rsx/d3d12: Move fragment constants filling code to ProgramStateCache

This commit is contained in:
Vincent Lejeune 2015-10-31 18:43:53 +01:00
parent 2ad7051746
commit 2a9895b7f0
2 changed files with 32 additions and 20 deletions

View file

@ -337,6 +337,36 @@ public:
return result;
}
size_t get_fragment_constants_buffer_size(const RSXFragmentProgram *fragmentShader) const noexcept
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(fragmentShader->addr));
if (It != m_cacheFS.end())
return It->second.FragmentConstantOffsetCache.size() * 4 * sizeof(float);
LOG_ERROR(RSX, "Can't retrieve constant offset cache");
return 0;
}
void fill_fragment_constans_buffer(void *buffer, const RSXFragmentProgram *fragment_program) const noexcept
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(fragment_program->addr));
if (It == m_cacheFS.end())
return;
__m128i mask = _mm_set_epi8(0xE, 0xF, 0xC, 0xD,
0xA, 0xB, 0x8, 0x9,
0x6, 0x7, 0x4, 0x5,
0x2, 0x3, 0x0, 0x1);
size_t offset = 0;
for (size_t offset_in_fragment_program : It->second.FragmentConstantOffsetCache)
{
void *data = vm::base(fragment_program->addr + (u32)offset_in_fragment_program);
const __m128i &vector = _mm_loadu_si128((__m128i*)data);
const __m128i &shuffled_vector = _mm_shuffle_epi8(vector, mask);
_mm_stream_si128((__m128i*)((char*)buffer + offset), shuffled_vector);
offset += 4 * sizeof(u32);
}
}
const std::vector<size_t> &getFragmentConstantOffsetsCache(const RSXFragmentProgram *fragmentShader) const
{
typename binary2FS::const_iterator It = m_cacheFS.find(vm::base(fragmentShader->addr));

View file

@ -189,8 +189,7 @@ void D3D12GSRender::upload_and_bind_vertex_shader_constants(size_t descriptor_in
void D3D12GSRender::upload_and_bind_fragment_shader_constants(size_t descriptor_index)
{
// Get constant from fragment program
const std::vector<size_t> &fragment_constant_offsets = m_cachePSO.getFragmentConstantOffsetsCache(&fragment_program);
size_t buffer_size = fragment_constant_offsets.size() * 4 * sizeof(float) + 1;
size_t buffer_size = m_cachePSO.get_fragment_constants_buffer_size(&fragment_program);
// Multiple of 256 never 0
buffer_size = (buffer_size + 255) & ~255;
@ -200,24 +199,7 @@ void D3D12GSRender::upload_and_bind_fragment_shader_constants(size_t descriptor_
size_t offset = 0;
void *mapped_buffer;
ThrowIfFailed(m_constantsData.m_heap->Map(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size), &mapped_buffer));
for (size_t offset_in_fragment_program : fragment_constant_offsets)
{
u32 vector[4];
auto data = vm::ps3::ptr<u32>::make(fragment_program.addr + (u32)offset_in_fragment_program);
u32 c0 = (data[0] >> 16 | data[0] << 16);
u32 c1 = (data[1] >> 16 | data[1] << 16);
u32 c2 = (data[2] >> 16 | data[2] << 16);
u32 c3 = (data[3] >> 16 | data[3] << 16);
vector[0] = c0;
vector[1] = c1;
vector[2] = c2;
vector[3] = c3;
streamToBuffer((char*)mapped_buffer + heap_offset + offset, vector, 4 * sizeof(u32));
offset += 4 * sizeof(u32);
}
m_cachePSO.fill_fragment_constans_buffer((char*)mapped_buffer + heap_offset, &fragment_program);
m_constantsData.m_heap->Unmap(0, &CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {