Tried to avoid glDeleteShader crash

This commit is contained in:
Nekotekina 2014-06-20 00:34:09 +04:00
commit 237e7989b4
2 changed files with 16 additions and 2 deletions

View file

@ -535,8 +535,15 @@ void GLShaderProgram::Delete()
m_shader.clear();
if (m_id)
{
if (Emu.IsStopped())
{
ConLog.Warning("GLShaderProgram::Delete(): glDeleteShader(%d) avoided", m_id);
}
else
{
glDeleteShader(m_id);
}
m_id = 0;
}
}

View file

@ -664,8 +664,15 @@ void GLVertexProgram::Delete()
shader.clear();
if(id)
{
if (Emu.IsStopped())
{
ConLog.Warning("GLVertexProgram::Delete(): glDeleteShader(%d) avoided", id);
}
else
{
glDeleteShader(id);
}
id = 0;
}
}