For now while VSH is still being debugged and improved. Let's hide VSH behind the debug flag so that only advanced users can see this option in their game list preventing daily misuse and misunderstanding.
This commit is contained in:
Darkhost1999 2024-12-25 17:36:42 -06:00
commit 3209022c06

View file

@ -572,7 +572,10 @@ void game_list_frame::OnParsingFinished()
const std::string dev_flash = g_cfg_vfs.get_dev_flash(); const std::string dev_flash = g_cfg_vfs.get_dev_flash();
const std::string _hdd = rpcs3::utils::get_hdd0_dir(); const std::string _hdd = rpcs3::utils::get_hdd0_dir();
if (m_gui_settings->GetValue(gui::m_showDebugTab).toBool())
{
m_path_entries.emplace_back(path_entry{dev_flash + "vsh/module/vsh.self", false, false}); m_path_entries.emplace_back(path_entry{dev_flash + "vsh/module/vsh.self", false, false});
};
// Remove duplicates // Remove duplicates
sort(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path < r.path;}); sort(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path < r.path;});