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Improved shaders cache
This commit is contained in:
parent
223979c088
commit
32830d45ff
6 changed files with 56 additions and 17 deletions
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@ -1207,7 +1207,7 @@ const std::string& fs::get_executable_dir()
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return s_dir;
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}
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void fs::remove_all(const std::string& path)
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void fs::remove_all(const std::string& path, bool remove_root)
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{
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for (const auto& entry : dir(path))
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{
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@ -1227,7 +1227,10 @@ void fs::remove_all(const std::string& path)
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}
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}
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remove_dir(path);
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if (remove_root)
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{
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remove_dir(path);
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}
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}
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u64 fs::get_dir_size(const std::string& path)
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@ -440,7 +440,7 @@ namespace fs
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const std::string& get_executable_dir();
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// Delete directory and all its contents recursively
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void remove_all(const std::string& path);
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void remove_all(const std::string& path, bool remove_root = true);
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// Get size of all files recursively
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u64 get_dir_size(const std::string& path);
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4
bin/data/.gitignore
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4
bin/data/.gitignore
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@ -1,4 +0,0 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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4
bin/data/cache/.gitignore
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4
bin/data/cache/.gitignore
vendored
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@ -1,4 +0,0 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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@ -4,6 +4,11 @@
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namespace rsx
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{
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void shaders_cache::path(const std::string &path_)
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{
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m_path = path_;
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}
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shader_info shaders_cache::get(const program_cache_context &ctxt, raw_shader &raw_shader, const program_state& state)
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{
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auto found_entry = m_entries.find(raw_shader);
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@ -11,8 +16,6 @@ namespace rsx
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shader_info info;
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entry_t *entry;
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static const std::string &path = fs::get_executable_dir() + "data/cache/";
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if (found_entry != m_entries.end())
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{
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entry = &found_entry->second;
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@ -21,10 +24,18 @@ namespace rsx
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{
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//analyze_raw_shader(raw_shader);
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fs::file{ path + fmt::format("%016llx.", raw_shader.hash()) + (raw_shader.type == rsx::program_type::fragment ? "fp" : "vp") + ".ucode", fs::rewrite }
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.write(raw_shader.ucode.data(), raw_shader.ucode.size());
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std::string shader_name_base =
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fmt::format("%016llx", raw_shader.hash()) +
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(raw_shader.type == rsx::program_type::fragment ? ".fp" : ".vp");
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fs::file{ m_path + shader_name_base + ".ucode", fs::rewrite }
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.write(raw_shader.ucode.data(), raw_shader.ucode.size());
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rsx::decompiled_shader decompiled_shader = decompile(raw_shader, ctxt.lang);
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fs::file{ m_path + shader_name_base + (ctxt.lang == rsx::decompile_language::glsl ? ".glsl" : ".hlsl"), fs::rewrite }
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.write(decompiled_shader.code);
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auto inserted = m_entries.insert({ raw_shader, entry_t{ decompiled_shader } }).first;
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inserted->second.decompiled.raw = &inserted->first;
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entry = &inserted->second;
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@ -45,7 +56,15 @@ namespace rsx
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info.complete = &entry->complete.insert({ state, complete_shader }).first->second;
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info.complete->user_data = nullptr;
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fs::file{ path + fmt::format("%016llx.", raw_shader.hash()) + (raw_shader.type == rsx::program_type::fragment ? "fp" : "vp") + "." + (ctxt.lang == rsx::decompile_language::glsl ? "glsl" : "hlsl"), fs::rewrite }.write(info.complete->code);
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const std::string hash_combination = fmt::format("%016llx.%016llx", raw_shader.hash(), state.hash());
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std::string shader_name =
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hash_combination +
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(raw_shader.type == rsx::program_type::fragment ? ".fp" : ".vp") +
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(ctxt.lang == rsx::decompile_language::glsl ? ".glsl" : ".hlsl");
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fs::file{ m_path + shader_name, fs::rewrite }.write(info.complete->code);
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fs::file{ m_path + hash_combination + ".state", fs::rewrite }.write(state);
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}
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if (info.complete->user_data == nullptr)
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@ -69,6 +88,27 @@ namespace rsx
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m_entries.clear();
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}
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programs_cache::programs_cache()
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{
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std::string path{ fs::get_executable_dir() + "data/cache/" };
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std::string title = Emu.GetTitleID();
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if (title.empty())
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{
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path += "temporary/";
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fs::remove_all(path, false);
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}
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else
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{
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path += title + "/";
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}
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fs::create_path(path);
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m_vertex_shaders_cache.path(path);
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m_fragment_shader_cache.path(path);
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}
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programs_cache::~programs_cache()
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{
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clear();
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@ -28,7 +28,7 @@ namespace rsx
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void(*remove_shader)(void *ptr);
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};
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struct shaders_cache
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class shaders_cache
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{
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struct entry_t
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{
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@ -37,8 +37,11 @@ namespace rsx
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};
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std::unordered_map<raw_shader, entry_t, hasher> m_entries;
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std::string m_path;
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public:
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void path(const std::string &path_);
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shader_info get(const program_cache_context &ctxt, raw_shader &raw_shader, const program_state& state);
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void clear(const program_cache_context& context);
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};
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@ -53,6 +56,7 @@ namespace rsx
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public:
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program_cache_context context;
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programs_cache();
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~programs_cache();
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program_info get(raw_program raw_program_, decompile_language lang);
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