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FP: flush m_code_level & check emptyness of m_end_offsets
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@ -423,11 +423,16 @@ void GLFragmentDecompilerThread::Task()
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m_size += m_offset;
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// Check emptyness of m_end_offsets
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if (m_end_offsets.empty()) break;
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if(dst.end) break;
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data.Skip(m_offset);
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}
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// flush m_code_level
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m_code_level = 1;
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m_shader = BuildCode();
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main.clear();
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m_parr.params.clear();
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