gl: add missing else in calibration pass fragment shader

This commit is contained in:
Megamouse 2024-01-29 21:47:25 +01:00
commit 240f80b467

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@ -523,6 +523,7 @@ namespace gl
" return texture(fs0,tc0);\n" " return texture(fs0,tc0);\n"
" }\n" " }\n"
" }\n" " }\n"
" else\n"
" {\n" " {\n"
" vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n" " vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n"
" vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n" " vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"