Add information about boot process

This commit is contained in:
MSuih 2020-02-25 17:33:06 +02:00 committed by Ivan
parent 4e33ae319b
commit 33abcf74f2
5 changed files with 136 additions and 47 deletions

View file

@ -76,6 +76,26 @@ atomic_t<u32> g_progr_fdone{0};
atomic_t<u32> g_progr_ptotal{0};
atomic_t<u32> g_progr_pdone{0};
template<>
void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](game_boot_result value)
{
switch (value)
{
case game_boot_result::no_errors: return "No errors";
case game_boot_result::generic_error: return "Generic error";
case game_boot_result::nothing_to_boot: return "Nothing to boot";
case game_boot_result::wrong_disc_location: return "Wrong disc location";
case game_boot_result::invalid_file_or_folder: return "Invalid file or folder";
case game_boot_result::install_failed: return "Game install failed";
case game_boot_result::decryption_error: return "Failed to decrypt content";
case game_boot_result::file_creation_error: return "Could not create important files";
}
return unknown;
});
}
void Emulator::Init()
{
jit_runtime::initialize();
@ -493,7 +513,7 @@ void Emulator::LimitCacheSize()
sys_log.success("Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0);
}
bool Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
{
if (g_cfg.vfs.limit_cache_size)
LimitCacheSize();
@ -512,11 +532,10 @@ bool Emulator::BootGame(const std::string& path, const std::string& title_id, bo
if (direct && fs::exists(path))
{
m_path = path;
Load(title_id, add_only, force_global_config);
return true;
return Load(title_id, add_only, force_global_config);
}
bool success = false;
game_boot_result result = game_boot_result::nothing_to_boot;
for (std::string elf : boot_list)
{
elf = path + elf;
@ -524,8 +543,7 @@ bool Emulator::BootGame(const std::string& path, const std::string& title_id, bo
if (fs::is_file(elf))
{
m_path = elf;
Load(title_id, add_only, force_global_config);
success = true;
result = Load(title_id, add_only, force_global_config);
break;
}
}
@ -546,14 +564,15 @@ bool Emulator::BootGame(const std::string& path, const std::string& title_id, bo
if (fs::is_file(elf))
{
m_path = elf;
Load(title_id, add_only, force_global_config);
success = true;
if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors)
{
result = err;
}
}
}
}
}
return success;
return result;
}
bool Emulator::InstallPkg(const std::string& path)
@ -696,7 +715,7 @@ void Emulator::SetForceBoot(bool force_boot)
m_force_boot = force_boot;
}
void Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
{
m_force_global_config = force_global_config;
@ -773,8 +792,8 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (!_psf.empty() && m_cat.empty())
{
sys_log.fatal("Corrupted PARAM.SFO found! Assuming category GD. Try reinstalling the game.");
m_cat = "GD";
sys_log.fatal("Corrupted PARAM.SFO found! Try reinstalling the game.");
return game_boot_result::invalid_file_or_folder;
}
sys_log.notice("Title: %s", GetTitle());
@ -985,7 +1004,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
});
});
return;
return game_boot_result::no_errors;
}
// Detect boot location
@ -1009,7 +1028,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
else
{
sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
return;
return game_boot_result::wrong_disc_location;
}
}
@ -1037,6 +1056,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
else
{
sys_log.fatal("Disc directory not found. Try to run the game from the actual game disc directory.");
return game_boot_result::invalid_file_or_folder;
}
}
@ -1054,7 +1074,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (!sfb_file.open(vfs::get("/dev_bdvd/PS3_DISC.SFB")) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
{
sys_log.error("Invalid disc directory for the disc game %s", m_title_id);
return;
return game_boot_result::invalid_file_or_folder;
}
const std::string bdvd_title_id = psf::get_string(psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")}), "TITLE_ID");
@ -1062,7 +1082,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (bdvd_title_id != m_title_id)
{
sys_log.error("Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id);
return;
return game_boot_result::invalid_file_or_folder;
}
// Store /dev_bdvd/ location
@ -1114,7 +1134,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
else if (disc.empty())
{
sys_log.error("Failed to mount disc directory for the disc game %s", m_title_id);
return;
return game_boot_result::invalid_file_or_folder;
}
else
{
@ -1128,7 +1148,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
{
sys_log.notice("Finished to add data to games.yml by boot for: %s", m_path);
m_path = m_path_old; // Reset m_path to fix boot from gui
return;
return game_boot_result::no_errors;
}
// Install PKGDIR, INSDIR, PS3_EXTRA
@ -1155,7 +1175,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (!entry.is_directory && entry.name.ends_with(".PKG") && !InstallPkg(pkg))
{
sys_log.error("Failed to install %s", pkg);
return;
return game_boot_result::install_failed;
}
}
}
@ -1173,7 +1193,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
{
sys_log.error("Failed to install %s", pkg_file);
return;
return game_boot_result::install_failed;
}
}
}
@ -1192,7 +1212,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
{
sys_log.error("Failed to install %s", pkg_file);
return;
return game_boot_result::install_failed;
}
}
}
@ -1250,7 +1270,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (!elf_file)
{
sys_log.error("Failed to open executable: %s", elf_path);
return;
return game_boot_result::invalid_file_or_folder;
}
// Check SELF header
@ -1292,7 +1312,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (!elf_file)
{
sys_log.error("Failed to decrypt SELF: %s", elf_path);
return;
return game_boot_result::decryption_error;
}
ppu_exec_object ppu_exec;
@ -1360,7 +1380,8 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (!fs::create_path(_main->cache))
{
fmt::throw_exception("Failed to create cache directory: %s (%s)", _main->cache, fs::g_tls_error);
sys_log.error("Failed to create cache directory: %s (%s)", _main->cache, fs::g_tls_error);
return game_boot_result::file_creation_error;
}
else
{
@ -1398,7 +1419,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
sys_log.warning("** ppu_exec -> %s", ppu_exec.get_error());
sys_log.warning("** ppu_prx -> %s", ppu_prx.get_error());
sys_log.warning("** spu_exec -> %s", spu_exec.get_error());
return;
return game_boot_result::invalid_file_or_folder;
}
if ((m_force_boot || g_cfg.misc.autostart) && IsReady())
@ -1411,11 +1432,13 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
m_state = system_state::ready;
GetCallbacks().on_ready();
}
return game_boot_result::no_errors;
}
catch (const std::exception& e)
{
sys_log.fatal("%s thrown: %s", typeid(e).name(), e.what());
Stop();
return game_boot_result::generic_error;
}
}
@ -1583,7 +1606,9 @@ void Emulator::Stop(bool restart)
if (restart)
{
// Reload with prior configs.
return Load(m_title_id, false, m_force_global_config);
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error);
return;
}
m_force_boot = false;
@ -1636,7 +1661,9 @@ void Emulator::Stop(bool restart)
if (restart)
{
// Reload with prior configs.
return Load(m_title_id, false, m_force_global_config);
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error);
return;
}
// Boot arg cleanup (preserved in the case restarting)

View file

@ -16,6 +16,18 @@ enum class system_state
ready,
};
enum class game_boot_result : u32
{
no_errors,
generic_error,
nothing_to_boot,
wrong_disc_location,
invalid_file_or_folder,
install_failed,
decryption_error,
file_creation_error,
};
struct EmuCallbacks
{
std::function<void(std::function<void()>)> call_after;
@ -153,7 +165,7 @@ public:
std::string PPUCache() const;
bool BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
bool BootRsxCapture(const std::string& path);
bool InstallPkg(const std::string& path);
@ -173,7 +185,7 @@ public:
void SetForceBoot(bool force_boot);
void Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false);
game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false);
void Run(bool start_playtime);
bool Pause();
void Resume();

View file

@ -1244,17 +1244,14 @@ bool game_list_frame::CreatePPUCache(const game_info& game)
Emu.SetForceBoot(true);
Emu.Stop();
Emu.SetForceBoot(true);
const bool success = Emu.BootGame(game->info.path, game->info.serial, true);
if (success)
if (const auto error = Emu.BootGame(game->info.path, game->info.serial, true); error != game_boot_result::no_errors)
{
game_list_log.warning("Creating PPU Cache for %s", game->info.path);
game_list_log.error("Could not create PPU Cache for %s, error: %s", game->info.path, error);
return false;
}
else
{
game_list_log.error("Could not create PPU Cache for %s", game->info.path);
}
return success;
game_list_log.warning("Creating PPU Cache for %s", game->info.path);
return true;
}
bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, game_info game, bool is_interactive)

View file

@ -229,6 +229,49 @@ void main_window::OnPlayOrPause()
}
}
void main_window::show_boot_error(game_boot_result status)
{
if (status == game_boot_result::no_errors)
{
return;
}
QString message;
switch (status)
{
case game_boot_result::nothing_to_boot:
message = tr("No bootable content was found.");
break;
case game_boot_result::wrong_disc_location:
message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder.");
break;
case game_boot_result::invalid_file_or_folder:
message = tr("The selected file or folder is invalid or corrupted.");
break;
case game_boot_result::install_failed:
message = tr("Additional content could not be installed.");
break;
case game_boot_result::decryption_error:
message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file.");
break;
case game_boot_result::file_creation_error:
message = tr("The emulator could not create files required for booting.");
break;
case game_boot_result::generic_error:
default:
message = tr("Unknown error.");
break;
}
const QString link = tr("<br /><br />For information on how to dump your PS3 games, read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
QMessageBox msg;
msg.setWindowTitle(tr("Boot Failed"));
msg.setIcon(QMessageBox::Critical);
msg.setTextFormat(Qt::RichText);
msg.setStandardButtons(QMessageBox::Ok);
msg.setText(tr("Booting failed: %1 %2").arg(message).arg(link));
msg.exec();
}
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
{
if (!Emu.IsStopped())
@ -249,7 +292,12 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
Emu.SetForceBoot(true);
Emu.Stop();
if (Emu.BootGame(path, title_id, direct, add_only, force_global_config))
if (const auto error = Emu.BootGame(path, title_id, direct, add_only, force_global_config); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: %s", path);
show_boot_error(error);
}
else
{
gui_log.success("Boot successful.");
const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
@ -258,10 +306,6 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(serial + Emu.GetTitle())));
}
}
else
{
gui_log.error("Boot failed: %s", path);
}
m_gameListFrame->Refresh(true);
}
@ -1869,7 +1913,7 @@ void main_window::AddGamesFromDir(const QString& path)
const std::string s_path = sstr(path);
// search dropped path first or else the direct parent to an elf is wrongly skipped
if (Emu.BootGame(s_path, "", false, true))
if (const auto error = Emu.BootGame(s_path, "", false, true); error == game_boot_result::no_errors)
{
gui_log.notice("Returned from game addition by drag and drop: %s", s_path);
}
@ -1880,7 +1924,7 @@ void main_window::AddGamesFromDir(const QString& path)
{
std::string pth = sstr(dir_iter.next());
if (Emu.BootGame(pth, "", false, true))
if (const auto error = Emu.BootGame(pth, "", false, true); error == game_boot_result::no_errors)
{
gui_log.notice("Returned from game addition by drag and drop: %s", pth);
}
@ -2023,14 +2067,20 @@ void main_window::dropEvent(QDropEvent* event)
m_gameListFrame->Refresh(true);
break;
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
if (Emu.BootGame(sstr(dropPaths.first()), "", true))
if (const auto error = Emu.BootGame(sstr(dropPaths.first()), "", true); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, sstr(dropPaths.first()));
show_boot_error(error);
}
else
{
gui_log.success("Elf Boot from drag and drop done: %s", sstr(dropPaths.first()));
m_gameListFrame->Refresh(true);
}
m_gameListFrame->Refresh(true);
break;
case drop_type::drop_rrc: // replay a rsx capture file
BootRsxCapture(sstr(dropPaths.first()));
break;
default:
gui_log.warning("Invalid dropType in gamelist dropEvent");
break;

View file

@ -21,6 +21,8 @@ class gui_settings;
class emu_settings;
class persistent_settings;
enum class game_boot_result : u32;
namespace Ui
{
class main_window;
@ -97,6 +99,7 @@ private Q_SLOTS:
void BootGame();
void BootRsxCapture(std::string path = "");
void DecryptSPRXLibraries();
void show_boot_error(game_boot_result result);
void SaveWindowState();
void ConfigureGuiFromSettings(bool configure_all = false);