GL: support the G8B8 tex format.

This commit is contained in:
Unknown W. Brackets 2014-05-17 10:42:34 -07:00
parent 68bc41b436
commit 2f8e31cddd

View file

@ -171,6 +171,16 @@ public:
}
break;
case CELL_GCM_TEXTURE_G8B8:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskG8B8[] = { GL_ONE, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
}
break;
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.GetWidth(), tex.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");