vk: Move resource init/destroy to constructor and destructor

This commit is contained in:
kd-11 2017-06-22 20:25:32 +03:00
parent 17318112eb
commit 28f3e9a65b

View file

@ -617,6 +617,8 @@ VKGSRender::VKGSRender() : GSRender()
vkCreateSemaphore((*m_device), &semaphore_info, nullptr, &m_present_semaphore);
vk::initialize_compiler_context();
if (g_cfg.video.overlay)
{
size_t idx = vk::get_render_pass_location( m_swap_chain->get_surface_format(), VK_FORMAT_UNDEFINED, 1);
@ -649,7 +651,11 @@ VKGSRender::~VKGSRender()
m_present_semaphore = nullptr;
}
//Texture cache
m_texture_cache.destroy();
//Shaders
vk::finalize_compiler_context();
m_prog_buffer.clear();
//Global resources
@ -1040,15 +1046,10 @@ void VKGSRender::on_init_thread()
GSRender::on_init_thread();
rsx_thread = std::this_thread::get_id();
vk::initialize_compiler_context();
}
void VKGSRender::on_exit()
{
m_texture_cache.destroy();
vk::finalize_compiler_context();
return GSRender::on_exit();
}