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Qt: apply header states after populating the tables
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parent
bff9a06f9f
commit
325048a134
2 changed files with 8 additions and 7 deletions
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@ -173,6 +173,12 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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void game_list_frame::LoadSettings()
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{
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
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Refresh(true);
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QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
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if (!m_gameList->horizontalHeader()->restoreState(state) && m_gameList->rowCount())
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{
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@ -191,12 +197,6 @@ void game_list_frame::LoadSettings()
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FixNarrowColumns();
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m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
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Refresh(true);
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}
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game_list_frame::~game_list_frame()
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@ -250,6 +250,8 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_splitter->setSizes({ width_left, width_right });
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}
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PopulateUI();
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QByteArray game_table_state = m_gui_settings->GetValue(gui::tr_games_state).toByteArray();
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if (!m_game_table->horizontalHeader()->restoreState(game_table_state) && m_game_table->rowCount())
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{
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@ -266,7 +268,6 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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PopulateUI();
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ApplyFilter();
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// Make connects
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