gl: Fix memory barrier implementation and stub for RCB/RDB

- It's a miracle it even compiled
This commit is contained in:
kd-11 2020-01-26 13:28:28 +03:00 committed by kd-11
parent 50b1e26b17
commit 2b5c24b304
2 changed files with 46 additions and 19 deletions

View file

@ -429,30 +429,53 @@ void GLGSRender::read_buffers()
// TODO
}
void gl::render_target::memory_barrier(gl::command_context& cmd, bool force_init)
void gl::render_target::clear_memory(gl::command_context& cmd)
{
auto clear_surface_impl = [&]()
if (aspect() & gl::image_aspect::depth)
{
if (aspect() & gl::image_aspect::depth)
{
gl::g_hw_blitter->fast_clear_image(cmd, this, 1.f, 255);
}
else
{
gl::g_hw_blitter->fast_clear_image(cmd, this, {});
}
gl::g_hw_blitter->fast_clear_image(cmd, this, 1.f, 255);
}
else
{
gl::g_hw_blitter->fast_clear_image(cmd, this, {});
}
state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
};
state_flags &= ~rsx::surface_state_flags::erase_bkgnd;
}
void gl::render_target::load_memory(gl::command_context& cmd)
{
// TODO
clear_memory(cmd);
}
void gl::render_target::initialize_memory(gl::command_context& cmd, bool /*read_access*/)
{
const bool memory_load = is_depth_surface() ?
!!g_cfg.video.read_depth_buffer :
!!g_cfg.video.read_color_buffers;
if (!memory_load)
{
clear_memory(cmd);
}
else
{
load_memory(cmd);
}
}
void gl::render_target::memory_barrier(gl::command_context& cmd, rsx::surface_access access)
{
const bool read_access = (access != rsx::surface_access::write);
if (old_contents.empty())
{
// No memory to inherit
if (dirty() && (force_init || state_flags & rsx::surface_state_flags::erase_bkgnd))
if (dirty() && (read_access || state_flags & rsx::surface_state_flags::erase_bkgnd))
{
// Initialize memory contents if we did not find anything usable
// TODO: Properly sync with Cell
clear_surface_impl();
initialize_memory(cmd, true);
on_write();
}
@ -496,7 +519,7 @@ void gl::render_target::memory_barrier(gl::command_context& cmd, bool force_init
const auto area = section.dst_rect();
if (area.x1 > 0 || area.y1 > 0 || unsigned(area.x2) < width() || unsigned(area.y2) < height())
{
clear_surface_impl();
initialize_memory(cmd, false);
}
else
{

View file

@ -49,6 +49,10 @@ namespace gl
{
u16 surface_pixel_size = 0;
void clear_memory(gl::command_context& cmd);
void load_memory(gl::command_context& cmd);
void initialize_memory(gl::command_context& cmd, bool read_access);
public:
render_target(GLuint width, GLuint height, GLenum sized_format)
: viewable_image(GL_TEXTURE_2D, width, height, 1, 1, sized_format)
@ -107,9 +111,9 @@ namespace gl
return (rsx::apply_resolution_scale(_width, true) == width()) && (rsx::apply_resolution_scale(_height, true) == height());
}
void memory_barrier(gl::command_context& cmd, bool force_init = false);
void read_barrier(gl::command_context& cmd) { memory_barrier(cmd, true); }
void write_barrier(gl::command_context& cmd) { memory_barrier(cmd, false); }
void memory_barrier(gl::command_context& cmd, rsx::surface_access access);
void read_barrier(gl::command_context& cmd) { memory_barrier(cmd, rsx::surface_access::read); }
void write_barrier(gl::command_context& cmd) { memory_barrier(cmd, rsx::surface_access::write); }
};
struct framebuffer_holder : public gl::fbo, public rsx::ref_counted