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rsx: Avoid the complex remapper checks if the texture isn't in the XINT8 group
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parent
bee14cad16
commit
2647a09790
4 changed files with 68 additions and 64 deletions
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@ -1134,6 +1134,29 @@ namespace rsx
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fmt::throw_exception("Unknown format 0x%x", texture_format);
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}
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bool is_int8_remapped_format(u32 format)
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{
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switch (format)
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{
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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// NOTE: Special data formats (XY, HILO, DEPTH) are not RGB formats
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return false;
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default:
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return true;
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}
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}
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/**
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* A texture is stored as an array of blocks, where a block is a pixel for standard texture
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* but is a structure containing several pixels for compressed format
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@ -255,6 +255,7 @@ namespace rsx
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u8 get_format_sample_count(rsx::surface_antialiasing antialias);
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u32 get_max_depth_value(rsx::surface_depth_format2 format);
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bool is_depth_stencil_format(rsx::surface_depth_format2 format);
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bool is_int8_remapped_format(u32 format); // Returns true if the format is treated as INT8 by the RSX remapper.
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/**
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* Returns number of texel rows encoded in one pitch-length line of bytes
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@ -172,7 +172,7 @@ vec4 _texcoord_xform_shadow(const in vec4 coord4, const in sampler_info params)
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vec4 _sext_unorm8x4(const in vec4 x)
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{
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// TODO: Handle clamped sign-extension
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const vec4 bits = floor(fma(x, vec4(255.), vec4(0.5f)));
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const vec4 bits = floor(fma(x, vec4(255.f), vec4(0.5f)));
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const bvec4 sign_check = lessThan(bits, vec4(128.f));
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const vec4 ret = _select(bits - 256.f, bits, sign_check);
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return ret / 127.f;
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@ -2599,75 +2599,55 @@ namespace rsx
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}
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}
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// Special operations applied to 8-bit formats such as gamma correction and sign conversion
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// NOTE: The unsigned_remap=bias flag being set flags the texture as being compressed normal (2n-1 / BX2) (UE3)
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// NOTE: The ARGB8_signed flag means to reinterpret the raw bytes as signed. This is different than unsigned_remap=bias which does range decompression.
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// This is a separate method of setting the format to signed mode without doing so per-channel
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// Precedence = SNORM > GAMMA > UNSIGNED_REMAP (See Resistance 3 for GAMMA/BX2 relationship, UE3 for BX2 effect)
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const u32 argb8_signed = tex.argb_signed(); // _SNROM
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const u32 gamma = tex.gamma() & ~argb8_signed; // _SRGB
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const u32 unsigned_remap = (tex.unsigned_remap() == CELL_GCM_TEXTURE_UNSIGNED_REMAP_NORMAL)? 0u : (~(gamma | argb8_signed) & 0xF); // _BX2
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u32 argb8_convert = gamma;
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// The options are mutually exclusive
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ensure((argb8_signed & gamma) == 0);
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ensure((argb8_signed & unsigned_remap) == 0);
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ensure((gamma & unsigned_remap) == 0);
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// Helper function to apply a per-channel mask based on an input mask
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const auto apply_sign_convert_mask = [&](u32 mask, u32 bit_offset)
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if (rsx::is_int8_remapped_format(format))
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{
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// TODO: Use actual remap mask to account for 0 and 1 overrides in default mapping
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// TODO: Replace this clusterfuck of texture control with matrix transformation
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const auto remap_ctrl = (tex.remap() >> 8) & 0xAA;
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if (remap_ctrl == 0xAA)
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// Special operations applied to 8-bit formats such as gamma correction and sign conversion
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// NOTE: The unsigned_remap=bias flag being set flags the texture as being compressed normal (2n-1 / BX2) (UE3)
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// NOTE: The ARGB8_signed flag means to reinterpret the raw bytes as signed. This is different than unsigned_remap=bias which does range decompression.
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// This is a separate method of setting the format to signed mode without doing so per-channel
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// Precedence = SNORM > GAMMA > UNSIGNED_REMAP (See Resistance 3 for GAMMA/BX2 relationship, UE3 for BX2 effect)
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const u32 argb8_signed = tex.argb_signed(); // _SNROM
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const u32 gamma = tex.gamma() & ~argb8_signed; // _SRGB
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const u32 unsigned_remap = (tex.unsigned_remap() == CELL_GCM_TEXTURE_UNSIGNED_REMAP_NORMAL)? 0u : (~(gamma | argb8_signed) & 0xF); // _BX2
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u32 argb8_convert = gamma;
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// The options are mutually exclusive
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ensure((argb8_signed & gamma) == 0);
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ensure((argb8_signed & unsigned_remap) == 0);
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ensure((gamma & unsigned_remap) == 0);
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// Helper function to apply a per-channel mask based on an input mask
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const auto apply_sign_convert_mask = [&](u32 mask, u32 bit_offset)
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{
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argb8_convert |= (mask & 0xFu) << bit_offset;
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return;
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// TODO: Use actual remap mask to account for 0 and 1 overrides in default mapping
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// TODO: Replace this clusterfuck of texture control with matrix transformation
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const auto remap_ctrl = (tex.remap() >> 8) & 0xAA;
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if (remap_ctrl == 0xAA)
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{
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argb8_convert |= (mask & 0xFu) << bit_offset;
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return;
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}
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if ((remap_ctrl & 0x03) == 0x02) argb8_convert |= (mask & 0x1u) << bit_offset;
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if ((remap_ctrl & 0x0C) == 0x08) argb8_convert |= (mask & 0x2u) << bit_offset;
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if ((remap_ctrl & 0x30) == 0x20) argb8_convert |= (mask & 0x4u) << bit_offset;
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if ((remap_ctrl & 0xC0) == 0x80) argb8_convert |= (mask & 0x8u) << bit_offset;
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};
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if (argb8_signed)
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{
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// Apply integer sign extension from uint8 to sint8 and renormalize
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apply_sign_convert_mask(argb8_signed, texture_control_bits::SEXT_OFFSET);
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}
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if ((remap_ctrl & 0x03) == 0x02) argb8_convert |= (mask & 0x1u) << bit_offset;
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if ((remap_ctrl & 0x0C) == 0x08) argb8_convert |= (mask & 0x2u) << bit_offset;
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if ((remap_ctrl & 0x30) == 0x20) argb8_convert |= (mask & 0x4u) << bit_offset;
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if ((remap_ctrl & 0xC0) == 0x80) argb8_convert |= (mask & 0x8u) << bit_offset;
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};
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if (argb8_signed)
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{
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// Apply integer sign extension from uint8 to sint8 and renormalize
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apply_sign_convert_mask(argb8_signed, texture_control_bits::SEXT_OFFSET);
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}
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if (unsigned_remap)
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{
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// Apply sign expansion, compressed normal-map style (2n - 1)
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apply_sign_convert_mask(unsigned_remap, texture_control_bits::EXPAND_OFFSET);
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}
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if (argb8_convert)
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{
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switch (format)
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if (unsigned_remap)
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{
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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// Special data formats (XY, HILO, DEPTH) are not RGB formats
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// Ignore gamma flags
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break;
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default:
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texture_control |= argb8_convert;
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break;
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// Apply sign expansion, compressed normal-map style (2n - 1)
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apply_sign_convert_mask(unsigned_remap, texture_control_bits::EXPAND_OFFSET);
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}
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texture_control |= argb8_convert;
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}
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current_fragment_program.texture_params[i].control = texture_control;
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