mirror of
https://github.com/RPCS3/rpcs3.git
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Add information about boot process
This commit is contained in:
parent
4e33ae319b
commit
33abcf74f2
5 changed files with 136 additions and 47 deletions
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@ -76,6 +76,26 @@ atomic_t<u32> g_progr_fdone{0};
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atomic_t<u32> g_progr_ptotal{0};
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atomic_t<u32> g_progr_pdone{0};
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template<>
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void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](game_boot_result value)
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{
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switch (value)
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{
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case game_boot_result::no_errors: return "No errors";
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case game_boot_result::generic_error: return "Generic error";
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case game_boot_result::nothing_to_boot: return "Nothing to boot";
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case game_boot_result::wrong_disc_location: return "Wrong disc location";
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case game_boot_result::invalid_file_or_folder: return "Invalid file or folder";
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case game_boot_result::install_failed: return "Game install failed";
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case game_boot_result::decryption_error: return "Failed to decrypt content";
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case game_boot_result::file_creation_error: return "Could not create important files";
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}
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return unknown;
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});
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}
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void Emulator::Init()
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{
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jit_runtime::initialize();
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@ -493,7 +513,7 @@ void Emulator::LimitCacheSize()
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sys_log.success("Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0);
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}
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bool Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
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game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
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{
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if (g_cfg.vfs.limit_cache_size)
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LimitCacheSize();
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@ -512,11 +532,10 @@ bool Emulator::BootGame(const std::string& path, const std::string& title_id, bo
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if (direct && fs::exists(path))
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{
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m_path = path;
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Load(title_id, add_only, force_global_config);
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return true;
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return Load(title_id, add_only, force_global_config);
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}
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bool success = false;
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game_boot_result result = game_boot_result::nothing_to_boot;
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for (std::string elf : boot_list)
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{
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elf = path + elf;
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@ -524,8 +543,7 @@ bool Emulator::BootGame(const std::string& path, const std::string& title_id, bo
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if (fs::is_file(elf))
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{
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m_path = elf;
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Load(title_id, add_only, force_global_config);
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success = true;
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result = Load(title_id, add_only, force_global_config);
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break;
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}
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}
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@ -546,14 +564,15 @@ bool Emulator::BootGame(const std::string& path, const std::string& title_id, bo
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if (fs::is_file(elf))
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{
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m_path = elf;
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Load(title_id, add_only, force_global_config);
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success = true;
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if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors)
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{
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result = err;
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}
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}
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}
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}
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}
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return success;
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return result;
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}
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bool Emulator::InstallPkg(const std::string& path)
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@ -696,7 +715,7 @@ void Emulator::SetForceBoot(bool force_boot)
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m_force_boot = force_boot;
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}
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void Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
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game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
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{
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m_force_global_config = force_global_config;
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@ -773,8 +792,8 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (!_psf.empty() && m_cat.empty())
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{
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sys_log.fatal("Corrupted PARAM.SFO found! Assuming category GD. Try reinstalling the game.");
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m_cat = "GD";
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sys_log.fatal("Corrupted PARAM.SFO found! Try reinstalling the game.");
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return game_boot_result::invalid_file_or_folder;
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}
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sys_log.notice("Title: %s", GetTitle());
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@ -985,7 +1004,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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});
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});
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return;
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return game_boot_result::no_errors;
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}
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// Detect boot location
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@ -1009,7 +1028,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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else
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{
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sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
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return;
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return game_boot_result::wrong_disc_location;
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}
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}
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@ -1037,6 +1056,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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else
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{
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sys_log.fatal("Disc directory not found. Try to run the game from the actual game disc directory.");
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return game_boot_result::invalid_file_or_folder;
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}
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}
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@ -1054,7 +1074,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (!sfb_file.open(vfs::get("/dev_bdvd/PS3_DISC.SFB")) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
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{
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sys_log.error("Invalid disc directory for the disc game %s", m_title_id);
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return;
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return game_boot_result::invalid_file_or_folder;
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}
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const std::string bdvd_title_id = psf::get_string(psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")}), "TITLE_ID");
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@ -1062,7 +1082,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (bdvd_title_id != m_title_id)
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{
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sys_log.error("Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id);
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return;
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return game_boot_result::invalid_file_or_folder;
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}
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// Store /dev_bdvd/ location
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@ -1114,7 +1134,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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else if (disc.empty())
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{
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sys_log.error("Failed to mount disc directory for the disc game %s", m_title_id);
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return;
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return game_boot_result::invalid_file_or_folder;
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}
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else
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{
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@ -1128,7 +1148,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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{
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sys_log.notice("Finished to add data to games.yml by boot for: %s", m_path);
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m_path = m_path_old; // Reset m_path to fix boot from gui
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return;
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return game_boot_result::no_errors;
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}
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// Install PKGDIR, INSDIR, PS3_EXTRA
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@ -1155,7 +1175,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (!entry.is_directory && entry.name.ends_with(".PKG") && !InstallPkg(pkg))
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{
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sys_log.error("Failed to install %s", pkg);
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return;
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return game_boot_result::install_failed;
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}
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}
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}
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@ -1173,7 +1193,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
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{
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sys_log.error("Failed to install %s", pkg_file);
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return;
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return game_boot_result::install_failed;
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}
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}
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}
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@ -1192,7 +1212,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
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{
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sys_log.error("Failed to install %s", pkg_file);
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return;
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return game_boot_result::install_failed;
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}
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}
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}
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@ -1250,7 +1270,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (!elf_file)
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{
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sys_log.error("Failed to open executable: %s", elf_path);
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return;
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return game_boot_result::invalid_file_or_folder;
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}
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// Check SELF header
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@ -1292,7 +1312,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (!elf_file)
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{
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sys_log.error("Failed to decrypt SELF: %s", elf_path);
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return;
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return game_boot_result::decryption_error;
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}
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ppu_exec_object ppu_exec;
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@ -1360,7 +1380,8 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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if (!fs::create_path(_main->cache))
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{
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fmt::throw_exception("Failed to create cache directory: %s (%s)", _main->cache, fs::g_tls_error);
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sys_log.error("Failed to create cache directory: %s (%s)", _main->cache, fs::g_tls_error);
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return game_boot_result::file_creation_error;
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}
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else
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{
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@ -1398,7 +1419,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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sys_log.warning("** ppu_exec -> %s", ppu_exec.get_error());
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sys_log.warning("** ppu_prx -> %s", ppu_prx.get_error());
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sys_log.warning("** spu_exec -> %s", spu_exec.get_error());
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return;
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return game_boot_result::invalid_file_or_folder;
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}
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if ((m_force_boot || g_cfg.misc.autostart) && IsReady())
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@ -1411,11 +1432,13 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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m_state = system_state::ready;
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GetCallbacks().on_ready();
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}
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return game_boot_result::no_errors;
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}
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catch (const std::exception& e)
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{
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sys_log.fatal("%s thrown: %s", typeid(e).name(), e.what());
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Stop();
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return game_boot_result::generic_error;
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}
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}
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@ -1583,7 +1606,9 @@ void Emulator::Stop(bool restart)
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if (restart)
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{
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// Reload with prior configs.
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return Load(m_title_id, false, m_force_global_config);
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if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
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sys_log.error("Restart failed: %s", error);
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return;
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}
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m_force_boot = false;
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@ -1636,7 +1661,9 @@ void Emulator::Stop(bool restart)
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if (restart)
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{
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// Reload with prior configs.
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return Load(m_title_id, false, m_force_global_config);
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if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
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sys_log.error("Restart failed: %s", error);
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return;
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}
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// Boot arg cleanup (preserved in the case restarting)
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@ -16,6 +16,18 @@ enum class system_state
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ready,
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};
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enum class game_boot_result : u32
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{
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no_errors,
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generic_error,
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nothing_to_boot,
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wrong_disc_location,
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invalid_file_or_folder,
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install_failed,
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decryption_error,
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file_creation_error,
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};
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struct EmuCallbacks
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{
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std::function<void(std::function<void()>)> call_after;
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@ -153,7 +165,7 @@ public:
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std::string PPUCache() const;
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bool BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
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game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
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bool BootRsxCapture(const std::string& path);
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bool InstallPkg(const std::string& path);
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@ -173,7 +185,7 @@ public:
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void SetForceBoot(bool force_boot);
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void Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false);
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game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false);
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void Run(bool start_playtime);
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bool Pause();
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void Resume();
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@ -1244,17 +1244,14 @@ bool game_list_frame::CreatePPUCache(const game_info& game)
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Emu.SetForceBoot(true);
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Emu.Stop();
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Emu.SetForceBoot(true);
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const bool success = Emu.BootGame(game->info.path, game->info.serial, true);
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if (success)
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if (const auto error = Emu.BootGame(game->info.path, game->info.serial, true); error != game_boot_result::no_errors)
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{
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game_list_log.warning("Creating PPU Cache for %s", game->info.path);
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game_list_log.error("Could not create PPU Cache for %s, error: %s", game->info.path, error);
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return false;
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}
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else
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{
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game_list_log.error("Could not create PPU Cache for %s", game->info.path);
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}
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return success;
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game_list_log.warning("Creating PPU Cache for %s", game->info.path);
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return true;
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}
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bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, game_info game, bool is_interactive)
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@ -229,6 +229,49 @@ void main_window::OnPlayOrPause()
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}
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}
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void main_window::show_boot_error(game_boot_result status)
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{
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if (status == game_boot_result::no_errors)
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{
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return;
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}
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QString message;
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switch (status)
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{
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case game_boot_result::nothing_to_boot:
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message = tr("No bootable content was found.");
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break;
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case game_boot_result::wrong_disc_location:
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message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder.");
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break;
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case game_boot_result::invalid_file_or_folder:
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message = tr("The selected file or folder is invalid or corrupted.");
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break;
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case game_boot_result::install_failed:
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message = tr("Additional content could not be installed.");
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break;
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case game_boot_result::decryption_error:
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message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file.");
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break;
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case game_boot_result::file_creation_error:
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message = tr("The emulator could not create files required for booting.");
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break;
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case game_boot_result::generic_error:
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default:
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message = tr("Unknown error.");
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break;
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}
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const QString link = tr("<br /><br />For information on how to dump your PS3 games, read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
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QMessageBox msg;
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msg.setWindowTitle(tr("Boot Failed"));
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msg.setIcon(QMessageBox::Critical);
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msg.setTextFormat(Qt::RichText);
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msg.setStandardButtons(QMessageBox::Ok);
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msg.setText(tr("Booting failed: %1 %2").arg(message).arg(link));
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msg.exec();
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}
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
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{
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if (!Emu.IsStopped())
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@ -249,7 +292,12 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
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Emu.SetForceBoot(true);
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Emu.Stop();
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if (Emu.BootGame(path, title_id, direct, add_only, force_global_config))
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if (const auto error = Emu.BootGame(path, title_id, direct, add_only, force_global_config); error != game_boot_result::no_errors)
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{
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gui_log.error("Boot failed: %s", path);
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show_boot_error(error);
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}
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else
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{
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gui_log.success("Boot successful.");
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const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
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@ -258,10 +306,6 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(serial + Emu.GetTitle())));
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}
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}
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else
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{
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gui_log.error("Boot failed: %s", path);
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}
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m_gameListFrame->Refresh(true);
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}
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@ -1869,7 +1913,7 @@ void main_window::AddGamesFromDir(const QString& path)
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const std::string s_path = sstr(path);
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// search dropped path first or else the direct parent to an elf is wrongly skipped
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if (Emu.BootGame(s_path, "", false, true))
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if (const auto error = Emu.BootGame(s_path, "", false, true); error == game_boot_result::no_errors)
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{
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gui_log.notice("Returned from game addition by drag and drop: %s", s_path);
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}
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@ -1880,7 +1924,7 @@ void main_window::AddGamesFromDir(const QString& path)
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{
|
||||
std::string pth = sstr(dir_iter.next());
|
||||
|
||||
if (Emu.BootGame(pth, "", false, true))
|
||||
if (const auto error = Emu.BootGame(pth, "", false, true); error == game_boot_result::no_errors)
|
||||
{
|
||||
gui_log.notice("Returned from game addition by drag and drop: %s", pth);
|
||||
}
|
||||
|
@ -2023,14 +2067,20 @@ void main_window::dropEvent(QDropEvent* event)
|
|||
m_gameListFrame->Refresh(true);
|
||||
break;
|
||||
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
|
||||
if (Emu.BootGame(sstr(dropPaths.first()), "", true))
|
||||
if (const auto error = Emu.BootGame(sstr(dropPaths.first()), "", true); error != game_boot_result::no_errors)
|
||||
{
|
||||
gui_log.error("Boot failed: reason: %s, path: %s", error, sstr(dropPaths.first()));
|
||||
show_boot_error(error);
|
||||
}
|
||||
else
|
||||
{
|
||||
gui_log.success("Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
|
||||
m_gameListFrame->Refresh(true);
|
||||
}
|
||||
m_gameListFrame->Refresh(true);
|
||||
break;
|
||||
case drop_type::drop_rrc: // replay a rsx capture file
|
||||
BootRsxCapture(sstr(dropPaths.first()));
|
||||
break;
|
||||
default:
|
||||
gui_log.warning("Invalid dropType in gamelist dropEvent");
|
||||
break;
|
||||
|
|
|
@ -21,6 +21,8 @@ class gui_settings;
|
|||
class emu_settings;
|
||||
class persistent_settings;
|
||||
|
||||
enum class game_boot_result : u32;
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
class main_window;
|
||||
|
@ -97,6 +99,7 @@ private Q_SLOTS:
|
|||
void BootGame();
|
||||
void BootRsxCapture(std::string path = "");
|
||||
void DecryptSPRXLibraries();
|
||||
void show_boot_error(game_boot_result result);
|
||||
|
||||
void SaveWindowState();
|
||||
void ConfigureGuiFromSettings(bool configure_all = false);
|
||||
|
|
Loading…
Add table
Reference in a new issue