From 26f329d186c65cad4b04190a8487ea6feff186d8 Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Sat, 16 Jan 2016 02:25:25 +0100 Subject: [PATCH] d3d12: Fix dsv increment size Typo. --- rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp b/rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp index ea6a80a57f..3549925d0c 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp @@ -246,7 +246,7 @@ void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlis if (std::get<1>(m_rtts.m_bound_depth_stencil) == nullptr) return; m_rtts.current_ds_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart()) - .Offset((INT)get_current_resource_storage().depth_stencil_descriptor_heap_index * g_descriptor_stride_rtv); + .Offset((INT)get_current_resource_storage().depth_stencil_descriptor_heap_index * g_descriptor_stride_dsv); get_current_resource_storage().depth_stencil_descriptor_heap_index += 1; D3D12_DEPTH_STENCIL_VIEW_DESC depth_stencil_view_desc = {}; depth_stencil_view_desc.Format = get_depth_stencil_surface_format(m_surface.depth_format);