mask_b << 2) | (m_color_mask_a << 3);
else
prop.SampleMask = UINT_MAX;
prop.IASet = m_IASet;
m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignatures));
return m_PSO != nullptr;
}
#endif

View file

@ -81,71 +81,6 @@ D3D12_TEXTURE_ADDRESS_MODE D3D12GSRender::GetWrap(size_t wrap)
return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
}
static
DXGI_FORMAT getDXGIFormat(int format)
{
switch (format)
{
case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
default:
LOG_ERROR(RSX, "Unimplemented Texture format : %x", format);
return DXGI_FORMAT();
case CELL_GCM_TEXTURE_B8:
return DXGI_FORMAT_R8_UNORM;
case CELL_GCM_TEXTURE_A1R5G5B5:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case CELL_GCM_TEXTURE_A4R4G4B4:
return DXGI_FORMAT_B4G4R4A4_UNORM;
case CELL_GCM_TEXTURE_R5G6B5:
return DXGI_FORMAT_B5G6R5_UNORM;
case CELL_GCM_TEXTURE_A8R8G8B8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
return DXGI_FORMAT_BC1_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
return DXGI_FORMAT_BC2_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
return DXGI_FORMAT_BC3_UNORM;
case CELL_GCM_TEXTURE_G8B8:
return DXGI_FORMAT_G8R8_G8B8_UNORM;
case CELL_GCM_TEXTURE_R6G5B5:
// Not native
return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_TEXTURE_DEPTH24_D8:
return DXGI_FORMAT_R32_UINT;
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return DXGI_FORMAT_R32_FLOAT;
case CELL_GCM_TEXTURE_DEPTH16:
return DXGI_FORMAT_R16_UNORM;
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return DXGI_FORMAT_R16_FLOAT;
case CELL_GCM_TEXTURE_X16:
return DXGI_FORMAT_R16_UNORM;
case CELL_GCM_TEXTURE_Y16_X16:
return DXGI_FORMAT_R16G16_UNORM;
case CELL_GCM_TEXTURE_R5G5B5A1:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case CELL_GCM_TEXTURE_X32_FLOAT:
return DXGI_FORMAT_R32_FLOAT;
case CELL_GCM_TEXTURE_D1R5G5B5:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case CELL_GCM_TEXTURE_D8R8G8B8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
return DXGI_FORMAT_G8R8_G8B8_UNORM;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
return DXGI_FORMAT_R8G8_B8G8_UNORM;
}
}
static D3D12_FILTER getSamplerFilter(u32 minFilter, u32 magFilter)
{
@ -212,7 +147,7 @@ ID3D12Resource *uploadSingleTexture(
size_t blockSizeInByte, blockWidthInPixel, blockHeightInPixel;
int format = texture.GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
DXGI_FORMAT dxgiFormat = getDXGIFormat(format);
DXGI_FORMAT dxgiFormat = getTextureDXGIFormat(format);
const u32 texaddr = GetAddress(texture.GetOffset(), texture.GetLocation());
@ -487,7 +422,7 @@ size_t D3D12GSRender::UploadTextures()
const u32 texaddr = GetAddress(m_textures[i].GetOffset(), m_textures[i].GetLocation());
int format = m_textures[i].GetFormat() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
DXGI_FORMAT dxgiFormat = getDXGIFormat(format);
DXGI_FORMAT dxgiFormat = getTextureDXGIFormat(format);
bool is_swizzled = !(m_textures[i].GetFormat() & CELL_GCM_TEXTURE_LN);
ID3D12Resource *vramTexture;